Search found 63 matches
- Wed Jun 09, 2010 3:27 pm
- Forum: Runes of Magic
- Topic: yGather Conversion Script [Progress]
- Replies: 9
- Views: 2388
Re: yGather Conversion Script [Progress]
Can you possibly share the code to manipulate the coordinates? I have found a method to walk around in RoM that avoids obstacles, the only problem is that it uses the map coordinates and not the world coordinates that RoMBot uses.
- Wed Jun 09, 2010 2:53 pm
- Forum: Runes of Magic
- Topic: Using yGather data to create waypoints...
- Replies: 34
- Views: 10055
Re: Using yGather data to create waypoints...
If someone figures out a way to convert from world coordinates to map coordinates and vice versa let me know, because with this I can develop a way of moving in game that will avoid obstacles almost perfectly.
- Tue Jun 08, 2010 10:39 am
- Forum: Runes of Magic
- Topic: Using yGather data to create waypoints...
- Replies: 34
- Views: 10055
Re: Using yGather data to create waypoints...
As rock5 said these co-ordinates are not really close to each other in the sense that there will be no obstacles in between them. This means that your bot will get stuck, in order to put yGather to use I just find all the nodes then create a path that walks to each and everyone of them while avoidin...
- Tue Jun 08, 2010 10:26 am
- Forum: MicroMacro general & support
- Topic: Cannot open micromacro\lib\lib.lua
- Replies: 4
- Views: 1959
Re: Cannot open micromacro\lib\lib.lua
I figured out the problem, SVN was having troubles copying files form the trunk folder to the micromacro folder causing the missing file errors.
- Mon Jun 07, 2010 3:36 pm
- Forum: MicroMacro general & support
- Topic: Cannot open micromacro\lib\lib.lua
- Replies: 4
- Views: 1959
Re: Cannot open micromacro\lib\lib.lua
Thanks for everything, forgot that this was a MicroMacro error, I am e-mailing the admin with the rar'ed folder.
- Mon Jun 07, 2010 12:29 pm
- Forum: MicroMacro general & support
- Topic: Cannot open micromacro\lib\lib.lua
- Replies: 4
- Views: 1959
Cannot open micromacro\lib\lib.lua
I tried running micromacro this morning but when I entered the command rom/bot it gave me this error. I already re-downloaded&installed via the SVN but it's giving the same error. It worked fine when I left it running last night, haven't a clue what's changed to create the error. Anyone have any...
- Sun Jun 06, 2010 8:08 pm
- Forum: Runes of Magic
- Topic: Multi Client Possible???
- Replies: 5
- Views: 1711
Re: Multi Client Possible???
Yes the bot supports multi-client botting. However multi-client harvesting is not yet implemented.
- Wed Jun 02, 2010 9:37 pm
- Forum: Runes of Magic
- Topic: Share your WayPoints
- Replies: 7
- Views: 2845
Re: Share your WayPoints
The location where the path starts should also be provided with the script, this can be an image with the area circled or the in game RoM co-ordinates of the location.
- Wed Jun 02, 2010 3:25 pm
- Forum: Runes of Magic
- Topic: Another suggestion: Skill is only used above %HP
- Replies: 20
- Views: 4241
Re: Another suggestion: Skill is only used above %HP
For clarification for anyone else who wants to use this code, onPreSkillCast was a new event added to the RoM-Bot recently so in your profiles you can add the following code to execute lua scripts before casting spells/skills. <onPreSkillCast> -- This event receives the skill your going to cast and ...
- Tue Jun 01, 2010 8:11 pm
- Forum: Runes of Magic
- Topic: Another suggestion: Skill is only used above %HP
- Replies: 20
- Views: 4241
Re: Another suggestion: Skill is only used above %HP
Put this in your onPreSkillCast section of your profile I have not tested it but it should work. local targetPawn = CPawn(player.TargetPtr); local attackPercent = 50; -- Percent that their health must be above if( arg1.Name == "KNIGHT_PUNISHMENT" ) then if( targetPawn ~= nill and targetPaw...
- Tue Jun 01, 2010 3:12 pm
- Forum: Runes of Magic
- Topic: <onLeaveCombat> lua code
- Replies: 8
- Views: 2306
Re: <onLeaveCombat> lua code
Try this code it should work.
Code: Select all
if( (player.HP/player.MaxHP*100) < 15) then
player:cast("DRUID_RECOVER");
else
return false;
end
- Tue Jun 01, 2010 3:10 pm
- Forum: Runes of Magic
- Topic: onPreSkillCast event
- Replies: 8
- Views: 4939
Re: onPreSkillCast event
Those commands are in your actual profile so I shouldn't be adding things to the language file. You can simply stick the string in google translate to get an easy translation. Sorry if that doesn't help.
- Sun May 30, 2010 7:19 pm
- Forum: Runes of Magic
- Topic: UserFunction autoDeleteItems V1.1
- Replies: 10
- Views: 3670
Re: User function autoDeleteItems
I don't quite understand what you mean by language codes? The code provided can be edited with the translation you want, however I will not do it as I do not read/speak other languages and would not want to provide an incorrect translation.
- Sat May 29, 2010 2:26 pm
- Forum: Runes of Magic
- Topic: miss data
- Replies: 2
- Views: 1439
Re: miss data
Get ROM-Bot from http://www.solarstrike.net/phpBB3/viewt ... f=21&t=163
Its attached at the bottom of the post or you can use SVN that's also explained in the post.
Its attached at the bottom of the post or you can use SVN that's also explained in the post.
- Fri May 28, 2010 7:31 pm
- Forum: Runes of Magic
- Topic: onPreSkillCast event
- Replies: 8
- Views: 4939
Re: onPreSkillCast event
Sounds good. I plan to continue to help develop this bot because I use it so anything I come across that is not there I will try to add.
- Fri May 28, 2010 6:01 pm
- Forum: Runes of Magic
- Topic: UserFunction autoDeleteItems V1.1
- Replies: 10
- Views: 3670
UserFunction autoDeleteItems V1.1
Add this function to your userfunctions.lua file and then call it after every fight to filter your 2nd bag of items designated by the color you provided, or use the blacklist option to filter your whole bag of items with the names provided in a "blacklist" file. Partial matches will be mad...
- Thu May 27, 2010 1:12 pm
- Forum: Runes of Magic
- Topic: pawn.lua:234: error reading memory in CPawn:update()
- Replies: 3
- Views: 1783
Re: pawn.lua:234: error reading memory in CPawn:update()
1. Don't demand things you can get yourself
2. Go here http://www.solarstrike.net/phpBB3/viewt ... f=21&t=163 scroll down to SVN to learn how to update the bot.
2. Go here http://www.solarstrike.net/phpBB3/viewt ... f=21&t=163 scroll down to SVN to learn how to update the bot.
- Thu May 27, 2010 10:58 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 315555
Re: Autologin revisited
I see... Well it's worth a try.
- Thu May 27, 2010 10:57 am
- Forum: Runes of Magic
- Topic: onPreSkillCast event
- Replies: 8
- Views: 4939
Re: onPreSkillCast event
USE_SKILL is default set at true and gets set automatically to true after every onPreSpellCast event. It's their so you can stop the bot from casting a spell. Your solution does sound cleaner and easier just I never thought of it lol, I'm also slightly new to Lua so that's why I wouldn't think of it.
- Wed May 26, 2010 9:08 pm
- Forum: Runes of Magic
- Topic: Manually add missing elite skill to skills.xml???
- Replies: 2
- Views: 1001
Re: Manually add missing elite skill to skills.xml???
Yes you can manually add it to skills.xml and local_skills.xml if your using the macro to cast the spell. Just copy another skill then fill in the information of the new skill with info you can get of off the romwiki.