That would be really nice
How to detect a boss/elite ?
How to detect a boss/elite ?
Hi again, is there a way for the bot to avoid to get near any boss or elite ?
That would be really nice
That would be really nice
Re: How to detect a boss/elite ?
At the moment, there is only a little solution for avoid targeting a elite. Just insert the name of the Elite mob as a friend:L4G wrote:Hi again, is there a way for the bot to avoid to get near any boss or elite ?
That would be really nice
Code: Select all
<friends>
<friend name="Ambas" />
<friend name="friendsname2" />
<friend name="friendsname3" />
</friends>
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Re: How to detect a boss/elite ?
The problem having the elite/boss as a friend is to get near it and get attacked by it.
The second option sounds good, if the bot could detect the direction of the elite/boss it would turn 180° and run for a while
The second option sounds good, if the bot could detect the direction of the elite/boss it would turn 180° and run for a while
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Re: How to detect a boss/elite ?
Just create waypoints to avoid their spawn points. There really aren't that many elites that are really in the way. If, for example, you need to kill monsters that are near Ambas, just go inside the tower to bot. The first two rooms should contain the same monsters with no Ambas.
Re: How to detect a boss/elite ?
I know we can try to create waypoint files far from bosses, but sometimes bosses just go around the whole map, by example: Silverspring, you can find Joblid, Barrofar, Aiminia, the big Anteater, etc.
A little function who can detect them and run away would be the correct solution
A little function who can detect them and run away would be the correct solution
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