Search found 121 matches
- Mon Aug 31, 2009 5:48 am
- Forum: Runes of Magic
- Topic: Item Check for Dailyquests
- Replies: 16
- Views: 4444
Re: Item Check for Dailyquests
Wow! nice coding there! The item checking is now possible though too. I made this function for you function countItemTotal(itemName) local itemTotal = 0; for i = 1, 60, 1 do local bagid, icon, name, itemCount = RoMScript("GetBagItemInfo("..i..");"); if (itemName == name) then ite...
- Mon Aug 31, 2009 2:49 am
- Forum: Runes of Magic
- Topic: Item Check for Dailyquests
- Replies: 16
- Views: 4444
Re: Item Check for Dailyquests
okay i have writen a working ItemInventoryscan where u can search the inventory for a itemid. Now is my question can i write an Fightvariable for each mob? like fights.fungi fights.wolfs ... it would be better to do it with each own Variable for the Dailyquests and itemscan. TheRedVex care to share...
- Mon Aug 31, 2009 1:36 am
- Forum: Runes of Magic
- Topic: New function: RoMScript
- Replies: 15
- Views: 3990
Re: New function: RoMScript
Wow, that's definitely creative. Now, I'm assuming that the 0x508 is the offset for macro slot 2? Yeap! 0x508*2 is the 3rd and so on. The macro made with micromacro makes another macro that has the return values. I would have used the first slot for the return value, but RoM crashes if I do that. M...
- Mon Aug 31, 2009 12:54 am
- Forum: Runes of Magic
- Topic: New function: RoMScript
- Replies: 15
- Views: 3990
Re: New function: RoMScript
Thanks for the upload/update! I made an improvement to the function, you can now read the return value too. --- Run rom scripts, usage: RoMScript("AcceptResurrect();"); function RoMScript(script) --- Get the real offset of the address local macro_address = memoryReadUInt(getProc(), staticm...
- Sun Aug 30, 2009 11:55 pm
- Forum: Runes of Magic
- Topic: New function: RoMScript
- Replies: 15
- Views: 3990
Re: New function: RoMScript
Viva la revolution!Administrator wrote:Nope, it wasn't static. But here's all the information needed:Code: Select all
staticmacrobase_address = 0x92F8F0; macro_offset = 0x110;
Code: Select all
local macro_address = memoryReadUInt(getProc(), staticmacrobase_address) + macro_offset;
- Sun Aug 30, 2009 11:25 pm
- Forum: Runes of Magic
- Topic: New function: RoMScript
- Replies: 15
- Views: 3990
Re: New function: RoMScript
Great find, but I don't think it's static. Can you describe, in detail, how you found that address? If we can get this to work, it will, indeed, revolutionize the bot. I just wrote a macro that says "asdfggfsdgsdg" and searched it with cheat engine, too simple isn't it? i don't think macr...
- Sun Aug 30, 2009 10:43 pm
- Forum: Runes of Magic
- Topic: New function: RoMScript
- Replies: 15
- Views: 3990
Re: New function: RoMScript
Oh my gosh, the stuff you can do with this is limitless! heres a list of functions: http://theromwiki.com/index.php/List_of_Functions Example 1: Repairing without streamline addon: <!-- #34 --><waypoint x="-2818" z="9295"> player:target_NPC("Ottade"); player:rest(2); Ro...
- Sun Aug 30, 2009 10:12 pm
- Forum: Runes of Magic
- Topic: New function: RoMScript
- Replies: 15
- Views: 3990
New function: RoMScript
This function will probably revolutionize rom botting. (unless the address is not a static after all) add this to adresses.lua macro_address = 0x033B0110; add this to functions.lua --- Run rom scripts, usage: RomScript("AcceptResurrect();"); function RoMScript(script) local text = "/s...
- Sun Aug 30, 2009 8:48 pm
- Forum: Runes of Magic
- Topic: Useful macros
- Replies: 17
- Views: 5378
Re: Useful macros
Imagine what we could do if we could edit macros with mircomacro. Omfg, 033B0110 is the address for the first macro text, and it is a static address, so you can write anything from 033B0110 to 033B0210 as text and press it! This makes everything a lot easier! I'm all w00ted out. off to write a func...
- Sun Aug 30, 2009 7:54 pm
- Forum: Runes of Magic
- Topic: Useful macros
- Replies: 17
- Views: 5378
Useful macros
Here's a lot of useful macros, a lot of you don't even know that this is possible with a macro. Use the worst healing potion you have. Please help me finish the list, and make a list for mana potions too /script UseItemByName("Simple First Aid Potion"); /script UseItemByName("Basic Fi...
- Sat Aug 29, 2009 8:34 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 900787
Re: RoM bot
I just want to thank all of you for all the efforts put in this bot!
tribue: http://80.221.44.70/scrn.JPG
tribue: http://80.221.44.70/scrn.JPG
- Wed Aug 26, 2009 2:17 pm
- Forum: Runes of Magic
- Topic: New idea: <option name="PATH_TYPE" value="follow" />
- Replies: 1
- Views: 781
New idea: <option name="PATH_TYPE" value="follow" />
This could be a cool one, to make the bot follow one other character, so that you could play with a party of 5, 4 of them being bot's. it would be like multiboxing.
- Fri Aug 21, 2009 9:14 pm
- Forum: Runes of Magic
- Topic: hmm idea? :D
- Replies: 4
- Views: 1431
- Wed Aug 19, 2009 8:12 pm
- Forum: Runes of Magic
- Topic: I need an example to revive/repair/return
- Replies: 8
- Views: 2434
Re: I need an example to revive/repair/return
Hi, first of all thanks for making a great bot like this. Now, i want to ask you if you could post a full example script for when the bot dies it revive, go back to town, repair, maybe buy some potions/herbs and go back to fight. Actually i can make the bot to revive and go back to fight sometimes,...
- Wed Aug 19, 2009 8:09 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 900787
Re: RoM bot
no, and i dont see how it could be implemented, and why.BlackGod wrote:Hey dudes...
Is it possible set options for a single class?
- Tue Aug 18, 2009 8:51 am
- Forum: Runes of Magic
- Topic: Function Error
- Replies: 3
- Views: 1227
Re: Function Error
if you can get the offsets for anything new, durability, item info, anything, that would be great!master121 wrote:Thanks for that info ..
Then i have to find another way to get the durability...
Maybe with cheat engine find a pointer
No way to find a pointer
- Tue Aug 18, 2009 6:48 am
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 138317
Re: How to: using waypoint files (Examples: DQ running, multi )
is it possible to make the runes of magic window the active window after reaching a specific waypoint? would be nice for increasing skills or any other things you have to do with the mouse while running multiple bots greets showWindow(getWin(), sw.show); Most of the questions in the forums are allr...
- Mon Aug 17, 2009 4:54 pm
- Forum: Runes of Magic
- Topic: Questions on Banning
- Replies: 18
- Views: 4330
Re: Questions on Banning
No, if you use different ip and account theres no way you would get banned with you main account even if a game master saw you botting. There is allso no chance of micromacro botters to get caught by anti cheat software because it only reads program memory. Anti virus and anti spyware programs read ...
- Wed Aug 12, 2009 9:49 pm
- Forum: Runes of Magic
- Topic: keyboardType("This is an example! ;)");
- Replies: 8
- Views: 2847
Re: keyboardType("This is an example! ;)");
You attack the merchantd003232 wrote:How can you open the merchant dialog without mouse click?
- Wed Aug 12, 2009 2:52 pm
- Forum: Runes of Magic
- Topic: keyboardType("This is an example! ;)");
- Replies: 8
- Views: 2847
keyboardType("This is an example! ;)");
I'm trying to make a auto repair on rom to not need any mouseclicks, because i usually like to do something else while i bot, so i noticed that rom api has a TargetNearestFriendly function, but you cant execute it from macro's, but you can type it so that it works. so, i need to type keyboardPress( ...