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Re: Malatina's survival
Posted: Sun Jan 08, 2012 7:41 am
by lisa
can you post the WP version you are using, in order to get that error it needs the function GetIdName() to be called and I don't see it being called while clicking tiles in any WP version I have.
Re: Malatina's survival
Posted: Sun Jan 08, 2012 8:02 am
by trofmoc
Code: Select all
-- R5Version 2.51
setExecutionPath(getExecutionPath().."/..")
bizarremechanism = 101489
guardianrockspirit = GetIdName(101269)
guardian = GetIdName(101270)
guardiandefender = GetIdName(101637)
guardianswordsman = GetIdName(101271)
franticcliffdemon = GetIdName(101272)
brownwoodenchest = 111956
smallbomb = 101486
mediumbomb = 101487
largebomb = 101488
treasuretile = GetIdName(111811)
joker = GetIdName(111814)
Re: Malatina's survival
Posted: Sun Jan 08, 2012 8:11 am
by lisa
try the latest files on first post.
--=== Rock5's version ===--
--=== R5Version 2.52 ===--
-- R5Version 2.52
setExecutionPath(getExecutionPath().."/..")
bizarremechanism = 101489
guardianrockspirit = GetIdName(101269)
guardian = GetIdName(101270)
2.52
Re: Malatina's survival
Posted: Sun Jan 08, 2012 8:22 am
by trofmoc
where do I find this version?
wo finde ich diese Version ?
Re: Malatina's survival
Posted: Sun Jan 08, 2012 8:26 am
by lisa
Re: Malatina's survival
Posted: Mon Jan 09, 2012 3:49 pm
by trofmoc
Code: Select all
Wir benutzen nun die normale Wegepunktdatei survivalR5(2).xml.
Did not find any crashed game clients.
9:36pm - ...\Users\Miriam\Desktop\micromacro\scripts\rom/bot.lua:465: onLoad err
or: [string "..."]:33: cannot open C:/Users/Miriam/Desktop/micromacro/scripts/ro
m/waypoints/survivalR5onload.lua: No such file or directory
now I have downloaded new version 2.52 and now have this problem
jetzt habe ich die neue version runtergeladen 2.52 und habe nun dieses problem
Re: Malatina's survival
Posted: Mon Jan 09, 2012 6:34 pm
by kuripot
trofmoc wrote:Code: Select all
Wir benutzen nun die normale Wegepunktdatei survivalR5(2).xml.
Did not find any crashed game clients.
9:36pm - ...\Users\Miriam\Desktop\micromacro\scripts\rom/bot.lua:465: onLoad err
or: [string "..."]:33: cannot open C:/Users/Miriam/Desktop/micromacro/scripts/ro
m/waypoints/survivalR5onload.lua: No such file or directory
now I have downloaded new version 2.52 and now have this problem
jetzt habe ich die neue version runtergeladen 2.52 und habe nun dieses problem
did you follow the instruction that you need to put the both file in waypoint folder
Installation and Setup
Put the 2 userfunctions into the "rom/userfunctions" folder. <------- swimhack and teleport userfunction
Put "SurvivalR5.xml" and "SurvivalR5Onload.lua" into the "rom/waypoints" folder.
Check and set the settings at the top of the "SurvivalR5.xml" file. Descriptions are included in the file.
Re: Malatina's survival
Posted: Tue Jan 10, 2012 10:01 am
by berlin25
After opening a tile with a mob spawning out of it my character ports to another tile and swims back to kill the mob. How do I have to change this?
Re: Malatina's survival
Posted: Tue Jan 17, 2012 5:22 am
by M4gm4
trofmoc wrote:Code: Select all
Wir benutzen nun die normale Wegepunktdatei survivalR5(2).xml.
Did not find any crashed game clients.
9:36pm - ...\Users\Miriam\Desktop\micromacro\scripts\rom/bot.lua:465: onLoad err
or: [string "..."]:33: cannot open C:/Users/Miriam/Desktop/micromacro/scripts/ro
m/waypoints/survivalR5onload.lua: No such file or directory
now I have downloaded new version 2.52 and now have this problem
jetzt habe ich die neue version runtergeladen 2.52 und habe nun dieses problem
Da du ja auch die survivalR5onload.lua in dein waypoint ordner einfügen mußt..
So wie es aussieht, hast du nur die xml datei geladen... und beachte auch, das du, wie der schreiber über mir, die anderen sachen gespeichert hast.
PS: Und nächstes mal solltest du deine pfade so änder ...\Users\*****\Desktop\micromacro\scripts\rom/bot.lua:465:
Ausser dir ist es egal das nun alle wissen das du Miriam evtl heißt

Re: Malatina's survival
Posted: Tue Jan 17, 2012 5:36 am
by rock5
berlin25 wrote:After opening a tile with a mob spawning out of it my character ports to another tile and swims back to kill the mob. How do I have to change this?
Dont know. Shouldn't do that.
Are you using the latest version 2.52?
Re: Malatina's survival
Posted: Thu Jan 19, 2012 10:19 am
by berlin25
rock5 wrote:berlin25 wrote:After opening a tile with a mob spawning out of it my character ports to another tile and swims back to kill the mob. How do I have to change this?
Dont know. Shouldn't do that.
Are you using the latest version 2.52?
Yes!
Re: Malatina's survival
Posted: Thu Jan 19, 2012 10:41 am
by rock5
Hm... strange. What language are you playing in and which monster does it not attack?
Re: Malatina's survival
Posted: Thu Jan 19, 2012 11:17 am
by berlin25
I'm playing in German and it doesn't attack ALL spawning mobs. I'll rename then. Maybe it's a problem with lvl 70 char and a late beginning of the fight?
Edit: Changed level of mobs to attack to 10. I'll check it tomorrow. 3rd Edit: No change. A mmonster spawns, my character teleports to another tile while the fight begins and flies back to kill the mob. Maybe I could save a minute withut this behaviour but I don't have any idea where it comes from.
2nd Edit: In addition my warrior is not using any AoE skill whether they are specified. Anything more to change?
Re: Malatina's survival
Posted: Tue Jan 24, 2012 8:50 am
by kiff
Hey there guys.
Well this waypoint isn't working very well for me and I was wondering if there was anything I was doing wrong.
Basically all the teleport, dig and loot are working fine, but I have to do all the fighting manually.
This means I basically spam my shadowstab keyboard hotkey and it teleports all over the place killing the mobs, but the shadowstab input needs to be done manually, otherwise it just stops in front of the first mob and stays there till timer runs out.
I'm using the English client, I've updated the micromacro, the rom script and the waypoint.
I first tought it would be a problem with the profile, but what I've reading about the profile is just fine in my case:
Code: Select all
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="20" />
Code: Select all
<skills_rogue>
<skill name="ROGUE_SHADOWSTAB" hotkey="MACRO" priority="90" />
<skill name="ROGUE_LOW_BLOW" hotkey="MACRO" priority="80" />
<skill name="ROGUE_HIDE" hotkey="MACRO" priority="10" autouse="false" />
<skill name="ROGUE_COMBAT_MASTER" hotkey="MACRO" priority="30" />
<skill name="ROGUE_ASSASSINS_RAGE" hotkey="MACRO" priority="60" />
<skill name="ROGUE_WOUND_ATTACK" hotkey="MACRO" priority="80" />
</skills_rogue>
Thanks for the great work
Re: Malatina's survival
Posted: Tue Jan 24, 2012 7:47 pm
by kuripot
same with me.. like my old post in this thread that my warden don't use FRANTIC_BRIAR to clean the trash mobs.. althought i can finish malatina with the range skill of my warden/scout like'
and the range skill of my scout in general tab and with the help the skill of my centaur althought i finish in critical time
Re: Malatina's survival
Posted: Wed Jan 25, 2012 1:18 am
by rock5
kuripot wrote:same with me.. like my old post in this thread that my warden don't use FRANTIC_BRIAR to clean the trash mobs.. althought i can finish malatina with the range skill of my warden/scout like'
and the range skill of my scout in general tab and with the help the skill of my centaur althought i finish in critical time
It might be because Frantic Briar is not set up correctly in skills.xml. It's missing values. Try changing it to.
Code: Select all
<skill name="WARDEN_FRANTIC_BRIAR" id="493391" mana="70" casttime="2" range="80" type="damage" target="enemy"/>
I just tried it, it worked.
Re: Malatina's survival
Posted: Wed Jan 25, 2012 7:15 pm
by kuripot
thanks rock...now its worked
Re: Malatina's survival
Posted: Wed Jan 25, 2012 9:40 pm
by rock5
Frantic Briar is a pretty decent AOE. I could clearly see that if I had a good weapon I would probably one hit everything and if I had more wisdom I wouldn't run out of mana. And with a range of 80 we could do the trash by visiting only 4 points. I'm thinking maybe I could add a quicker list of points for AOE skills with greater range like this one. On the other hand 4 or 8 points doesn't really matter. It's plenty fast already and is unnecessary work.
Re: Malatina's survival
Posted: Thu Jan 26, 2012 4:43 pm
by kiff
And for my problem any ideas?
Re: Malatina's survival
Posted: Fri Jan 27, 2012 2:01 am
by rock5
kiff wrote:And for my problem any ideas?
Do other waypoint files work?