I dont understand what is going wrong with the bot. Every time I run it I will just spin in a circle. I also are still getting the
WARNING: Failure reading memory from 0xD7FDB0 at 0x8697a4 in memoryReadIntPtr(). Error code 299 (Only part of a ReadProcessMemory or WriteProcessMemory request was completed.)
Could it be Xp Pro 64?
Samsara wrote:I dont understand what is going wrong with the bot. Every time I run it I will just spin in a circle. I also are still getting the
WARNING: Failure reading memory from 0xD7FDB0 at 0x8697a4 in memoryReadIntPtr(). Error code 299 (Only part of a ReadProcessMemory or WriteProcessMemory request was completed.)
Could it be Xp Pro 64?
There doesn't seem to have been any changes that will affect the bot from 1829 to 1830. If you're having trouble, redownload and install the latest version of the script, and it should work.
Administrator wrote:There doesn't seem to have been any changes that will affect the bot from 1829 to 1830. If you're having trouble, redownload and install the latest version of the script, and it should work.
cooldown went to 40 sec and make crazy sound without changed
did they do it in the update today have look only for warrior skills and have change 4-5 skills
Hmm.After last patch, my bot does not loot(with autoloot enabled) and drinks potions instantly if below 100%(I mean at 99%) with HP_LOW_POTION set to 60% as pre-patch. Is it for me only?
Jovaras wrote:Hmm.After last patch, my bot does not loot(with autoloot enabled) and drinks potions instantly if below 100%(I mean at 99%) with HP_LOW_POTION set to 60% as pre-patch. Is it for me only?
Admin, I can't solve why my bot after latest patch doesn't loot anymore and drinks potion after every mob(no matter how much hp I have). Here is my profile:
Do you have any plans on making the bot able to run back to your corpse? I think thats doable by creating a second waypoint, from the graveyard to where your botting waypoint is. This was done in various bots I've used for WoW.
Eviltuna: I think if you do something like this it might work
<onDeath>
-- Additional Lua code to execute on death
yrest(1000)
keyboardPress(key.VK_6);--press a key to hit a macro to accept res.
yrest(60000) --waits 60 secs
keyboardPress(key.VK_DELETE); -- hits delete to unpause script
__WPL:load(getExecutionPath() .. "/waypoints/Deathwaypoint.xml"); -- Loads way points for death run
__WPL:setWaypointIndex(1); -- not sure what this does, but from Admins examples in my thread its needed.
</onDeath>
Then in your death way point file this at the end
<waypoint x="-1896" z="-8259"> -- last way point in death file
if( player.Level >= 1 ) then -- not sure if there is another method but this should work since you should be higher then level 1
__WPL:load(getExecutionPath() .. "/waypoints/Alivewaypoints.xml"); -- loads your alive waypoints
__WPL:setWaypointIndex(1);
end;
</waypoint>
I have not tested this so it might not work, but I think this would be the right direction to get something working as you like. Also remove all the comments (-- and the text after it). Best of luck and if you manage to get it working, posting it here would be great to allow other people to see how it can be done.