Search found 573 matches

by Ego95
Mon Aug 18, 2014 4:24 pm
Forum: RoM Bot revision notes
Topic: 737 Changelog - Quests IDs change
Replies: 4
Views: 5155

Re: 737 Changelog - Quests IDs change

Although this post is a bit older, I'd recommend to add something. Today I made a daily script which will use a daily quest ticket, when 10 dailies are done, which accepts four dailies. At the end I am using CompleteAllQuests("daily"). It happened, that I got four completed dailies, but ju...
by Ego95
Sun Aug 17, 2014 4:09 pm
Forum: RoM general
Topic: Get actual RoM functions
Replies: 8
Views: 3373

Re: Get actual RoM functions

Nice work :) So there are some functions which can't be found on theromwiki.Unfortunately I didn't found anything I was looking for :( I believe there isn't anything for what I wanted to do
by Ego95
Sun Aug 10, 2014 4:11 pm
Forum: Runes of Magic
Topic: Useful AddOns
Replies: 96
Views: 121223

Re: Useful AddOns

Then it's really interesting. Hiding the UI while it's possible to open dialogs with npc's or using lootomatic or lootit. Those two addons normally can't throw away item, that are in the filter, when the UI is hidden.
by Ego95
Sun Aug 10, 2014 4:05 pm
Forum: Runes of Magic
Topic: Is there a way to remove (or change) ambient lighting?
Replies: 6
Views: 2323

Re: Is there a way to remove (or change) ambient lighting?

I would be interested too. Some zones are really annoying. In the area of bethomia theres much mist and I cannot see anything there. Some other zones are really dark especially, when it's night. Much darker, than other zones at night.
by Ego95
Sun Aug 10, 2014 3:53 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 145179

Re: GM detection and banning chance reduction

Rocks solution is working perfectly. Thanks :-) The last weeks I'm experimenting with the userfunction but it really seems gm's are not detectible anymore. I wanted to run it in the background to test if they are detectable in Hide. If they are next to you and visible, then the userfunction is worki...
by Ego95
Sun Aug 10, 2014 3:35 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's travelTo userfunction
Replies: 145
Views: 62312

Re: Rock5's travelTo userfunction

Okay, I don't know what I've changed or what I did wrong, but now the bot doesn't try to walk back. The thing with "loadingscreen didn't appear isn't that important. Just takes aboit 15 seconds more.
by Ego95
Fri Aug 08, 2014 7:30 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 145179

Re: GM detection and banning chance reduction

Is it possible, to run GMDetect in the background while playing manual? If I start it with Commandline it does not seem to work
by Ego95
Fri Aug 08, 2014 1:15 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Standalone Multihack
Replies: 178
Views: 138629

Re: Rock5's Standalone Multihack

Normally, if flying is disabled you will die instantly after turning the flyhack on. This happens for example in siege war.
by Ego95
Thu Aug 07, 2014 2:15 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Standalone Multihack
Replies: 178
Views: 138629

Re: Rock5's Standalone Multihack

You sure? I tried it on the EU servers and it works. But I don't need that. Fixing Swimhack is really simple. They just need to remove the water like they did in siege war and it would't work. In the new instance there's some water under the instance again. Don't ask me, why they do that :D
by Ego95
Thu Aug 07, 2014 2:10 pm
Forum: RoM general
Topic: Download for latest patch (US Servers) broken?
Replies: 1
Views: 1423

Re: Download for latest patch (US Servers) broken?

You first need to copy the downloaded patch to your Runes of Magic folder. Did you do that?
by Ego95
Thu Aug 07, 2014 1:58 pm
Forum: Runes of Magic
Topic: Useful AddOns
Replies: 96
Views: 121223

Re: Useful AddOns

I didn't test it. Isn't it the same as pressing Strg+Z?
by Ego95
Wed Aug 06, 2014 3:32 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's travelTo userfunction
Replies: 145
Views: 62312

Re: Rock5's travelTo userfunction

After reaching the glory square it tries to walk back to the mercenary square, I think because it thinks teleporting failed. Well as far as I can tell the travelTo function doesn't change the waypoint so for example if you have some code like this <waypoint x.. y.. z..> </waypoint> <waypoint x.. y....
by Ego95
Tue Aug 05, 2014 7:22 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's travelTo userfunction
Replies: 145
Views: 62312

Re: Rock5's travelTo userfunction

Hm... I didn't realize (or I forgot) that travelTo uses a function from goToPortal. I didn't list it as a requirement. Anyway... So you are saying it does teleport but it writes that the loading screen failed to appear? Is it taking longer than 15s for the loading screen to appear? When you say &qu...
by Ego95
Tue Aug 05, 2014 12:01 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's travelTo userfunction
Replies: 145
Views: 62312

Re: Rock5's travelTo userfunction

Sometimes I'm getting some problems with this userfunction. At first, is it right, the travelTo userfunction works together with the gotoportal userfunction? It's because I'm getting problems with some teleports. It tells me that the loadingscreen did't appear while it's already gone. For example it...
by Ego95
Sun Jul 27, 2014 2:23 am
Forum: RoM general
Topic: Get actual RoM functions
Replies: 8
Views: 3373

Re: Get actual RoM functions

Back from holiday. Thank, I'll look, if I can find something interesting in the fdb folder :)
by Ego95
Wed Jul 23, 2014 3:38 pm
Forum: RoM general
Topic: Get actual RoM functions
Replies: 8
Views: 3373

Get actual RoM functions

Hey, http://runesofmagic.gamepedia.com/List_of_Functions This is the only webside, I acually know, where you can find functions of Runes of Magic. The first sentence I read is: "Here's the list of all functions available on the global scope of client 3.0.0.2149.en:" It's a few years ago th...
by Ego95
Wed Jul 02, 2014 1:49 pm
Forum: RoM general
Topic: Weapon Training
Replies: 5
Views: 3565

Re: Weapon Training

by Ego95
Tue Jul 01, 2014 7:47 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 106017

Re: Allmost foolproof KS run

Ahead wrote:Looting potion sigils are giving me critical error, any suggestion?

Thanks!.
Maybe you are using an old version of this?

http://solarstrike.net/phpBB3/viewtopic ... ltra+model
by Ego95
Thu Jun 26, 2014 4:34 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 145179

Re: GM detection and banning chance reduction

But where is the sense of counting each player as gm? I think I didn't understand something :shock:

And wouldn't it be more logical if GmDetectNoPlayers(true) would NOT detect all other players and false would detect them? :D
by Ego95
Sat Jun 21, 2014 9:06 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 145179

Re: GM detection and banning chance reduction

I'm a bit little curios about the buff "GM Hide" anyone found it in the DB? It was in the DB, I am sure. Found it in Item Preview one day. I just looked for it but they removed it. Edit: Just found "GMHide" ID:500990 But it isn't marked as buff Do GM's appear as type "playe...