Search found 4474 matches
- Mon Nov 03, 2008 3:34 am
- Forum: Runes of Magic
- Topic: [Help] Runes Of Magic
- Replies: 29
- Views: 15250
Re: [Help] Runes Of Magic
I'm sorry to hear that. With so little information, it'd be hard for me to help you anyways. Once the game is in open beta, I'll get around to messing with it.
- Sun Nov 02, 2008 8:59 pm
- Forum: Off topic
- Topic: Protection Error 103
- Replies: 3
- Views: 2276
Re: Protection Error 103
Looks like a semaphore problem. How are you opening and attaching? You should open the game first, then open CE. Now click the computer icon in the top-left and select the game's executable in the list and click OK. I know, this would seem obvious, but a semaphore problem could arise if you are tryi...
- Sun Nov 02, 2008 8:28 pm
- Forum: Everything else
- Topic: Shaiya[US] - Shaiya Bot ZS
- Replies: 351
- Views: 127279
Re: Shaiya - ZS Shaiya Bot - v0.02b
Part of the problem is the changes to include(). The newest version will automatically try to include from the current working path, so there's no need for 'g_script_dir'. include("lib/utils.lua") should work just fine. As a quick work around, this also works: g_script_dir = getExecutionPa...
- Sun Nov 02, 2008 7:53 pm
- Forum: Runes of Magic
- Topic: [Help] Runes Of Magic
- Replies: 29
- Views: 15250
Re: [Help] Runes Of Magic
What operating system are you using? It could just be another protection error caused by Vista's UAC. Make sure you run CE with adequate privileges (set it to run as administrator) and try again.
Since I have not gotten into RoM's beta, I cannot be of any more assistance.
Since I have not gotten into RoM's beta, I cannot be of any more assistance.
- Sun Nov 02, 2008 4:04 pm
- Forum: Runes of Magic
- Topic: [Help] Runes Of Magic
- Replies: 29
- Views: 15250
Re: [Help] Runes Of Magic
I typically use the pointer to the selected target. In most games, the pointer will be 0 (NULL) if none selected, else it will contain a pointer to the target's struct/class. You can start by having a monster selected, and do an unknown initial value, 4 bytes search. Once this step completes, desele...
- Sun Nov 02, 2008 3:43 pm
- Forum: MicroMacro general & support
- Topic: Shaiya - WayPoint System
- Replies: 28
- Views: 8934
Re: Shaiya - WayPoint System
local l_xml_map = l_xml:getElements("map") getElements() accepts no parameters and returns all elements inside this node. You can take the "map" part out, I believe. Since 'map' is your root node, you don't need to reference it at all; it will be understood that it is being used...
- Sat Nov 01, 2008 12:57 am
- Forum: MicroMacro scripts
- Topic: [Request] Atlantica
- Replies: 4
- Views: 2363
Re: [Request] Atlantica
Hmm, interesting. How are these vouchers obtained? How are they activated, and how long do they last?
- Sat Nov 01, 2008 12:35 am
- Forum: MicroMacro general & support
- Topic: Shaiya - WayPoint System
- Replies: 28
- Views: 8934
Re: Shaiya - WayPoint System
It's only syntactic sugar, but it makes your code a little easier to read, and is less typing. I suppose. The dot(.) operator actually was used in the module. I try to avoid it when working with a strict table, and save it for 'classes' (which are just tables, anyways, I guess), but in reality, the...
- Wed Oct 29, 2008 11:02 am
- Forum: MicroMacro scripts
- Topic: [Request] Atlantica
- Replies: 4
- Views: 2363
Re: [Request] Atlantica
I very briefly tried Atlantica. It might be a tough one just due to how the battle system works. I'd say that, based on my short experience with this game, a state-based bot would be the best approach. The most important thing to get right is the timing and checking if it's your turn. Lets just thro...
- Tue Oct 28, 2008 7:34 pm
- Forum: Everything else
- Topic: Shaiya bot
- Replies: 432
- Views: 145252
Re: Shaiya bot
Woops. Change
To
On line 343. That should do it. I'll also re-attach the fixed script in case anybody else tries to download it.
Code: Select all
if( sittingTempDisabled ) then
Code: Select all
if( not sittingTempDisabled ) then
- Tue Oct 28, 2008 6:53 pm
- Forum: Everything else
- Topic: Shaiya bot
- Replies: 432
- Views: 145252
Re: Shaiya bot
Probably because it can't find a target. Does it only happen when the monster is behind your character (or something else that would prevent you from targeting that monster)? I'll look into writing up a simple fix.
I've attached an experimental script that should fix the problem.
I've attached an experimental script that should fix the problem.
- Tue Oct 28, 2008 12:59 pm
- Forum: MicroMacro general & support
- Topic: ControlClick
- Replies: 10
- Views: 2711
Re: ControlClick
There's already a setWindowName() function.
- Tue Oct 28, 2008 10:48 am
- Forum: MicroMacro general & support
- Topic: Shaiya - WayPoint System
- Replies: 28
- Views: 8934
Re: Shaiya - WayPoint System
I've wrote up a simple module for handling XML easily. Here's an example: test.xml <root name="Root" type="Example"> <elem1> <subelement value="1" /> <subelement value="2" /> <subelement value="3" /> </elem1> <elem2 number="1234" string=&qu...
- Tue Oct 28, 2008 7:29 am
- Forum: MicroMacro general & support
- Topic: Shaiya- Memory Error?
- Replies: 2
- Views: 1424
Re: Shaiya- Memory Error?
You're using an outdated version of the script. Update your addresses. ------------------------------------------------ -- Memory addresses ------------------------------------------------ playerptr_addr = 0x0081CBEC; HP_offset = 0x12C; MaxHP_offset = 0x130; -- 304 MP_offset = 0x134; --308; MaxMP_of...
- Mon Oct 27, 2008 6:02 pm
- Forum: MicroMacro general & support
- Topic: Shaiya - WayPoint System
- Replies: 28
- Views: 8934
Re: Shaiya - WayPoint System
I've added LuaExpat to MicroMacro. You should only need to update micromacro.exe with the attached file. You'll have to refer to LuaExpat's help system until I can write a small wrapper for it. Just a bit off topic here, but I gave a quick look at your project, and it seems you're including of lib/c...
- Mon Oct 27, 2008 2:38 pm
- Forum: MicroMacro general & support
- Topic: ControlClick
- Replies: 10
- Views: 2711
Re: ControlClick
Indeed. It is an intended behavior, but I'm sure some people might not quite realize right away why it is not clicking where the user has their mouse.
- Sun Oct 26, 2008 6:30 pm
- Forum: MicroMacro general & support
- Topic: ControlClick
- Replies: 10
- Views: 2711
Re: ControlClick
It should not be game dependent. When attached, the mouse will click at the location it was last positioned. So if you use setMouse(32, 32), then actually move your mouse to some other location, it will still click at (32,32). I think I just wasn't clear on this before. I'm not sure about the clicks...
- Sun Oct 26, 2008 11:40 am
- Forum: MicroMacro general & support
- Topic: Shaiya - WayPoint System
- Replies: 28
- Views: 8934
Re: Shaiya - WayPoint System
Oh, very nice. Maybe I could look into adding native XML support to MicroMacro. I'm sure that would be far more convenient than having to convert the file every time.
- Thu Oct 23, 2008 7:17 pm
- Forum: MicroMacro general & support
- Topic: Shaiya - WayPoint System
- Replies: 28
- Views: 8934
Re: Shaiya - WayPoint System
You've made a GUI tool? Nice. How does it work? Do you have any screenshots?
- Thu Oct 23, 2008 6:04 pm
- Forum: MicroMacro scripts
- Topic: Shaiya Client with no GG - Updated October 22nd 2008
- Replies: 9
- Views: 4048
Re: Shaiya Client with no GG - Updated October 22nd 2008
Thanks for taking the time out to crack it. Does your version contain any other features?
EDIT: It looks like none of the addresses changed. No need to update them.
EDIT: It looks like none of the addresses changed. No need to update them.