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Re: Uberflex replacement

Posted: Wed Oct 05, 2011 12:07 am
by bobdole
I stand corrected a work around has been found and Uberflex works again! But I don't expect it to last long so I still want to make a true Uberflex replacement if we can.

Re: Uberflex replacement

Posted: Wed Oct 05, 2011 1:45 am
by ako ito
huh... :| i dont really understand how RBAssist work..


i dont know what to do... i dont know where to put the RBAssist...


RBAssist are directly related to micromacro??

Re: Uberflex replacement

Posted: Wed Oct 05, 2011 8:57 pm
by rock5
RBAssist.xml is a waypoint file and should already exist in your waypoints folder.

Just start it like any other waypoint file.

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rom/bot path:rbassist
Make sure you set up your skills correctly in you profile.

Then, by default, it should keep you buffed and attack anything you target. (Check the settings at the top of the file)

Re: Uberflex replacement

Posted: Wed Oct 05, 2011 9:32 pm
by bobdole
rock: See my post one page back?

Re: Uberflex replacement

Posted: Wed Oct 05, 2011 10:52 pm
by rock5
bobdole wrote:rock: See my post one page back?
I'm not interested in making an Uberflex replacement. RBAssist was my original attempt at making a replacement and it's enough for me.

Re: Uberflex replacement

Posted: Thu Oct 06, 2011 4:01 am
by bobdole
It appears most of what I want can be created, I may attempt to make this.

Re: Uberflex replacement

Posted: Sun Oct 30, 2011 6:14 am
by Alleexx
I have a problem.
I have rbassist to attack when pushing the trigger key, but when I push shift, nothing happens. What am I doing wrong?

Re: Uberflex replacement

Posted: Sun Oct 30, 2011 7:38 am
by rock5
I just tested it. It still works fine. Target then 'Shift' and it attacks.

Maybe you have some setting in your profile stopping it from attacking. Mayabe COMBAT_DISTANCE, maybe TARGET_LEVELDIF_ABOVE or TARGET_LEVELDIF_BELOW. Basically any setting that might stop it attacking when botting will also affect rbassist.

Re: Uberflex replacement

Posted: Sun Oct 30, 2011 2:27 pm
by BillDoorNZ
wow,

very active thread this one. Thought I'd just share my experience with UACS. I ran across it a few months back when it had already been nerfed and just wrote a keypresser for it to spam the F11 key every 10ms. I just modded the addon slightly to add a method I could call that just does the updates etc. Since then I've never had any real problems.

I did try adding a timer into the romBot at one point to send F11's to the game client, but I found that this caused problems with the bot moving around. It seemed to be related to the way that ROM was sending the F11 keypress (using the Attach stuff to attach to the rom windows keyboard - not sure how this stuff works tho, so had to leave all that alone).

Someone else reported a similar issue with the bot moving and stopping then moving and stopping and this was pretty much exactly what happened for me. I think it was due to the F11 keypress interferring with the Move_Forward key down and release syncing. Not sure. Ended up (as I mentioned) just writing/using a keypresser to send it externally.

Re: Uberflex replacement

Posted: Mon Oct 31, 2011 7:45 am
by Alleexx
rock5 wrote:I just tested it. It still works fine. Target then 'Shift' and it attacks.

Maybe you have some setting in your profile stopping it from attacking. Mayabe COMBAT_DISTANCE, maybe TARGET_LEVELDIF_ABOVE or TARGET_LEVELDIF_BELOW. Basically any setting that might stop it attacking when botting will also affect rbassist.
Nope... COMBAT_DISTANCE is on 260, TARGET_LEVELDIF_ABOVE: 10 and TARGET_LEVELDIF_BELOW: 40

Re: Uberflex replacement

Posted: Mon Oct 31, 2011 8:01 am
by rock5
If you make a waypoint file in that area and run it using the same profile, does it work? Does it attack things? You could try running in debug mode. Maybe that will tell you something.

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rom/bot path:rbassist debug

Re: Uberflex replacement

Posted: Mon Oct 31, 2011 8:09 am
by Alleexx
Oh... I found the problem.
I had this set to:

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		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="Inferno Guard Dog" />
		<mob name="" />
		<mob name="" />

Re: Uberflex replacement

Posted: Mon Oct 31, 2011 8:23 am
by rock5
Personally I would never add mob names to my profile. Instead, add waypoint specific mobs, when needed, to the onload section of the waypoint. Like so,

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settings.profile.mobs={"Inferno Guard Dog"}
I think lisa also has a function for this. Friends, on the other hand, can be added to the profile because it doesn't usually interfere with other wps.

Re: Uberflex replacement

Posted: Mon Oct 31, 2011 8:59 am
by lisa
I don't remember if I posted it anywhere. Well here it is anyway.

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--examples	changeOptionFriendMob("mob", "Wolf", "Add")
--examples	changeOptionFriendMob("friend", "Hokeypokey", "Remove")
So in your case would be

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changeOptionFriendMob("mob", "Inferno Guard Dog", "Add")

Re: Uberflex replacement

Posted: Mon Oct 31, 2011 9:36 am
by Alleexx
Ah thank you rock and lisa :D

Re: Uberflex replacement

Posted: Sat Nov 05, 2011 6:04 pm
by madgamer
after trying the above function with

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changeOptionFriendMob("friends", "Bear", "Add")
and after switching characters a few times my friendmob list had Bear listed in it x5 times

will

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settings.profile.friends={"Bear"} 
work?
and if so do i use it only in the <OnLoad> section or can i use it in a waypoint as well.

Re: Uberflex replacement

Posted: Sat Nov 05, 2011 8:38 pm
by rock5
That's the way I do it, so yes it will work.

Re: Uberflex replacement

Posted: Sat Nov 05, 2011 9:05 pm
by lisa
madgamer wrote:will

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settings.profile.friends={"Bear"} 
work?
Just keep in mind it replaces the friends list all together, so any friends you have in your profile will be replaced.

I have been meaning to add a check for a name if it already exists and if so then not to add it again. Just not high on my todo list.

Re: Uberflex replacement

Posted: Sun Nov 06, 2011 3:00 am
by madgamer
is there a way i can change

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changeProfileOption("WAYPOINT_DEVIATION", 0) 
setting, on the fly in a waypoint?

Re: Uberflex replacement

Posted: Sun Nov 06, 2011 3:25 am
by lisa
Yup and that is exactly how you would do it.

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<waypoint x="4211" z="917" > changeProfileOption("WAYPOINT_DEVIATION", 0) </waypoint>