Additional botting resources. Addons may be either for the game itself or for the RoM bot.
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Only post additional bot resources here. Please do not ask unrelated questions.
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Rintintin
- Posts: 55
- Joined: Tue Jan 01, 2013 7:45 am
- Location: Germany
#1
Post
by Rintintin » Fri Sep 27, 2013 1:41 am
This is a Waypointfile for the Daily
"The Human Factor" in Sarlo
Best is to start at Questgiver "Mofett" at 50.8/21.1
Theres also the possibility to swap the class, if you intend to level your 2nd or 3rd class with lvl71+.
Just set
if you want to do so.
Doing all 10 Dailys without classSwapping takes ~12minutes
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Attachments
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- FaktorMensch.xml
- Version 0.1
- (5.54 KiB) Downloaded 520 times
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Rintintin
- Posts: 55
- Joined: Tue Jan 01, 2013 7:45 am
- Location: Germany
#2
Post
by Rintintin » Mon Sep 30, 2013 2:47 pm
additional Note:
When swapping Class is enabeled, it takes about 21 minutes (almost twice as much than without) to accomplish all 10 Dailys with this waypoint.
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nerf
- Posts: 88
- Joined: Thu Jan 27, 2011 10:44 am
#3
Post
by nerf » Wed Oct 23, 2013 12:42 pm
works very well, however, you could make a version for use daily quest ticket?
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Rintintin
- Posts: 55
- Joined: Tue Jan 01, 2013 7:45 am
- Location: Germany
#4
Post
by Rintintin » Mon Oct 28, 2013 2:09 pm
Yeah I could but I don't use or even buy these Cards. And so it would be up to you to test my results.
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noobbotter
- Posts: 527
- Joined: Fri Aug 31, 2012 1:15 pm
#5
Post
by noobbotter » Sat Dec 28, 2013 9:33 am
Question for you on this daily script. How is the bot able to click on the quest item 5 times in a row without waiting? Playing that part manually requires me to wait for some time for it to "respawn" but the bot is able to do it 5 times in a row. Does this method work with other quests or is it a bug? I tried it with a quest where you pick grass but it didn't work because the grass was gone.
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Rintintin
- Posts: 55
- Joined: Tue Jan 01, 2013 7:45 am
- Location: Germany
#6
Post
by Rintintin » Sat Dec 28, 2013 11:03 am
this behavior is on a lot of things. Whenever you have to wait in the game, you call still "click" it with
although there's a cooldown.
So it's by far not limited to this quest.
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spyfromsiochain
- Posts: 84
- Joined: Sun Aug 18, 2013 9:57 am
#7
Post
by spyfromsiochain » Thu Mar 27, 2014 3:45 pm
hi there,
Maybe add daily ticket support?
like in:
Code: Select all
function checkToDoMore()
yrest(500)
if questsDone() and questtype == "daily" then
if usereset == true and maxPlayerLevel > player.Level then
inventory:update();
player:update();
if inventory:itemTotalCount(202434) > 0 then --daily reset tickets
inventory:useItem(202434);
yrest(500)
__WPL:setWaypointIndex(__WPL:findWaypointTag("getquest"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("allDone"))
end
elseif publicafterdaily == true then
questtype = "public"
__WPL:setWaypointIndex(__WPL:findWaypointTag("getquest"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("allDone"))
end
elseif questsDone() and questtype == "public" then
__WPL:setWaypointIndex(__WPL:findWaypointTag("getquest"))
end
end
From
http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=5599 by
noobbotter
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence
)
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spyfromsiochain
- Posts: 84
- Joined: Sun Aug 18, 2013 9:57 am
#8
Post
by spyfromsiochain » Sat Mar 29, 2014 10:27 pm
Well I think I did the changes, implementing the daily tickets, was a request from a friend of mine, and he says its working (needs testing).
that should be version 0.2 (credits maintained).
regards
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Attachments
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- Humanfactorsarlo0.2.xml
- (6.82 KiB) Downloaded 300 times
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence
)
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rambo66
- Posts: 58
- Joined: Fri Dec 17, 2010 6:51 am
- Location: Germany
#9
Post
by rambo66 » Mon May 12, 2014 3:04 pm
Hi,
tried the 0.2 Version for lvl my second class.
Only Problem is that the char is not walking back to npc to change class to high class again and then accept the quest again.
Isn't it implemented ?
thx
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botje
- Posts: 656
- Joined: Wed Oct 27, 2010 7:17 am
#10
Post
by botje » Tue May 13, 2014 3:28 am
changed the
swapClass = false; -- Do ClassSwapping for levelling Second Class?
at the top?
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