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ZS Waypoint Editor

Posted: Mon Nov 10, 2008 2:25 am
by zer0
edit: Apologies, I keep on deleting the thread by accident.

A Simple Tool to edit Two-Dimensional Waypoints on an Image.

Can edit the waypoint.xml file that belongs to the ZS Shaiya Script v0.03b and up. ... ?f=3&t=145

Here are the Shaiya Map Images:

Here is the latest stand-alone version (you need MS .NET 3.0 though):
(49.71 KiB) Downloaded 279 times
Submitted to Virus Total: ... 3726c86c93

Re: ZS Waypoint Editor

Posted: Wed Nov 12, 2008 1:20 am
by Administrator
Anything need to be done to get this set up? I assume I'm supposed to attach it to Shaiya, but can't quite get it to work. I've tried setting the process name to both "game.exe" and "Shaiya", but then attaching (Tools->Process->attach) says it cannot find the process.

Re: ZS Waypoint Editor

Posted: Tue Nov 18, 2008 4:43 pm
by zer0
Hmm, it's just the process name, so just entering "game" should work if the executable is "game.exe".

Make sure that a map is created first. The user should be marked with a black "x" if it works. The whole process attaching/reading feature is still buggy, and it was slapped on as an after thought so it will still need quite a bit of improvement.

Re: ZS Waypoint Editor

Posted: Sun Jul 05, 2009 5:23 pm
by Rishijin
How does the bot know which map you are on in game?