RoM bot

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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Mrjones
Posts: 20
Joined: Wed Jul 01, 2009 4:00 pm

Re: RoM bot

#1381 Post by Mrjones » Mon Jul 27, 2009 8:51 am

did a full reinstall and update of the bot and seems to be workin fine maybe something just didnt copy right the first time. sorry i wasted your time

extremeuser
Posts: 57
Joined: Wed Jul 01, 2009 12:52 am

Re: RoM bot

#1382 Post by extremeuser » Tue Jul 28, 2009 9:27 am

i reinstalled the micro program, and did update via SVN etc, still not working

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: RoM bot

#1383 Post by d003232 » Tue Jul 28, 2009 9:30 am

extremeuser wrote:i reinstalled the micro program, and did update via SVN etc, still not working
Pls describe your problem.
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clint
Posts: 12
Joined: Tue Jun 30, 2009 3:02 pm

Re: RoM bot

#1384 Post by clint » Tue Jul 28, 2009 11:10 am

anybody else having problems with the bot after the patch of today?

iam getting unable to find static base pointer in module

I had this earlier and then after a patch of the bot it was okay...

kolobok
Posts: 21
Joined: Sun Jun 14, 2009 4:06 pm

Re: RoM bot

#1385 Post by kolobok » Tue Jul 28, 2009 12:13 pm

it still not working i uploaded the latest beta 6 version of mocromacro and bot 2.44 but still it complins on a list of errors. Heres a print screen
Attachments
errors.JPG

xxsinz
Posts: 67
Joined: Wed May 27, 2009 9:45 am

Re: RoM bot

#1386 Post by xxsinz » Tue Jul 28, 2009 12:36 pm

Everyone should know if the bot stops working after a RoM patch, that its memory related and administrator is all ready working on it. Stop posting about how it is not working, waste of time.

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: RoM bot

#1387 Post by d003232 » Tue Jul 28, 2009 2:59 pm

There is a new function in the SVN for a random based resting.

player:restrnd(_probability, _restmin, _restmax)

You can as an example use it in a waypoint file to make randomly some resting so that you don't look so bottish.

Code: Select all

<waypoints type="Normal">
	<!-- # 1 --><waypoint x="-1450" z="-4736">player:restrnd(20, 2, 10);</waypoint>
	<!-- # 2 --><waypoint x="-1352" z="-4764">player:restrnd(20, 2, 10);</waypoint>
</waypoints>
That will at rest with an probability from 20% for between 2 up to 10 seconds.
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canazza
Posts: 4
Joined: Tue Jul 28, 2009 6:47 pm

Re: RoM bot

#1388 Post by canazza » Tue Jul 28, 2009 6:57 pm

where can i get svn files?

Zilvermoon
Posts: 104
Joined: Mon Jan 05, 2009 8:19 am

Re: RoM bot

#1389 Post by Zilvermoon » Tue Jul 28, 2009 7:04 pm

canazza wrote:where can i get svn files?
Did you check first post in this thread?

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Site Admin
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Re: RoM bot

#1390 Post by Administrator » Tue Jul 28, 2009 9:14 pm

RoM bot version 2.45 was just uploaded. This contains fixes for game version 1850. Get it off the first post in this thread.

clint
Posts: 12
Joined: Tue Jun 30, 2009 3:02 pm

Re: RoM bot

#1391 Post by clint » Wed Jul 29, 2009 1:42 am

Hey admin,

Just wanted to say that its still not working for me. It cant find the runes of magic window.
Perhaps they changed the name of the window?

Because when i look at the title of my window it does not say: Runes of magic
but: Runn| of magic

Edit: its not the titlebar, ive changed my location and it said: Runes of magic, and it still doesnt work

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Re: RoM bot

#1392 Post by Administrator » Wed Jul 29, 2009 2:11 am

If it can't find the window, re-download MicroMacro 1.0.

clint
Posts: 12
Joined: Tue Jun 30, 2009 3:02 pm

Re: RoM bot

#1393 Post by clint » Wed Jul 29, 2009 2:52 am

Gonna try it right away, thnx for the quick response :)

canazza
Posts: 4
Joined: Tue Jul 28, 2009 6:47 pm

Re: RoM bot

#1394 Post by canazza » Wed Jul 29, 2009 3:24 am

with 2.45 i've got a serious problem abour rom-harvest.
My char go for harvest, then start to pick ores... and go for next waypoint! Only sometimes it works.

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: RoM bot

#1395 Post by d003232 » Wed Jul 29, 2009 5:20 am

There is a new function: 'player:sleep()' in SVN 104

It can be used at waypoints to pause the bot, will fight back if attacked and after that go back to sleeping mode.

e.g.

Code: Select all

<waypoints type="NORMAL">
	<!-- # 3 --><waypoint x="-2058" z="-6448">player:sleep();</waypoint>
</waypoints>
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d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: RoM bot

#1396 Post by d003232 » Wed Jul 29, 2009 5:29 am

canazza wrote:with 2.45 i've got a serious problem abour rom-harvest.
My char go for harvest, then start to pick ores... and go for next waypoint! Only sometimes it works.
You could set:

Code: Select all

<option name="QUICK_TURN" value="false" />	
to use it the old way. I will also look a little more with the harvesting later.

EDIT: It works fine for me with 2.45 and QUICK_TURN=true. Just scroll the camera distance to maximum distance. That will avoid the zoom in and out.
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Shmak
Posts: 15
Joined: Wed Jul 29, 2009 6:34 am
Location: Russia/V-Salda

Re: RoM bot

#1397 Post by Shmak » Wed Jul 29, 2009 6:38 am

Help please! The script for Russian version RoM is necessary to Me :idea:

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Re: RoM bot

#1398 Post by Administrator » Wed Jul 29, 2009 8:10 am

Shmak wrote:Help please! The script for Russian version RoM is necessary to Me :idea:
The scripts will all be the same. You only need to change addresses and offsets (found in addresses.lua). You have to find them yourself as I don't think anybody else here plays on a Russian server.

coldfire201
Posts: 8
Joined: Tue Jul 28, 2009 1:58 pm

Re: RoM bot

#1399 Post by coldfire201 » Wed Jul 29, 2009 8:45 am

Hi, I'd like to say thank you for this promissing bot. I downloaded it yesterday and everything so far seems to work, but...

When I run the bot the bot likes to studder step alot. What I mean by this is that he keeps doing half steps and stoping frequently as if he's stuck. In the micromacro window it even say "unstiking player" but the thing is it's just flat ground. Yeah there are slight slopes and plants around but I can manually move the bot all over these places and through plants. So I'm confused to why it's doing this.

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: RoM bot

#1400 Post by d003232 » Wed Jul 29, 2009 8:55 am

coldfire201 wrote:When I run the bot the bot likes to studder step alot. What I mean by this is that he keeps doing half steps and stoping frequently as if he's stuck. In the micromacro window it even say "unstiking player" but the thing is it's just flat ground. Yeah there are slight slopes and plants around but I can manually move the bot all over these places and through plants. So I'm confused to why it's doing this.
I know that only, if I had to much CPU load, because of to much RoM windows and perhaps BOINC in the background? I don't have any idea what happens in your case? :? Perhaps just restart the bot?
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