its still in testing mode buf have 4 check ids for any stuck at portal and any stuck on load cast
i dont have added the selling option couse i think its will be prety easy to make it sell anything
Code: Select all
<!-- # 1 --><waypoint x="1644" z="-4921" y="752"> </waypoint>
<!-- # 2 --><waypoint x="1670" z="-5077" y="760" tag="In">
if RoMScript("GetZoneID()") == 128 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("continue"))
end </waypoint>
<!-- # 3 --><waypoint x="1688" z="-5162" y="759" >
waitForLoadingScreen(20);
if RoMScript("GetZoneID()") == 209 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("In"))
else
player:update();
end
</waypoint>
<!-- # 4 --><waypoint x="1886" z="2881" y="433" tag="continue"> </waypoint>
<!-- # 5 --><waypoint x="2044" z="2698" y="433"> </waypoint>
<!-- # 6 --><waypoint x="2177" z="2540" y="407"> bossbuff() </waypoint>
<!-- # 7 --><waypoint x="2228" z="2466" y="401"> </waypoint>
<!-- # 8 --><waypoint x="2188" z="2524" y="401"> </waypoint>
<!-- # 9 --><waypoint x="2120" z="2607" y="432"> </waypoint>
<!-- # 10 --><waypoint x="1894" z="2874" y="433"> </waypoint>
<!-- # 11 --><waypoint x="1774" z="2883" y="433" tag="Out">
if RoMScript("GetZoneID()") == 209 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("In"))
end </waypoint>
<!-- # 12 --><waypoint x="1696" z="2891" y="445">
waitForLoadingScreen(20);
if RoMScript("GetZoneID()") == 128 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("Out"))
end
player:update();
yrest(5000)
SlashCommand("ILG destroy");
yrest(2000)
SlashCommand("ILG inv");
yrest(1000)
SlashCommand("ILG inv");
</waypoint>