Erreur rombot

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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Re: Erreur rombot

#21 Post by Administrator »

Can you also check your
functions.lua
file? 4 months ago, line 2,631 was changed from:

Code: Select all

local foundAddress = findPatternInProcess(proc, string.char(0xBD, 0x04, 0xEF, 0xFE), "xxxx", 0x186000, 0x20000)
To this:

Code: Select all

local foundAddress = findPatternInProcess(proc, string.char(0xBD, 0x04, 0xEF, 0xFE), "xxxx", 0x1A6000, 0x20000)
If you have the top version, then it should just be a 1-letter change to fix it (replace the 8 with an A).
crazzy
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Re: Erreur rombot

#22 Post by crazzy »

no - i do have the change already - there must be a different problem somewhere
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Re: Erreur rombot

#23 Post by Administrator »

I think I found it. I was experimenting with setting up different Proton prefixes (running the game under Linux) and I think what is happening is that it was trying to find the game version under the 32 bit address space, even though you should probably be able to run the game in 64 bit address space. I know that sounds weird; even though the game is 32-bit, your CPU and OS are probably 64-bit.

Anyways, long story short, I updated the 32-bit address range for version checking and it seems to work now. I just pushed up a fix so if you update the scripts that should apply the patch for you. Alternatively, you can manually change line 2,635 (a few lines down from the previous mention) from this:

Code: Select all

foundAddress = findPatternInProcess(proc, string.char(0xBD, 0x04, 0xEF, 0xFE), "xxxx", 0x126000, 0x20000)
To this:

Code: Select all

foundAddress = findPatternInProcess(proc, string.char(0xBD, 0x04, 0xEF, 0xFE), "xxxx", 0x1D0000, 0x20000)
crazzy
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Re: Erreur rombot

#24 Post by crazzy »

hy!

i tried the change - it increases the problem..!!
now it is constantly(!) getting the texts without breaks
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Re: Erreur rombot

#25 Post by crazzy »

i return the line to the "normal" problem.. now it reads the texts every 2-5 wp´s.. sometimes i die of course
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Re: Erreur rombot

#26 Post by Administrator »

OK; I gave it another look-over and pushed up another update. Please test that and let me know if that works for you.

I changed the x64 address to
0xAE0000
, and the x32 address back to
0x126000
.

I think the issue from the previous attempt is that it ended up in your client effectively reading random data, making it think the game version was constantly changing. Hopefully this change will stabilize it with the address landing on the actual game version.
crazzy
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Re: Erreur rombot

#27 Post by crazzy »

you´ve found the error!
perfect - it is working correctly again..!!
thank you so much!!!
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Re: Erreur rombot

#28 Post by Administrator »

Excellent. Thanks for helping test that out!
crazzy
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Re: Erreur rombot

#29 Post by crazzy »

i have to thank YOU(!) excellent work!
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