Search found 10940 matches

by rock5
Mon Sep 07, 2015 10:52 am
Forum: Runes of Magic
Topic: skill elite 60 warrior/mage help
Replies: 12
Views: 6531

Re: skill elite 60 warrior/mage help

Another one to add to the skills.xml changes. Looks like that one slipped through.

I really should look at committing that one of these days.
by rock5
Mon Sep 07, 2015 10:42 am
Forum: Runes of Magic
Topic: Heffner Camp Daily - Earn A Reputation
Replies: 13
Views: 5273

Re: Heffner Camp Daily - Earn A Reputation

-- Moved to correct forum --
by rock5
Mon Sep 07, 2015 10:39 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's "Invaders from the Sea" - For Elite Skills
Replies: 125
Views: 49998

Re: Rock5's "Invaders from the Sea" - For Elite Skills

First post updated to version 0.5.
by rock5
Sun Sep 06, 2015 9:58 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's "Invaders from the Sea" - For Elite Skills
Replies: 125
Views: 49998

Re: Rock5's "Invaders from the Sea" - For Elite Skills

Sorry, this took a while. I got the "Class1 is invalid" error and started messing with that. Still can't figure that out but anyway... Here is a version that should be able to handle any existing extra action buttons. I don't have any extra action buttons so could you test it with that buf...
by rock5
Sat Sep 05, 2015 11:06 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's "Invaders from the Sea" - For Elite Skills
Replies: 125
Views: 49998

Re: Rock5's "Invaders from the Sea" - For Elite Skills

I was aware that if you have existing extra action bar actions then that would interfere with the script. Ideally it would be good to be able to tell what skills are where and use them accordingly. I think at the time I couldn't find any obvious way of identifying the actions except for maybe the ic...
by rock5
Wed Sep 02, 2015 3:03 pm
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 36323

Re: 785 Changelog

oh i tried to if( nameAddress == nil or nameAddress == 0 ) then local tmp = "<EMPTY>"; else local tmp = memoryReadString(getProc(), nameAddress); end; it crashed if i did this Yes that would crash because you are declaring the tmp variable local to the if statement only. Try the code I sh...
by rock5
Wed Sep 02, 2015 3:00 pm
Forum: Runes of Magic
Topic: Undefined Player.Class1
Replies: 12
Views: 3851

Re: Undefined Player.Class1

I notice in both cases it's restarting the client. The issue is probably related to that. Restarting the client is not a simple matter. After restarting the client various things need to be reinitialized such as the __PROC and __WIN variables, player class and the macros for running romscripts. Thes...
by rock5
Wed Sep 02, 2015 2:29 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 238389

Re: Rock5's Mail Mods

Didn't I add a check for that? Then it's probably assuming that it reached the 60 mail send limit. I guess I need to mess with events. That's annoying. I don't know if I have the drive to do it. I'm engrossed in Astro Empire at the moment. We'll see.
by rock5
Tue Sep 01, 2015 2:25 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Fusion Control Functions
Replies: 187
Views: 60164

Re: Rock5's Fusion Control Functions

I could post an older version but I don't know which version goes with 1.06. When using the current fusion userfunction do you get any error messages? What doesn't work? Edit: Never mind. I found comments in the userfunction indicating which was the first one that required 2.0 of the addon. I've add...
by rock5
Sat Aug 29, 2015 10:03 pm
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 36323

Re: 785 Changelog

I think I mentioned this before somewhere but in item.lua there is a tmp variable that isn't declared local. Just above line 145 you should see if( nameAddress == nil or nameAddress == 0 ) then tmp = "<EMPTY>"; else tmp = memoryReadString(getProc(), nameAddress); end; Add the local declara...
by rock5
Sat Aug 29, 2015 9:47 pm
Forum: MicroMacro general & support
Topic: Handle proc
Replies: 5
Views: 8414

Re: Handle proc

I don't have mm2 installed but from looking at the documentation open procHandle process.open(number procId) Attempt to open and return a handle to a process for reading/writing. Accepts only the process's ID. Maybe you can use handle = process.open(window.getAppHwnd()) process.terminate(handle) I'm...
by rock5
Thu Aug 27, 2015 3:25 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: NoobBotter's Kashaylan Research Expert EoJ Script
Replies: 99
Views: 39366

Re: NoobBotter's Kashaylan Research Expert EoJ Script

I don't know if this is your problem but it might be, make sure you have an "os.time" addon such as d303fix installed in the game. Not having it installed can cause unusual behavior in a few features of the bot such as the event monitoring that this waypoint file uses. http://www.curse.com...
by rock5
Tue Aug 25, 2015 4:22 am
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 36323

Re: 785 Changelog

Like I've said before, getProc() should not return nil. If it does then it probably means mm lost communication with the client or the client crashed.
by rock5
Mon Aug 24, 2015 7:15 am
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 36323

Re: 785 Changelog

For a restart function all you need to know is where you are heading, ie. what waypoint you are heading to.
by rock5
Mon Aug 24, 2015 7:11 am
Forum: MicroMacro scripts
Topic: MM2 Bot-Framework a work in progress..
Replies: 47
Views: 45262

Re: MM2 Bot-Framework a work in progress..

So silly me wrote a routine which can spin the character the axis which is in human terms looking down/up even when no MMO I know support this :D Sure they do. Runes of Magic does. When flying (or swimming), if you hold the right mouse button (I think it is) to point the character up or down, then ...
by rock5
Sun Aug 23, 2015 1:01 pm
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 36323

Re: 785 Changelog

print("player.x = ",player.x," = ",LAST_PLAYER_X," player.z = ",player.z, " = ",LAST_PLAYER_Z) -- i added this line before 473 The x and z should be capitalized. print("player.x = ",player.X," = ",LAST_PLAYER_X," player.z = ",pla...
by rock5
Sat Aug 22, 2015 10:18 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Lvl 92 xp/tp farm
Replies: 15
Views: 6559

Re: Lvl 92 xp/tp farm

If you still want to do ranged attacks but just don't want it to take so long unsticking, you can use the unstick functions. I'm surprised Lisa didn't mention it as they are her baby. http://www.solarstrike.net/phpBB3/viewtopic.php?p=33427#p33427 I'm not sure how easy it is to break from a fight tho...
by rock5
Fri Aug 21, 2015 4:41 am
Forum: Runes of Magic
Topic: Need your help updating skill Ids
Replies: 101
Views: 34915

Re: Need your help updating skill Ids

Is it teleporting at that point? Are you doing a waitForLoadingScreen()?
by rock5
Wed Aug 19, 2015 6:19 am
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 36323

Re: 785 Changelog

"Going to point" is not a bot message. I did a search in my userfunctions folder and found that goto guild uses that message. Are you using goto guild?
by rock5
Wed Aug 19, 2015 12:37 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119565

Re: Rock5's Constellation (Zodiac) Pet scripts

I'm not sure where that function is from. It might be from some userfunction that was not mentioned or he forgot to include it. But if all it does is return if the cow is not in range you can replace it with some simple code eg. function isCowFree(cow) player:updateXYZ() return distance (player,cow)...