Sarlo Daily: The Human Factor

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Rintintin
Posts: 55
Joined: Tue Jan 01, 2013 7:45 am
Location: Germany

Sarlo Daily: The Human Factor

#1 Post by Rintintin » Fri Sep 27, 2013 1:41 am

This is a Waypointfile for the Daily
"The Human Factor" in Sarlo

Best is to start at Questgiver "Mofett" at 50.8/21.1

Theres also the possibility to swap the class, if you intend to level your 2nd or 3rd class with lvl71+.
Just set

Code: Select all

swapClass = true 
if you want to do so.
Doing all 10 Dailys without classSwapping takes ~12minutes
Attachments
FaktorMensch.xml
Version 0.1
(5.54 KiB) Downloaded 477 times

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Rintintin
Posts: 55
Joined: Tue Jan 01, 2013 7:45 am
Location: Germany

Re: Sarlo Daily: The Human Factor

#2 Post by Rintintin » Mon Sep 30, 2013 2:47 pm

additional Note:
When swapping Class is enabeled, it takes about 21 minutes (almost twice as much than without) to accomplish all 10 Dailys with this waypoint.

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nerf
Posts: 88
Joined: Thu Jan 27, 2011 10:44 am

Re: Sarlo Daily: The Human Factor

#3 Post by nerf » Wed Oct 23, 2013 12:42 pm

works very well, however, you could make a version for use daily quest ticket?

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Rintintin
Posts: 55
Joined: Tue Jan 01, 2013 7:45 am
Location: Germany

Re: Sarlo Daily: The Human Factor

#4 Post by Rintintin » Mon Oct 28, 2013 2:09 pm

Yeah I could but I don't use or even buy these Cards. And so it would be up to you to test my results.

noobbotter
Posts: 527
Joined: Fri Aug 31, 2012 1:15 pm

Re: Sarlo Daily: The Human Factor

#5 Post by noobbotter » Sat Dec 28, 2013 9:33 am

Question for you on this daily script. How is the bot able to click on the quest item 5 times in a row without waiting? Playing that part manually requires me to wait for some time for it to "respawn" but the bot is able to do it 5 times in a row. Does this method work with other quests or is it a bug? I tried it with a quest where you pick grass but it didn't work because the grass was gone.

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Rintintin
Posts: 55
Joined: Tue Jan 01, 2013 7:45 am
Location: Germany

Re: Sarlo Daily: The Human Factor

#6 Post by Rintintin » Sat Dec 28, 2013 11:03 am

this behavior is on a lot of things. Whenever you have to wait in the game, you call still "click" it with

Code: Select all

player:target_Object()
although there's a cooldown.
So it's by far not limited to this quest.

spyfromsiochain
Posts: 84
Joined: Sun Aug 18, 2013 9:57 am

Re: Sarlo Daily: The Human Factor

#7 Post by spyfromsiochain » Thu Mar 27, 2014 3:45 pm

hi there,

Maybe add daily ticket support?

like in:

Code: Select all

function checkToDoMore()
		yrest(500)
		if questsDone() and questtype == "daily" then
			if usereset == true and maxPlayerLevel > player.Level then
				inventory:update();
				player:update();
				if inventory:itemTotalCount(202434) > 0 then --daily reset tickets
					inventory:useItem(202434);
					yrest(500)
					__WPL:setWaypointIndex(__WPL:findWaypointTag("getquest"))
				else
					__WPL:setWaypointIndex(__WPL:findWaypointTag("allDone"))
				end
			elseif publicafterdaily == true then
				questtype = "public"
				__WPL:setWaypointIndex(__WPL:findWaypointTag("getquest"))
			else
				__WPL:setWaypointIndex(__WPL:findWaypointTag("allDone"))
			end
		elseif questsDone() and questtype == "public" then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("getquest"))
		end
	end
From http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=5599 by noobbotter
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence :D)

spyfromsiochain
Posts: 84
Joined: Sun Aug 18, 2013 9:57 am

Re: Sarlo Daily: The Human Factor

#8 Post by spyfromsiochain » Sat Mar 29, 2014 10:27 pm

Well I think I did the changes, implementing the daily tickets, was a request from a friend of mine, and he says its working (needs testing).

that should be version 0.2 (credits maintained).

regards
Attachments
Humanfactorsarlo0.2.xml
(6.82 KiB) Downloaded 266 times
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence :D)

rambo66
Posts: 58
Joined: Fri Dec 17, 2010 6:51 am
Location: Germany

Re: Sarlo Daily: The Human Factor

#9 Post by rambo66 » Mon May 12, 2014 3:04 pm

Hi,

tried the 0.2 Version for lvl my second class.
Only Problem is that the char is not walking back to npc to change class to high class again and then accept the quest again.

Isn't it implemented ?
thx

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botje
Posts: 656
Joined: Wed Oct 27, 2010 7:17 am

Re: Sarlo Daily: The Human Factor

#10 Post by botje » Tue May 13, 2014 3:28 am

changed the

swapClass = false; -- Do ClassSwapping for levelling Second Class?

at the top?

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