Patch 6.4, currencyBase_offset

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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noobbotter
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Patch 6.4, currencyBase_offset

#1 Post by noobbotter » Wed Sep 23, 2015 10:07 am

New patch is loaded, rom bot attempted update but gets this error:

2015-09-23 11:05:36 - scripts\rom/bot.lua:224: Unable to find 'currencyBase_offset' in module.

Others seeing this?

Braziliano
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Re: Patch 6.4, currencyBase_offset

#2 Post by Braziliano » Wed Sep 23, 2015 10:17 am

yep same here

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Ego95
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Re: Patch 6.4, currencyBase_offset

#3 Post by Ego95 » Wed Sep 23, 2015 12:32 pm

Yep, for me too. And realItemIdOffset seems not to update correctly too.

Jalla17
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Re: Patch 6.4, currencyBase_offset

#4 Post by Jalla17 » Wed Sep 23, 2015 12:43 pm

same here, It's not working.

damnyeah
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Re: Patch 6.4, currencyBase_offset

#5 Post by damnyeah » Wed Sep 23, 2015 12:47 pm

Same here.

netak
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Re: Patch 6.4, currencyBase_offset

#6 Post by netak » Wed Sep 23, 2015 1:10 pm

Yepp, same here.

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sauhard
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Re: Patch 6.4, currencyBase_offset

#7 Post by sauhard » Wed Sep 23, 2015 2:19 pm

Spammng but same here as well :P
Satisfaction is the end of desire!!

noobbotter
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Re: Patch 6.4, currencyBase_offset

#8 Post by noobbotter » Wed Sep 23, 2015 2:32 pm

Help us Rock5!!!! How will we ever be able to do any daily quests without this working??!!! (That was sarcastic)

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beanybabe
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Re: Patch 6.4, currencyBase_offset

#9 Post by beanybabe » Wed Sep 23, 2015 4:14 pm

I read the pages on editing memory and tryed it. I searched for that memory number and decided I had not a clue what to do.

Worst case we could just disable the money function till rock gets awake.

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beanybabe
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Re: Patch 6.4, currencyBase_offset

#10 Post by beanybabe » Wed Sep 23, 2015 4:24 pm

I uploaded a update lua with the following disabled till rock can fix if anyone wants to try it. itemid and monay may not work
It works ok on the waypoints I use.

these 2 cannot be found

bot.lua:224: Unable to find 'currencyBase_offset' in module.
bot.lua:224: Unable to find 'realItemIdOffset' in module.
Attachments
update.lua
(29.91 KiB) Downloaded 584 times
Last edited by beanybabe on Wed Sep 23, 2015 4:41 pm, edited 1 time in total.

Jalla17
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Re: Patch 6.4, currencyBase_offset

#11 Post by Jalla17 » Wed Sep 23, 2015 4:35 pm

that worked, tyvm!

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lisa
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Re: Patch 6.4, currencyBase_offset

#12 Post by lisa » Wed Sep 23, 2015 6:11 pm

I don't have an official client so yeah I can't help with the update, weird since arcadia is patch 8.0 and it still works fine.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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beanybabe
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Re: Patch 6.4, currencyBase_offset

#13 Post by beanybabe » Thu Sep 24, 2015 7:44 am

Here are all the updates I gathered up since last patch. Bill may have made more to add to the skills. The update lua here needs to be fixed as noted earlier in thread.

This fixes the class problems that was occurring and some memory errors and nil values.
Attachments
settings.lua
(48.35 KiB) Downloaded 331 times
player.lua
(130.08 KiB) Downloaded 309 times
memorytable.lua
(7.63 KiB) Downloaded 346 times
skills.xml
(92.74 KiB) Downloaded 327 times
Last edited by beanybabe on Fri Sep 25, 2015 8:27 am, edited 1 time in total.

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lisa
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Re: Patch 6.4, currencyBase_offset

#14 Post by lisa » Thu Sep 24, 2015 7:31 pm

Rock seems to be having issues with his net, so I will look into it, is this on official only? because I will have to download a client to be able to look into it, which if course takes a while to get the roughly 10GB all installed. Then I will have to find my old login details and see if my accounts are still active or not, otherwise make a new char which will be painful since I won' have any currency to find the actual address and fix the issue.

So yeah 1 question, is it just official or is nexon like this too?


--== Added ==--
Just checked and it's 15GB plus no doubt a few patches after, sigh.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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lisa
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Re: Patch 6.4, currencyBase_offset

#15 Post by lisa » Fri Sep 25, 2015 4:03 am

The offsets were the same values, so prob don't need to look for them but here is an updated update.lua that finds the new offsets.

Only took like 5 hours to d/l, install, update official client lol
Attachments
update.lua
(29.87 KiB) Downloaded 351 times
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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Bill D Cat
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Re: Patch 6.4, currencyBase_offset

#16 Post by Bill D Cat » Fri Sep 25, 2015 6:16 am

Sorry Lisa, but your update file still fails to find the currencyBase_offset in the 6.4.0 client.

noobbotter
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Joined: Fri Aug 31, 2012 1:15 pm

Re: Patch 6.4, currencyBase_offset

#17 Post by noobbotter » Fri Sep 25, 2015 7:42 am

I'm using the first update.lua that Beanybabe posted. I don't know that everything is absolutely working properly or not, but at least I'm able to run some of my basic waypoints. That'll work for me until an official update gets created. Thanks Beanybabe.

Tintenkiller96
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Re: Patch 6.4, currencyBase_offset

#18 Post by Tintenkiller96 » Fri Sep 25, 2015 9:10 am

where do i add the new update.lua??

netak
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Re: Patch 6.4, currencyBase_offset

#19 Post by netak » Fri Sep 25, 2015 11:15 am

I tried everything I could do and don't work for me. Downloaded the latest stable version of micromacro, rom, did SVN update, updated the files with the new ones in this topic and still not working for me. :(

netak
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Re: Patch 6.4, currencyBase_offset

#20 Post by netak » Fri Sep 25, 2015 12:19 pm

I got a new error message:
Attachments
bot.jpg

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