Rock5's Ancient Treasure

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mowit
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Joined: Sun Oct 06, 2013 10:22 am

Re: Rock5's Ancient Treasure

#261 Post by mowit » Tue Oct 29, 2013 2:03 pm

Installed & waiting for the next time im given the quest.

noobbotter
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Joined: Fri Aug 31, 2012 1:15 pm

Re: Rock5's Ancient Treasure

#262 Post by noobbotter » Thu Jan 02, 2014 3:19 pm

I was checking this to see if there were any updates or anything to it... Seems my bots fail to complete this about 25% of the time. I have yet to be watching at the time it fails. Seems each time it fails, I got there too late and all I see is the bot inside trying to run through a wall. Once, I was able to launch a command line and do fly() and it recovered, but most the time it continues to try to go in the direction it was trying to go. Having not seen it fail when it happens, I'm not sure what point it's failing at. With that, I'll try to keep an eye on it to see if I can pinpoint where it's going wrong. But again, it only fails about 1 in 4 tries.

As for the resurrecting, It seems that after it fails, and my character dies, it does resurrect but the bot then begins running out across the water across from the AT entrance NPC. Not sure where it's planning on going because I always stop it and manually head back to Varanas.

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BlubBlab
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Re: Rock5's Ancient Treasure

#263 Post by BlubBlab » Thu Jan 02, 2014 3:52 pm

I have in my version reinforced fly() and check if I'm in the right zone
I'm also maximize the client pre the door so the failure % is near 0.

Why not here is my version:
Attachments
AT.xml
(19.54 KiB) Downloaded 260 times
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noobbotter
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Re: Rock5's Ancient Treasure

#264 Post by noobbotter » Thu Jan 02, 2014 6:02 pm

What do you mean "maximize the client"? You mean like lower display options and such?

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BlubBlab
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Re: Rock5's Ancient Treasure

#265 Post by BlubBlab » Thu Jan 02, 2014 7:08 pm

So far I know the door don't open when the client is minimized.
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rock5
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Re: Rock5's Ancient Treasure

#266 Post by rock5 » Fri Jan 03, 2014 7:44 am

I've always used model files so would ever have noticed such a problem. Maybe I should find them and add them to the first post.

Edit: On second thought, it never goes through any doors so no model files are necessary.
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noobbotter
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Re: Rock5's Ancient Treasure

#267 Post by noobbotter » Fri Jan 03, 2014 9:38 am

Noticed what the problem is... While trying to teleport up through the ceiling after getting inside, sometimes I'll see like an orange colored explosion around me and I'll get like a 2 second debuff on me (icon looks like a rabbit) and it pulls me down to the floor and knocks me down. then the bot will try again, and it happens again. Don't know what's causing that, but it did it with BlubBlab's script as well.

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rock5
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Re: Rock5's Ancient Treasure

#268 Post by rock5 » Fri Jan 03, 2014 10:30 am

That's been talked about before. I've never seen it happen but it was believed to be an anti-bot feature or a GM, maybe an invisible one. It was talked about starting from this post onwards. http://www.solarstrike.net/phpBB3/viewt ... 502#p46502
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noobbotter
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Re: Rock5's Ancient Treasure

#269 Post by noobbotter » Fri Jan 03, 2014 5:00 pm

Ok. I'm going to do some testing to try to determine whether it's a hidden GM, or possibly some kind of auto bot detection. Someone in one of the threads mentioned they think it only happens in certain start rooms which might explain why it sometimes works and sometimes doesn't. I'll do some testing with that as well and let you know what I find out.

ZZZZZ
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Re: Rock5's Ancient Treasure

#270 Post by ZZZZZ » Thu Jan 09, 2014 6:46 pm

I just got this bunny debuff now ('Snowland Mad Rabbit casts Little Rabbit's Hammerhead on you'), kept knocking me down causing it to fail going up through the roof. Once that happened the bot tried to run out of the room, causing it to aggro a mob. I manually killed it with the Snipe skill then resumed and it went up through the roof just outside the room fine.

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L33t_Of_Lag
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Re: Rock5's Ancient Treasure

#271 Post by L33t_Of_Lag » Tue Jan 14, 2014 1:40 am

Hiya, is it possible to make it not say "Client Data Mistake, Reporting to server"? It happens at one of the totem fragments, would be good if it didnt, I'm not sure which one because i cant see Coords. Also, not sure if its a bug or not, but on one of my computers today, just one, it tried to move all resources to the item shop backpack.

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883Dman
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Re: Rock5's Ancient Treasure

#272 Post by 883Dman » Sat Mar 08, 2014 1:58 pm

This is kicking my butt. I have one character I want to collect mount fragments. (Real name not used)

Code: Select all

<!-- # 10 --><waypoint x="-35783" z="5436" y="161">
		player:target_NPC(113689); yrest(2000) -- Ange Rasa
		CompleteQuestByName(GetIdName(422958)) -- Proceed to the Scar of Despair Camp
		if player.Name == "Joeschmo"  then
		loadPaths("AT_mount.xml");
		else
		loadpaths("AT.xml");
		
	</waypoint>
It fails to compile and crashes. This is the last entry of toat.xml

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gloover
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Re: Rock5's Ancient Treasure

#273 Post by gloover » Sat Mar 08, 2014 5:00 pm

883Dman wrote:This is kicking my butt. I have one character I want to collect mount fragments. (Real name not used)

Code: Select all

<!-- # 10 --><waypoint x="-35783" z="5436" y="161">
		player:target_NPC(113689); yrest(2000) -- Ange Rasa
		CompleteQuestByName(GetIdName(422958)) -- Proceed to the Scar of Despair Camp
		if player.Name == "Joeschmo"  then
		loadPaths("AT_mount.xml");
		else
		loadpaths("AT.xml");
		
	</waypoint>
It fails to compile and crashes. This is the last entry of toat.xml
Sure, because the query is not complete - so "end" is missing!

Code: Select all

<!-- # 10 --><waypoint x="-35783" z="5436" y="161">
		player:target_NPC(113689); yrest(2000) -- Ange Rasa
		CompleteQuestByName(GetIdName(422958)) -- Proceed to the Scar of Despair Camp
		if player.Name == "Joeschmo"  then
		loadPaths("AT_mount.xml");
		else
		loadpaths("AT.xml");
		end
	</waypoint>

883Dman
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Re: Rock5's Ancient Treasure

#274 Post by 883Dman » Sat Mar 08, 2014 5:54 pm

Pretty sure I tried with and without. I'll stick it back in and see if it works.

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Desmond
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Re: Rock5's Ancient Treasure

#275 Post by Desmond » Thu Mar 20, 2014 7:25 am

Why just as bot comes in Malatiny starts dialogue is presented Fatal Error?

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BlubBlab
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Re: Rock5's Ancient Treasure

#276 Post by BlubBlab » Sun Dec 20, 2015 10:03 am

Hm so far I know this script doesn't work anymore because of the swim detection. When I was on my wander/training I had an idea does the disconnect the lan-wire hack still work inside AT ? If so we could stop the process and bypass all enemies and properly the wall as well by teleporting inside. The way this would works is by stopping the process basically simulate the disconnect of the lan-wire then we wait and teleport there. (and start the process again)

The reason why this doesn't work under normal circumstances is the client always report back where it is and also the client has a sanity check running when moving through a portal. Problem is the stop process function isn't part of MM1 and neither of MM2 (I only use it in my version internally).

I could implement a lua dll but then I would need someone who test and implement the rest since I don't play ROM since forever anymore.
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beanybabe
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Re: Rock5's Ancient Treasure

#277 Post by beanybabe » Sun Dec 20, 2015 9:08 pm

watching some character as it passed to outside of the building it was like it entered flames.

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BlubBlab
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Re: Rock5's Ancient Treasure

#278 Post by BlubBlab » Mon Dec 21, 2015 2:31 pm

beanybabe wrote:watching some character as it passed to outside of the building it was like it entered flames.
The way I want to use it we won't go outside, we will see just large lags jumping/teleport from one save zone/candle to another
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beanybabe
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Re: Rock5's Ancient Treasure

#279 Post by beanybabe » Tue Jul 05, 2016 6:57 pm

This bit of code started to cause problems on 3.71 I commented it out for now on mine. It only seems to act up if you are standing outside ancient treasure by the npc when you start the script. It does not seem to be needed.

Code: Select all

	local shells, empty = getCurrency("shell")
	if 30 > empty then
		print("Too many Phirius Shells. Skipping.")
	logentry = "Too many Phirius Shells. Skipping."
		numshells = shells
		checkRelog()
		return
	end

xrozhija
Posts: 51
Joined: Sat Apr 25, 2009 2:08 am

Re: Rock5's Ancient Treasure

#280 Post by xrozhija » Mon Aug 16, 2021 11:21 pm

Anyone know how to fix this waypoint?

Somehow it doesn's teleport up through the roof as it's supposed to, it tries, but doesn'g go through, and then just flies into the wall.

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