Search found 961 matches

by BlubBlab
Sun Jan 13, 2013 2:14 am
Forum: Runes of Magic
Topic: Fly over Waypoint with no Stop
Replies: 21
Views: 5387

Re: Fly over Waypoint with no Stop

Okay I found the real reason 1the was a small bug in my bot the other is the Game<-> bot the Game delete the mob only after 2-3 sec in its memory as workaround I but them on the IgnoreList and clear the Target due this the bots "LootAgain" will not work right anymore. while target.Lootable...
by BlubBlab
Sat Jan 12, 2013 1:22 pm
Forum: Runes of Magic
Topic: Fly over Waypoint with no Stop
Replies: 21
Views: 5387

Re: Fly over Waypoint with no Stop

Yeah you are right rock^^ I have wrote an update because when you running in Quick_Turn false mode with WP_NO_STOP you may haven't enough space to unstick your bot. With this the bot will leave WP_NO_STOP until he unstick. But I have a ask Rock why does the bot wait when he is finish looting until t...
by BlubBlab
Fri Jan 11, 2013 1:51 am
Forum: Runes of Magic
Topic: Runes of Magic: drop rate increace?
Replies: 18
Views: 16161

Re: Runes of Magic: drop rate increace?

How it is with the GCD ? Sometimes the GCD is buggy(some skills) and didn't fire anyone tried that?
by BlubBlab
Tue Jan 08, 2013 11:38 pm
Forum: Runes of Magic
Topic: Fly over Waypoint with no Stop
Replies: 21
Views: 5387

Re: Fly over Waypoint with no Stop

Yeah that was it I found in the time you wrote it myself :D I'm finished it. For the purpose that I can run into the Portal I added one thing more WP_NO_COROUTINE. The bot will not stop but this way I can call GoThroughPortal with out running 2te "MoveTo", what will result in big problems....
by BlubBlab
Tue Jan 08, 2013 8:49 pm
Forum: Runes of Magic
Topic: Fly over Waypoint with no Stop
Replies: 21
Views: 5387

Re: Fly over Waypoint with no Stop

I modified already for the purpose both Waypoint and Waypointlist

I did finde out that:

Code: Select all

	local nostopoption  = wp.WP_NO_STOP;
returns always nil;
But I don't see where the probleme is, perhaps is there a master plate for the xml ?
by BlubBlab
Tue Jan 08, 2013 1:23 am
Forum: Runes of Magic
Topic: Fly over Waypoint with no Stop
Replies: 21
Views: 5387

Re: Fly over Waypoint with no Stop

Lisa take a closer look at the code that I posted my bot wouldn't stop ....I tested it. The code will run in an extra coroutine until I say otherwiese.( what isnt need but I like it that way) Rock 45 degrees? I tested it with 90 degree and it worked O.O, but yes it is very random how the bot acts bu...
by BlubBlab
Mon Jan 07, 2013 4:46 pm
Forum: Runes of Magic
Topic: Fly over Waypoint with no Stop
Replies: 21
Views: 5387

Fly over Waypoint with no Stop

Like I promised I searched deeper for solution. I found out that in the past someone seems to tried it already. I work with Rock´s RC3 so I found "WP_NO_STOP" in the player.lua on the bottom of "moveTo". Wasn't declared so I had to add it in Setting.lua that I changed: player.lua...
by BlubBlab
Sat Jan 05, 2013 2:30 pm
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 100036

Re: Heads up! Big update comming. Public Release RC3 ready.

May it would be better called onAdresseChange but here is the main code : I think your problem happens because it tries to do a player:update() while porting. Did you do as I said and made sure the last waypoint was away from the portal? Yeah I did works fine now, the propleme befor stroke only whe...
by BlubBlab
Fri Jan 04, 2013 3:36 pm
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 100036

Re: Heads up! Big update comming. Public Release RC3 ready.

May it would be better called onAdresseChange but here is the main code : function CPlayer:update() local addressChanged = false local addressChanged2 = false -- Ensure that our address hasn't changed. If it has, fix it. local tmpAddress = memoryReadRepeat("uintptr", getProc(), addresses.s...
by BlubBlab
Fri Jan 04, 2013 12:34 pm
Forum: Runes of Magic
Topic: ChatBot
Replies: 14
Views: 3646

Re: ChatBot

Yeah Lisa is right but also true is that a chatbot is something nice to have. I thought about it of my own I think the main reason why I can see bots so easily is they move in point. Player dont do that by the way industrial robots dont do that either if not nessecary. I mentioned it bevor they use ...
by BlubBlab
Thu Jan 03, 2013 4:18 pm
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 100036

Re: Heads up! Big update comming. Public Release RC3 ready.

Okay I found out it was my own misstake I added a new event : onZoneChange (player.lua Line 63) so I can stop unautorized Zone Change because the bot was running sometimes(very raw) backward trough the portal(other cause would be lose the party in middel of a KS run through server errors). I forgot ...
by BlubBlab
Thu Jan 03, 2013 3:29 pm
Forum: Runes of Magic
Topic: MicroMacro update; testers needed
Replies: 33
Views: 14687

Re: MicroMacro update; testers needed

This ask is may a littel bit to soon but will be ever there an 64 -bit version of MM?
by BlubBlab
Thu Jan 03, 2013 1:03 pm
Forum: Runes of Magic
Topic: ChatBot
Replies: 14
Views: 3646

Re: ChatBot

No what you need to do is let the bot memorize the disscussion an alter the answer from each point bevor. What do you have then is a graph (math) basicly this is a neural network (computer science). This way you can change the flow of a disscussion. example: Player:Hi are you a bot? Bot: No I am not...
by BlubBlab
Thu Jan 03, 2013 12:10 pm
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 100036

Re: Heads up! Big update comming. Public Release RC3 ready.

I have a strange error on RC3: Micromakro: Did not find any crashed game clients. 5:58pm - .../Documents/micromacro/scripts/rc3/classes/player.lua:68: Fehler im P rofile bei der Zeitpunktverarbeiten: onLeaveCombat error [string "..."]:5: attem pt to index global '__WPL' (a nil value) From ...
by BlubBlab
Mon Dec 17, 2012 1:30 pm
Forum: Runes of Magic
Topic: How to: My bot is not looting !!!
Replies: 41
Views: 50186

Re: How to: My bot is not looting !!!

You may missunderstand me because this is a help thread, but yes befor I made my changes I had already LOOT_AGAIN blaced in my profile. Like the others in this thread I did had some problems that about 8-10% wasn't looted, now it is < 1%, I shared only some thoughts and code. (So I didn't know where...
by BlubBlab
Mon Dec 17, 2012 10:58 am
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 100036

Re: Heads up! Big update comming. Public Release RC2 ready.

Only a idear and yes I've got many today ^^ ->My other Posts. I wrote this today after I thought what is the bot so heavy calc after he lootet a mop Hm the getNearestWaypoint functions is........hell.O.O (yeah I've got humor) Because I saw you still have the same version in the new bot I might share...
by BlubBlab
Mon Dec 17, 2012 10:33 am
Forum: Runes of Magic
Topic: How to: My bot is not looting !!!
Replies: 41
Views: 50186

Re: How to: My bot is not looting !!!

True I had the same problme so I analyzed it. First idear was maybe the bot dont see them because the memory wasn't read correct. Secound idear MAX_TARGET_DIST effect or better restrict LOOT_DISTANCE Both idears where right -.-, so I came up with a solution. First I have a list of all Lootable targe...
by BlubBlab
Mon Dec 17, 2012 10:10 am
Forum: Runes of Magic
Topic: How to boot?
Replies: 3
Views: 1674

Re: How to boot?

Thats only a punch of Waypoints basicly they will work. If your bot doesn't attack, you maybe need to setup your profile because you doesn't have it setup until now.(sry for my bad english)
by BlubBlab
Sun Dec 02, 2012 10:35 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 106239

Re: Allmost foolproof KS run

Thx all works fine now. Only some a suggestions the bot "thinks" too much what he will do next after he killed a mop or loot. I wrote a battel bot add-on in the past for rom with much extras like how much are there out ? What can I loot? Have I enough HP? Have I agro? and It was much much ...
by BlubBlab
Sat Dec 01, 2012 6:43 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 106239

Re: Allmost foolproof KS run

Yes the door it only open when the client isn't minimized and the boss is dead through I dont trust romeos hack so much I thought some one has the name of the model file :roll:

I will see what I can do by myself, possible after the advent event.