AirRivals AutoShooter

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3cmSailorfuku
Posts: 354
Joined: Mon Jan 21, 2008 6:25 pm

AirRivals AutoShooter

#1 Post by 3cmSailorfuku » Sat Mar 15, 2008 1:44 pm

Been bored and got tired of shooting by myself.

Code: Select all

 Secondary_addr = 0x0CE0A810;
 Primary_addr = 0x094F0FF0;

function main()
  attach( findWindow("AirRivals_R") );
  proc = openProcess( findProcess("AirRivals_R") );
  setPriority(PRIORITY_HIGH);

  while(true) do
  Secondary = memoryReadByte(proc, Secondary_addr);
    if( Secondary == 1 ) then
     mouseRClick();
	end
  Primary = memoryReadByte(proc, Primary_addr);
   if( Primary == 1 ) then
     mouseLClick();
	end
    rest(2);
  end
end

startMacro(main, true);
The adresses have to be fixed first though. It basically shoots the secondary weapon when the Target has been locked on, and the primary when the target is on sight and marked.
Don't know if its helpful, but micromacro is really useable everywhere.

Bleh it would be better with a priority system and a distance calculation, but its not that dramatic. The only advance you will probably have is that the rockets will be shot faster than others, because there are some clean frames in the lockon animation.

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Joined: Sat Jan 05, 2008 4:21 pm

Re: AirRivals AutoShooter

#2 Post by Administrator » Sat Mar 15, 2008 4:22 pm

Nice job! Isn't this game also known as Space Cowboy Online? Or is this one of those instances where there's different versions for different countries under a different name?

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3cmSailorfuku
Posts: 354
Joined: Mon Jan 21, 2008 6:25 pm

Re: AirRivals AutoShooter

#3 Post by 3cmSailorfuku » Sun Mar 16, 2008 6:19 am

elverion wrote:Nice job! Isn't this game also known as Space Cowboy Online? Or is this one of those instances where there's different versions for different countries under a different name?
SCO has been shut down and got bought by GameForge which named it Flysis/AirRivals.

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