RoM bot

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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Re: RoM bot

#601 Post by Administrator » Wed Mar 25, 2009 1:48 am

Your in-game hotkeys don't match your profile. Your profile is set to use attack on hotkey 0, but it looks like you've got it set to hotkey 1 in game. The 'attack' skill us used to loot in this game (for whatever reason), so correcting that will fix your problem.

frankie
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Re: RoM bot

#602 Post by frankie » Wed Mar 25, 2009 1:53 am

Administrator wrote:Your in-game hotkeys don't match your profile. Your profile is set to use attack on hotkey 0, but it looks like you've got it set to hotkey 1 in game. The 'attack' skill us used to loot in this game (for whatever reason), so correcting that will fix your problem.
that explain it then =) thanks man

edit:yeah that worked thanks again

raff
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Re: RoM bot

#603 Post by raff » Wed Mar 25, 2009 10:02 am

is it possible to add in skills.xml something like minhp=30, so that it only attacks enemys with more than 30 hp?

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Re: RoM bot

#604 Post by Administrator » Wed Mar 25, 2009 1:48 pm

raff wrote:is it possible to add in skills.xml something like minhp=30, so that it only attacks enemys with more than 30 hp?
No, and I do not see why that would be useful. This probably would cause more harm than good. That is, if you attack an enemy and it falls just under 30 HP, you will refuse to fight it any further. It will then follow you around and continue to attack you till somebody else comes along and kills it for you.

Victo666
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Re: RoM bot

#605 Post by Victo666 » Wed Mar 25, 2009 6:13 pm

Can I add the skills to skills.xml manually?

Edit. I found it out already. It's possible.

Aciddrag0n
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Re: RoM bot

#606 Post by Aciddrag0n » Thu Mar 26, 2009 1:02 pm

Can you adjust the distance at which you target enemies? I'm trying to make some narrow profiles, but i'll end up targeting something far away.

ciraco
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Re: RoM bot

#607 Post by ciraco » Thu Mar 26, 2009 1:07 pm

Maybe changing your attack range will change the distance that you target? Not 100% sure, just a suggestion to look into.

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Re: RoM bot

#608 Post by Administrator » Thu Mar 26, 2009 1:18 pm

Aciddrag0n wrote:Can you adjust the distance at which you target enemies? I'm trying to make some narrow profiles, but i'll end up targeting something far away.
It isn't set up for this kind of thing right now, but you can modify function CPlayer:haveTarget() in classes/player.lua to have a distance check. I'm sure you know how to apply the distance formula, so just use it on the X and Z variables of 'self' (player), and target. Return false if the target is out of distance.

adrianx26
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Re: RoM bot

#609 Post by adrianx26 » Thu Mar 26, 2009 1:35 pm

hello to all

first...

for administrator...

1) the bot is aware about the numbers of the enemy?
1.1) if 1=true can the bot decide to attack one specific enemy? (a lower or upper in level)

2) with this bot the limit of macro size still is 256 characters?

3)the scripts must have a precise/maximum length?

4)the bot is aware about the buffs that are active on him?


I think the bot can do more not only with this game

thanks for making this

best regards

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Re: RoM bot

#610 Post by Administrator » Thu Mar 26, 2009 2:47 pm

adrianx26 wrote: 1) the bot is aware about the numbers of the enemy?
No.
adrianx26 wrote: 2) with this bot the limit of macro size still is 256 characters?
No. This bot does not use the in-game macro system at all. There is no limitations based on the game's set limits. You are free to script as complicated of scripts as you can think of.
adrianx26 wrote: 3)the scripts must have a precise/maximum length?
Same as above.
adrianx26 wrote: 4)the bot is aware about the buffs that are active on him?
Nope. Not at this time, but it may be added later.

RicKrollZzz
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Re: RoM bot

#611 Post by RicKrollZzz » Thu Mar 26, 2009 3:18 pm

how to auto revive the bot? pls help

Zeno1
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Re: RoM bot

#612 Post by Zeno1 » Thu Mar 26, 2009 4:05 pm

i wonder if there is a way to "blacklist" mobs so u don't accidentally go after elite mobs or mobs that are too high for yu but in the area you want to bot

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Re: RoM bot

#613 Post by Administrator » Thu Mar 26, 2009 4:23 pm

Zeno1 wrote:i wonder if there is a way to "blacklist" mobs so u don't accidentally go after elite mobs or mobs that are too high for yu but in the area you want to bot
You could add the monsters to your friend list in profile. That should do the trick.

deedly
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Re: RoM bot

#614 Post by deedly » Fri Mar 27, 2009 1:40 pm

Got one minor problem, my bot always uses Wound attack first :O

Already tried setting priority in many ways but nothing didnt work, neither did starting with a ranged spell skill set with 100 prio :O

<skill name="PRIEST_RISING_TIDE" level="1" hotkey="VK_3" modifier="" priority="100" />

looks like that..

Aciddrag0n
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Re: RoM bot

#615 Post by Aciddrag0n » Fri Mar 27, 2009 1:53 pm

Does the Knight class not use Charge for any particular reason? Just wondering before I attempt to add it in

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Re: RoM bot

#616 Post by Administrator » Fri Mar 27, 2009 1:59 pm

Got one minor problem, my bot always uses Wound attack first :O

Already tried setting priority in many ways but nothing didnt work, neither did starting with a ranged spell skill set with 100 prio :O
It might be a bug, I'll look into it. Can you post your full profile?
Does the Knight class not use Charge for any particular reason? Just wondering before I attempt to add it in
I believe others have used it without problem.

Zeno1
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Re: RoM bot

#617 Post by Zeno1 » Fri Mar 27, 2009 9:07 pm

can the bot use 2 different hp pots? cuz there are the pots with 15 sec cooldown that heal initially, then heal over time. Then there are the pots that have their own separate 60 sec cooldown that heals a lot of hp immediately. The bot should be able to use both if needed in different situations

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Re: RoM bot

#618 Post by Administrator » Fri Mar 27, 2009 10:29 pm

Zeno1 wrote:can the bot use 2 different hp pots? cuz there are the pots with 15 sec cooldown that heal initially, then heal over time. Then there are the pots that have their own separate 60 sec cooldown that heals a lot of hp immediately. The bot should be able to use both if needed in different situations
Not at this time, no, but it may be added later.

ryderofthenite
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Re: RoM bot

#619 Post by ryderofthenite » Sat Mar 28, 2009 12:04 am

I've been trying to figure out how to make it close the client if my character dies, any ideas? I was just going to bind like /exit /quit to a macros, and set it up like a skill for the Upon Death event. But I don't think one exists, so do you have a terminate program code I could throw in the On Death event line?

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Re: RoM bot

#620 Post by Administrator » Sat Mar 28, 2009 1:19 am

ryderofthenite wrote:I've been trying to figure out how to make it close the client if my character dies, any ideas? I was just going to bind like /exit /quit to a macros, and set it up like a skill for the Upon Death event. But I don't think one exists, so do you have a terminate program code I could throw in the On Death event line?
Have you tried the QuitGame() function? It should work. There is also Logout().

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