Search found 573 matches

by Ego95
Wed May 27, 2015 4:23 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Bill D Cat's Coast of Opportunity Waypoint Files
Replies: 16
Views: 6987

Re: Bill D Cat's Coast of Opportunity Waypoint Files

Yeah, this was an older waypoint file released before the resume feature was added to the bot. You can edit the beginning of the <onload >section to fix the resume issue. Change __WPL:setWaypointIndex(1) to read if not __WPL.ResumePoint then __WPL:setWaypointIndex(1) end After that, you may want to...
by Ego95
Wed May 27, 2015 4:13 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 113779

Re: course of terror WP

In my KS bot I used a long time ago I put a command in the onload to zoom in the camera completely to the character like in shooter games. This helped me to avoid the problem with the rays of light in ks, rock mentioned.
by Ego95
Wed May 27, 2015 3:50 pm
Forum: Runes of Magic
Topic: Ancient Dreamland
Replies: 19
Views: 8278

Re: Ancient Dreamland

neverhaveiever wrote:Guess it's too old. Doesn't work!

Tyvm for the time you spent looking for it tho :)
What error do you get? Maybe we can fix it together. I will try it myself at the weekend I think. But there are no changes that were made to the dreamland so it can only be something simple .
by Ego95
Fri May 22, 2015 8:18 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Bill D Cat's Coast of Opportunity Waypoint Files
Replies: 16
Views: 6987

Re: Bill D Cat's Coast of Opportunity Waypoint Files

Hey, can you tell me, with version of the questhelper userfunction I need, to support all your scripts? I compared the files and the one here http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=5798 seems the file with the biggest size. Will it work for all scripts? Maybe you could update the use...
by Ego95
Mon Apr 27, 2015 2:43 am
Forum: Runes of Magic
Topic: player:target_Object() problem
Replies: 8
Views: 2028

Re: player:target_Object() problem

The thing is, that I used target_Object because I need the waittime. For a special reason I need to click the library once until the castingbar has been full, then go on. The library is a complicated thing, maybe I should change it to target_NPC. But I think I already tried that, but my character tr...
by Ego95
Sun Apr 26, 2015 3:27 pm
Forum: Runes of Magic
Topic: player:target_Object() problem
Replies: 8
Views: 2028

Re: player:target_Object() problem

Okay, thanks for your answers =) I took BlubBlabs idea and added an extra argument. I dont know, if the code can be made cleaner, this is, how I did it: function CPlayer:target_Object(_objname, _waittime, _harvestall, _donotignore, _objdistance, evalFunc) (line 3705) and if( distance(self.X, self.Z,...
by Ego95
Sat Apr 25, 2015 6:59 am
Forum: Runes of Magic
Topic: player:target_Object() problem
Replies: 8
Views: 2028

player:target_Object() problem

Hi, I got some problems with the player:target_Object() function. Like you know we need a minimal distance to objects, to harvest them. The problem is, that the library in the guild castle is so huge, that the center point is too far away. In player.lua I found (lines 3741-3747) if( distance(self.X,...
by Ego95
Tue Apr 14, 2015 1:16 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Standalone Multihack
Replies: 178
Views: 138321

Re: Rock5's Standalone Multihack

[...]but you also want to reorganize the options like they used to be before the sub menus. That's too much.
Yeah, already thought this could be a lot of work. Thanks for uploading the older version =)
by Ego95
Mon Apr 13, 2015 10:05 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Standalone Multihack
Replies: 178
Views: 138321

Re: Rock5's Standalone Multihack

Rock, is it possible to add some additional lines in the settings.lua which hacks you want to use? Personnaly, I liked the hack more, when it had fly, wall, speed nofall and teleport hacks only. But since there are a lot of other things you added, which can be useful, but I do not really use the hac...
by Ego95
Sat Mar 28, 2015 3:33 pm
Forum: RoM general
Topic: Who is online?
Replies: 1
Views: 1707

Who is online?

I am asking myself since a few month if it is possible to see, who is online on a server, I tried a lot of different things with functions found in the client, but without any success. This was the reason for my last topic too: http://solarstrike.net/phpBB3/viewtopic.php?f=33&t=5767 In fact I we...
by Ego95
Mon Dec 29, 2014 4:28 pm
Forum: Runes of Magic
Topic: Increased plussing chance
Replies: 7
Views: 3163

Re: Increased plussing chance

Maybe its absurd but I already herd about that spot in sascilia steppes too. Its something I already heard about 3 years ago.
by Ego95
Wed Nov 12, 2014 12:29 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Tier_Maker by Bot_romka
Replies: 8
Views: 4947

Re: Tier_Maker by Bot_romka

I did never understand why he's always writing in a language no one can read...
by Ego95
Sat Nov 01, 2014 3:03 pm
Forum: Runes of Magic
Topic: Zoom in camera
Replies: 5
Views: 1856

Re: Zoom in camera

I got a question to your last post. Is there anything to hide other players? Actually there are some GM Events where hundreds of people walking aroung at one spot. Would be great to hide them :D
by Ego95
Tue Oct 28, 2014 8:31 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Halloween Event - Sugarcane Candy collect
Replies: 24
Views: 8908

Re: Halloween Event - Sugarcane Candy collect

Because the Halloween event was added today on the europeen servers I'm just posting here, to push it up. So if anyone is looking for this it's easier to find. Was searching for this, because I didn't had the file myself anymore. (: Edit: I just saw how user unfriednly I made this two years ago. I'l...
by Ego95
Tue Oct 14, 2014 3:37 am
Forum: Runes of Magic
Topic: Goblin mine problems
Replies: 3
Views: 1737

Re: Goblin mine problems

If you'd read the official forums, the last patch broke some textures. You will fall down on each ramp. Yesterday they announced, that today's 60 MB patch will fix this.
by Ego95
Fri Sep 19, 2014 9:39 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 113779

Re: course of terror WP

I really can't find whats wrong. I've deleted the flys and teleports and edited the getallkeys function. function getallkeys() local tileList = {113108,113109,113110,113111,113113,} -- all other objects in cot local seals = {113112,112959} -- seal tile and killed seal local lastSealAddress = 0 repea...
by Ego95
Sun Aug 31, 2014 4:26 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 113779

Re: course of terror WP

Yea, there is one which uses flyhack without teleporting, but I want to have a version without any hacks.
by Ego95
Fri Aug 29, 2014 2:39 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 113779

Re: course of terror WP

How would you make a version of this without teleport? I want to make a script just for mages that should use thunderstorm to kill all tiles. It's just like I am doing manual. Problem is, that the tiles are not really mobs. I've just made some screenshots of the tiles with id but I dont't know how t...
by Ego95
Wed Aug 20, 2014 6:23 am
Forum: Runes of Magic
Topic: Help for anyone
Replies: 16
Views: 3143

Re: Help for anyone

It's not possible unless it's your own server.
by Ego95
Tue Aug 19, 2014 8:42 am
Forum: RoM Bot revision notes
Topic: 737 Changelog - Quests IDs change
Replies: 4
Views: 5138

Re: 737 Changelog - Quests IDs change

Yeah, that solved it :) Thanks. Just "Daily_count" was a nil value so I added a RoMScript to that. I can't attach files in this part of the forum. Just changed line 2014 to

Code: Select all

(qgroup ~= 2 or RoMScript("Daily_count()") <10) then -- And not out of dailies.