Search found 101 matches
- Wed Jun 24, 2009 6:17 am
- Forum: Runes of Magic
- Topic: Harvesting problem.
- Replies: 5
- Views: 2241
Re: Harvesting problem.
hmm well i read the garthering bot info now about 100 times and tries each way ... but still get this error [string %player:harvest<>;"]:1 attempt to call method ´harvest´ <a nil value> using this waypoint ( just to test ): <waypoints> <!-- # 1 --><waypoint x="-2073" z="-7656&...
- Tue Jun 23, 2009 12:52 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 920064
Re: RoM bot
Read the very first post of this thread ... no offence.Zinc wrote:Sorry if this has already been asked/answered, but due to the size of the thread i can't take heart to read it all before asking =)
Does this bot support harversting, or there are any plans for it to do it? Thanks in advance!
Zilvermoon
- Fri Jun 19, 2009 7:09 am
- Forum: Runes of Magic
- Topic: Bug or worked as designed? running even if aggro
- Replies: 9
- Views: 3088
Re: Bug or worked as designed? running even if aggro
I can see the problem in my script suggestions if the player.Batteling flag is triggered by party members getting into combat (which I haven't notised due to always running my bot's out of party), but isn't it possible to find a flag for being in a party (with a player:IsInParty flag we would be abl...
- Fri Jun 19, 2009 6:53 am
- Forum: Runes of Magic
- Topic: [Patch] Bugs and suggestions
- Replies: 7
- Views: 2305
Re: [Patch] Bugs and suggestions
The other problem is that it would require you to re-create your return path every time you make a new waypoint script. It would be annoying. Most people set one return path to a general area and forget about it. That would be quite bad. I thought one could create a waypoint file simply like a comb...
- Thu Jun 18, 2009 4:59 pm
- Forum: Runes of Magic
- Topic: Bug or worked as designed? running even if aggro
- Replies: 9
- Views: 3088
Re: Bug or worked as designed? running even if aggro
Yeah I created a fix for this my self ... I Bot on Hostile mob's, which means that I at times pass a mob and aggro it, and without my "fix" my character would run a long way before the hostile mob would catch up to me ( at times it would result in death due to too many mob's getting aggro ...
- Thu Jun 18, 2009 2:20 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 920064
Re: RoM bot
It's in there:phattrent wrote:can you add rogue's elite skill quickness aura to the database?
Code: Select all
<skill name="ROGUE_QUICKNESS_AURA" mana="27" manainc="3" type="buff" cooldown="600" target="self" />
- Mon Jun 15, 2009 2:46 pm
- Forum: Runes of Magic
- Topic: Waypoints trouble
- Replies: 8
- Views: 2482
Re: Waypoints trouble
Kk got the right value for waypoints now, just had to reboot my comp :oops: . But my char even don't move on the proper direction - he stuck strafing , or just stuck and make very little moves . Any idea ? I might be wrong but I've been following this forum for a long time now, and I think I rememb...
- Fri Jun 05, 2009 6:22 pm
- Forum: Runes of Magic
- Topic: What am i doing wrong?
- Replies: 23
- Views: 4778
Re: What am i doing wrong?
are you sure you got the RoM script downloaded and that you put it the right place?
Where to get the RoM script:
http://www.solarstrike.net/phpBB3/viewt ... 1741#p1741
The right path:
micromacro\scripts\rom
Zilvermoon
Where to get the RoM script:
http://www.solarstrike.net/phpBB3/viewt ... 1741#p1741
The right path:
micromacro\scripts\rom
Zilvermoon
- Fri Jun 05, 2009 8:24 am
- Forum: Runes of Magic
- Topic: first steps in lua: mana restore break in <onLeaveCombat>
- Replies: 7
- Views: 2199
Re: first steps in lua: mana restore break in <onLeaveCombat>
Grr. I dont unterstand whats wrong??? If I write: if( (player.Mana/player.MaxMana*100) = 60 ) then I dont get a parser error. If I write: if( (player.Mana/player.MaxMana*100) < 60 ) then I get the parser error. But for me it seems to be the right syntax? Just a little '<'. Then try this: if( 60 > (...
- Fri Jun 05, 2009 7:16 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 920064
Re: RoM bot
Ok I'm new to this bot. When i press num1 it pauses micromacro. Why is this happening? It also pauses with i hit end like it should. I'm trying to make a waypoint for my lvl 14 warrior/rouge(i know odd combo) at something like hyenas. I watched the tut video, but it keeps pausing and it is not reco...
- Fri Jun 05, 2009 7:14 am
- Forum: Runes of Magic
- Topic: first steps in lua: mana restore break in <onLeaveCombat>
- Replies: 7
- Views: 2199
Re: first steps in lua: mana restore break in <onLeaveCombat>
I think you need to do something like this: <onLeaveCombat>-- Additional Lua code to execute after killing an enemy -- Take break for mana restore. Exit if we get attacked. if( (player.Mana/player.MaxMana*100) < 60 ) then for i = 1, 30 do yrest(1000); player:update(); if( player:haveTarget() ) then ...
- Wed Jun 03, 2009 5:56 pm
- Forum: Runes of Magic
- Topic: Useful AddOns
- Replies: 96
- Views: 134657
Re: Useful AddOns
What does your modification do to the login addon? Create up to 8 "new" button's on login screen, each one will let you login to an account with a simple click ... and it's very secure, everything: Account-Name & Password is stored in local variables, which mean that they can't be acc...
- Tue Jun 02, 2009 7:40 pm
- Forum: Runes of Magic
- Topic: Useful AddOns
- Replies: 96
- Views: 134657
Re: Useful AddOns
Thought I would share these little login modifications with you all,
More information can be found in this thread:
http://forum.runesofmagic.com/showthread.php?t=44199
This one is especially interesting:
http://forum.runesofmagic.com/showpost. ... stcount=53
Zilvermoon
More information can be found in this thread:
http://forum.runesofmagic.com/showthread.php?t=44199
This one is especially interesting:
http://forum.runesofmagic.com/showpost. ... stcount=53
Zilvermoon
- Tue Jun 02, 2009 12:07 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 920064
Re: RoM bot
Yeah sorry, was another piece of code, creating the error ... my bad... (finally figured out what exactly was the course of the error)... Zilvermoon Where was the problem? Have you committed the changes to SVN (if necessary)? I'm still in a testing phase, had done some custom code changes, but I'll...
- Mon Jun 01, 2009 7:49 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 920064
Re: RoM bot
I need people to test the code below. Make changes to bot.lua, ine ~227. Directly below this code: local target = player:getTarget(); if( settings.profile.options.ANTI_KS ) then if( target:haveTarget() and target:getTarget().Address ~= player.Address and (not player:isFriend(CPawn(target.TargetPtr)...
- Fri May 29, 2009 3:04 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 920064
Re: RoM bot
I need people to test the code below. Make changes to bot.lua, ine ~227. Directly below this code: local target = player:getTarget(); if( settings.profile.options.ANTI_KS ) then if( target:haveTarget() and target:getTarget().Address ~= player.Address and (not player:isFriend(CPawn(target.TargetPtr)...
- Wed May 20, 2009 2:27 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 920064
Re: RoM bot
This seems to work for me: Change bot.lua ~207: if( player:haveTarget() ) then To: if((player:haveTarget()) or (player.Battling)) then while (not player:haveTarget()) do player:update(); -- wait till the player has a target, or exits combat yrest(100); end; It stucks if someone else attacks the mob...
- Tue May 19, 2009 6:45 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 920064
Re: RoM bot
To my knowledge we should not expect a patch until in 2 weeks, I just looked for the note I read about it (originally posted by EU GM's, but it seem they edited it out again, so the decition might have been changed) ... anyway the note I read said that they want to change to only patch once every 4t...
- Mon May 18, 2009 6:40 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 920064
Re: RoM bot
I love the resent changes, but it made me think .... now we got the "combat" flag, so why not stop running when the flag is "active" .... I see the bot at times run past a mob (or simply aggro it) and then "out-run" the mob until next waypoint is reached .. and then the...
- Thu May 07, 2009 12:49 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 920064
Re: RoM bot
I have a huge problem everyhting works awsome but than it just stops and breaks i tried everything and always die ....lots of ep debt....... pls help me what should i do http://img24.imageshack.us/img24/9506/microctl.th.jpg the thing at the bottom says : moving to waypoint 3 failed etc.... Player a...