Harvesting with the bot - How To For Dummies

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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auliashinta
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Re: Harvesting with the bot - How To For Dummies

#21 Post by auliashinta » Thu Oct 29, 2009 4:14 am

Thats why Im asking, maybe dev team can update it.
Like targetting herbs/lumbers/ores like targetting monsters...

Maybe they can use some idea from botsmall.
Thanks for your answer...

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droppen
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Re: Harvesting with the bot - How To For Dummies

#22 Post by droppen » Thu Oct 29, 2009 7:01 am

botsmall call's the games functions from an injected DLL, and the beauty of micromacro is that it uses only memory reading and writing. That mean's its impossible to detect micromacro as a hack unless its specifically targeted.

auliashinta
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Re: Harvesting with the bot - How To For Dummies

#23 Post by auliashinta » Fri Oct 30, 2009 3:06 am

I see, so thats why sometimes botsmall not responding.
So, why micromacro cannt target harvests ?
Is there any chance to update micro so it can multiclient harvest ?
And, if the memory address are changes, are the micromacro automatic change to ?
Because if the game use random memory, it would be tough...

Thank you.

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droppen
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Re: Harvesting with the bot - How To For Dummies

#24 Post by droppen » Sat Oct 31, 2009 12:32 am

the bad things in calling the game's dlls directly is nicely shown in botsmall, it crashes the client and its hard to update. if you want to multi client harvest, you need to figure out how to use the herbs by memory editing, for example, how to make herbs seem like NPC's so that you could target them with tab. Or, you need to figure out how to call the game's DLLs directly.

The game uses random memory, but mystifox has figured out the pattern on how it works, so we know where the values allways are.

auliashinta
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Re: Harvesting with the bot - How To For Dummies

#25 Post by auliashinta » Sat Oct 31, 2009 6:07 am

I see...
So the micro targeting monster with tab. I tought its targetting with reading memory. But still hoping dev team can make it...

About the memory value, yess I see the update command.
Anyway ROM are new in my country, I think its a long way to changes the address...

Thank you...

chasem1991
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Joined: Sat Nov 21, 2009 5:34 pm

Re: Harvesting with the bot - How To For Dummies

#26 Post by chasem1991 » Tue Nov 24, 2009 11:44 am

botlover wrote:

Code: Select all

        <option name="WAYPOINT_DEVIATION" value="0" />


THANKS!! i needed that =P i wondered why my character would never go the right spot that i had set.

MinMax
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Re: Harvesting with the bot - How To For Dummies

#27 Post by MinMax » Mon Dec 21, 2009 7:43 am

Hi, i am a new Rom Bot user and i like it. Really great work.

I have a little question in case of harvesting.
Is in the script any adjustment to check if there is an other player harvesting on my next harvest point i selected.
It looks like a bot when my char forges ahead on a harvesting player.


If there´s no adjustment, would somebody be so nice to help me to expand the script of the resources scan with a player scan . ( My Lua knowledges are poor at the moment and the Rom Bot is so big )

Thx and sorry for my english. (I am Austrian)

MinMax

wizzyslo
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Re: Harvesting with the bot - How To For Dummies

#28 Post by wizzyslo » Wed Dec 23, 2009 5:11 pm

Harvesting waypoints works allmost prfect he find stone, wood but problem is with herbalism. Some herbs are small and when bot serching them he miss it. Is posible to change that bot can more detail search?

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Re: Harvesting with the bot - How To For Dummies

#29 Post by Administrator » Wed Dec 23, 2009 5:44 pm

wizzyslo wrote:Harvesting waypoints works allmost prfect he find stone, wood but problem is with herbalism. Some herbs are small and when bot serching them he miss it. Is posible to change that bot can more detail search?
Here's a list of profile options that you can use:

Code: Select all

			HARVEST_SCAN_WIDTH = 5,			-- steps horizontal
			HARVEST_SCAN_HEIGHT = 5,		-- steps vertical
			HARVEST_SCAN_STEPSIZE = 60,		-- wide of every step
			HARVEST_SCAN_TOPDOWN = false,	-- true = top->down  false = botton->up
			HARVEST_SCAN_XMULTIPLIER = 1.0,	-- multiplier for scan width
			HARVEST_SCAN_YMULTIPLIER = 1.1,	-- multiplier for scan line height
			HARVEST_SCAN_YREST = 10,		-- scanspeed
			HARVEST_SCAN_YMOVE = 1.1,		-- move scan area top/down ( 1=middle of screen )
			HARVEST_TIME = 45,				-- how long we maximum harvest a node

extremeuser
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Re: Harvesting with the bot - How To For Dummies

#30 Post by extremeuser » Fri Dec 25, 2009 10:56 pm

HARVEST_TIME = 45, -- how long we maximum harvest a node

is this in seconds?

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Re: Harvesting with the bot - How To For Dummies

#31 Post by Administrator » Fri Dec 25, 2009 11:08 pm

extremeuser wrote:HARVEST_TIME = 45, -- how long we maximum harvest a node

is this in seconds?
Yes. If the total time spent harvesting a node exceeds this, the bot will just stop trying and move to the next location.

extremeuser
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Re: Harvesting with the bot - How To For Dummies

#32 Post by extremeuser » Fri Dec 25, 2009 11:31 pm

i put it to 85 and sometimes still doesnt get it all sometimes..! not too bad tho

ginnidorka
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Re: Harvesting with the bot - How To For Dummies

#33 Post by ginnidorka » Sat Jan 16, 2010 12:27 am

Hello,
Sometimes when I take down all the nodes in one area I notice that some nodes disappear after a while and new ones pop up. This only happens for a little percentage of the nodes. I just wanted to ask if there was a fix for this or some way to compensate it.
Thank you.

hob0d4n
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Re: Harvesting with the bot - How To For Dummies

#34 Post by hob0d4n » Sat Jan 16, 2010 4:55 am

ive gotten all my waypoints set up and everything. when i run the bot file it gives me this error.

No ranged skills specified in profile: Turning COMBAT_RANGED_PULL off.
.../micromacro/scripts/rom/settings.lua:270: bad arguement #1 to 'upper' (string expected, got nil)

anyone know what this means??

thanks

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Re: Harvesting with the bot - How To For Dummies

#35 Post by Administrator » Sat Jan 16, 2010 2:02 pm

hob0d4n wrote:ive gotten all my waypoints set up and everything. when i run the bot file it gives me this error.

No ranged skills specified in profile: Turning COMBAT_RANGED_PULL off.
.../micromacro/scripts/rom/settings.lua:270: bad arguement #1 to 'upper' (string expected, got nil)

anyone know what this means??

thanks
What does this have to do with harvesting? You're using an old version, anyways.

hob0d4n
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Re: Harvesting with the bot - How To For Dummies

#36 Post by hob0d4n » Sat Jan 16, 2010 2:12 pm

sorry i didnt know where to post my question. which version should i be using?

thanks

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Re: Harvesting with the bot - How To For Dummies

#37 Post by Administrator » Sun Jan 17, 2010 2:23 pm

hob0d4n wrote:sorry i didnt know where to post my question. which version should i be using?

thanks
http://www.solarstrike.net/wiki/index.p ... ng_started

Update with SVN.

hob0d4n
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Re: Harvesting with the bot - How To For Dummies

#38 Post by hob0d4n » Sun Jan 17, 2010 6:06 pm

so i updated it and made new waypoints and im still getting this.

.../micromacro/scripts/rom/settings.lua:270: bad arguement #1 to 'upper' (string expected, got nil)

thankss

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Re: Harvesting with the bot - How To For Dummies

#39 Post by Administrator » Sun Jan 17, 2010 6:17 pm

hob0d4n wrote:so i updated it and made new waypoints and im still getting this.

.../micromacro/scripts/rom/settings.lua:270: bad arguement #1 to 'upper' (string expected, got nil)

thankss
No. That's an outdated file. Delete the files you have and try again.

hob0d4n
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Re: Harvesting with the bot - How To For Dummies

#40 Post by hob0d4n » Sun Jan 17, 2010 6:38 pm

ok i deleted everything. and updated it. and created new waypoints. lol now im getting this

.../micromacro/scripts/rom/settings.lua:265: bad argument #1 to 'upper' (string expected,got nil)

lol thanks

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