Moorland of Farsitan daily's

Additional botting resources. Addons may be either for the game itself or for the RoM bot.
Forum rules
Only post additional bot resources here. Please do not ask unrelated questions.
Post Reply
Message
Author
User avatar
beanybabe
Posts: 647
Joined: Wed Mar 06, 2013 1:27 am

Moorland of Farsitan daily's

#1 Post by beanybabe » Wed Jun 15, 2016 12:54 pm

I added masterpiece daily its bit closer to portal.
-----------
I tossed together this wp, it wp does daily's, class swapping, tickets, or eoj. Since it involves killing only one person at a time can do it.

If you turn on tickets it will keep running till it uses every ticket up.
It will use 7-day or 1 use home sweet home,
You need to edit the file and pick which hsm--You need these for the class swapping. It will take 20 normal home recalls if you pick that do do 10 daily's.

It will do eoj also but not get to the 6000 needed so it will take more people doing other eoj at other wp in zone also.

I am attaching 2 daily's so you can switch to other is one is busy.
they are at far south end of zone.
mf dly hunting season.xml -- starts in Shadis Manor
mf dly bolster the defenses.xml -- starts at spectral gate class swap may fail because of agro on this wp. needs come code to detect aggro.

These wp are made with code I gathered from many wp and put together credit to everyone that shared. If it gets weird post some comments.
Attachments
mf a masterpiece dly.xml
this is in sandhor
(4.27 KiB) Downloaded 268 times
mf dly bolster the defenses.xml
line 30 removed
(6.78 KiB) Downloaded 232 times
mf dly hunting season.xml
(7.45 KiB) Downloaded 221 times
Last edited by beanybabe on Sat Nov 05, 2016 4:42 am, edited 4 times in total.

User avatar
beanybabe
Posts: 647
Joined: Wed Mar 06, 2013 1:27 am

Re: Moorland of Farsitan daily's

#2 Post by beanybabe » Thu Jun 16, 2016 9:23 am

class swap will fail on this wp because of agro intrupting the home recall if you delete line 30 this should help stop that.
mf dly bolster the defenses.xml


<!-- # 30 --><waypoint x="-11459" z="-2216" y="325">quest() </waypoint>

rom4ever
Posts: 4
Joined: Sun Jul 17, 2016 9:46 am

Re: Moorland of Farsitan daily's

#3 Post by rom4ever » Tue Aug 16, 2016 7:44 am

did you try "The Cost of Magic" daily quest?/ it is near the House administrator.. the item is around the NPC only.. just recharge 5 Stabilizing Talisman

User avatar
beanybabe
Posts: 647
Joined: Wed Mar 06, 2013 1:27 am

Re: Moorland of Farsitan daily's

#4 Post by beanybabe » Fri Aug 19, 2016 11:51 am

I decided not to make that daily to many people near and watching who does it.

wishblades
Posts: 36
Joined: Fri Aug 31, 2012 4:31 pm

Re: Moorland of Farsitan daily's

#5 Post by wishblades » Tue Aug 30, 2016 3:19 pm

Should still make it, it's a good daily, I am trying to figure out how to make it now but I don't understand how to get NPC ID's and quest ID numbers. :(

User avatar
Bill D Cat
Posts: 555
Joined: Sat Aug 10, 2013 8:13 pm
Location: Deep in the Heart of Texas

Re: Moorland of Farsitan daily's

#6 Post by Bill D Cat » Tue Aug 30, 2016 4:41 pm

wishblades wrote:Should still make it, it's a good daily, I am trying to figure out how to make it now but I don't understand how to get NPC ID's and quest ID numbers. :(
You can get the ID(s) with Rock5's TooltipId add-on ( http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=4977 ). Mouse-over a mob or object in the game and it will show the ID in the tooltip. It will also do quest IDs if you mouse-over the quest in your log book.

If you are creating a new file using the createpath tool, it should detect the IDs for you and add them to the waypoint file. Rock and I spent a lot of time getting that working a couple years back.

wishblades
Posts: 36
Joined: Fri Aug 31, 2012 4:31 pm

Re: Moorland of Farsitan daily's

#7 Post by wishblades » Tue Aug 30, 2016 7:47 pm

Thank you, going to look at that now and here is problem I am having, this is first time I am attempting to make a script so bare with me, using the waypoint creation tool, I hit

Num 1, Create Waypoint <----Get immediate location
Num 5, Target NPC "Qishee Longar"
NUM 6, Accept Quest(num 1)
I TRIED Harvest waypoint here now because I need to harvest the "Stabilizing Talisman" but that didn't work so Deleted.....Not sure what can 'harvest' the Stabilizing Talisman I need to collect for the bar

Move to first Stabilizing Talisman
Num 1, Create Waypoint

I can't figure out how to collect the Stabilizing Talisman

wishblades
Posts: 36
Joined: Fri Aug 31, 2012 4:31 pm

Re: Moorland of Farsitan daily's

#8 Post by wishblades » Tue Aug 30, 2016 8:12 pm

I got this so far but not working right.....

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onload>

<!-- # 1 --><waypoint x="-3566" z="5053" y="868">
player:target_NPC(123595)
AcceptQuestByName(427336) -- The Cost of Magic
</waypoint>
<!-- # 2 --><waypoint x="-3566" z="5053" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 3 --><waypoint x="-3602" z="4955" y="868"> </waypoint>
<!-- # 4 --><waypoint x="-3569" z="4864" y="868"> </waypoint>
<!-- # 5 --><waypoint x="-3569" z="4864" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 6 --><waypoint x="-3494" z="4816" y="868"> </waypoint>
<!-- # 7 --><waypoint x="-3494" z="4816" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 8 --><waypoint x="-3382" z="4813" y="868"> </waypoint>
<!-- # 9 --><waypoint x="-3382" z="4813" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 10 --><waypoint x="-3293" z="4911" y="868"> </waypoint>
<!-- # 11 --><waypoint x="-3293" z="4911" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 12 --><waypoint x="-3307" z="5051" y="868"> </waypoint>
<!-- # 13 --><waypoint x="-3307" z="5051" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 14 --><waypoint x="-3404" z="5125" y="868"> </waypoint>
<!-- # 15 --><waypoint x="-3491" z="5118" y="868"> </waypoint>
<!-- # 16 --><waypoint x="-3560" z="5055" y="868">
player:target_NPC(123959) -- Qishee Longar
CompleteQuestByName(427336) -- The Cost of Magic
</waypoint>
</waypoints>

User avatar
beanybabe
Posts: 647
Joined: Wed Mar 06, 2013 1:27 am

Re: Moorland of Farsitan daily's

#9 Post by beanybabe » Thu Sep 15, 2016 1:10 pm

It may be better to just do all in onload and not use any waypoint

just target ...

User avatar
Bill D Cat
Posts: 555
Joined: Sat Aug 10, 2013 8:13 pm
Location: Deep in the Heart of Texas

Re: Moorland of Farsitan daily's

#10 Post by Bill D Cat » Fri Sep 30, 2016 8:12 pm

wishblades wrote:I got this so far but not working right.....

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onload>

	<!-- #  1 --><waypoint x="-3566" z="5053" y="868">
			player:target_NPC(123595) 
			AcceptQuestByName(427336) -- The Cost of Magic
	</waypoint>
   [ Extra Waypoints Deleted for brevity ]
	<!-- # 16 --><waypoint x="-3560" z="5055" y="868">
			player:target_NPC(123959) -- Qishee Longar
			CompleteQuestByName(427336) -- The Cost of Magic
	</waypoint>
</waypoints>
One thing I noticed is that you have different ID's for the starting NPC and the ending NPC for this quest. And when I looked them up, 123595 is shown as "Climbing Gear". So you probably need to change it in the first waypoint to be 123959 instead.

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests