Search found 436 matches
- Thu Oct 18, 2012 6:54 pm
- Forum: Runes of Magic
- Topic: Stop botting if other players are in range
- Replies: 17
- Views: 5759
Re: Stop botting if other players are in range
function playerDetect() if Count_Players == true then while (CountPlayers(nil, true) > 0) do player:cast("ROGUE_HIDE"); print("1 or more players found. Don't bot. Wait") yrest(20000); end; end local enemy = player:findNearestNameOrId("mobID"); if (enemy) then player:ta...
- Thu Oct 18, 2012 3:44 pm
- Forum: Runes of Magic
- Topic: function beingfollowed help
- Replies: 9
- Views: 2823
Re: help please
function beingfollowed(pawn,alarmnumber) cprintf(cli.lightblue,"Being Followed by someone \n"); sendMacro("CastSpellByName(\"Hide\");"); player:rest(120); if (2 > alarmnumber) then return; sendMacro("CastSpellByName(\"Hide\");"); cprintf(cli.pink, &...
- Wed Oct 17, 2012 5:53 pm
- Forum: Runes of Magic
- Topic: target.HP fails?
- Replies: 2
- Views: 1299
Re: target.HP fails?
the main reason I used the while loop, is that it gets rid of the: if target and target.Name == targetname then line (and the corresponding end), thus reducing your linecount by 1 ;) it also ensure that all of those checks occur every time :) In your version, it would only ever check to see if the t...
- Wed Oct 17, 2012 5:49 pm
- Forum: Runes of Magic
- Topic: target.HP fails?
- Replies: 2
- Views: 1299
Re: target.HP fails?
it looks like you are trying to do something like: <!-- # 11 --><waypoint x="-128" z="-1009" y="1254"> yrest(500) local target = player:findNearestNameOrId(targetname); while ((target) and (target.Id > 0) and (target.HP > 1)) do player:cast("MAGE_FLAME"); play...
- Wed Oct 17, 2012 5:32 pm
- Forum: Runes of Magic
- Topic: Scripting problems, need help
- Replies: 26
- Views: 6716
Re: Scripting problems, need help
Hi! I dunno wich, but i dont see the portal and bot cannot see it too...He goes back the lastest waypoint and try again gothroughportal without success...Or just standing where portal not be and wait (no loading screen appears)...Ive tryed manually go back and go through without success too...The o...
- Wed Oct 17, 2012 3:49 pm
- Forum: Runes of Magic
- Topic: Scripting problems, need help
- Replies: 26
- Views: 6716
Re: Scripting problems, need help
Are you saying that the bot cannot detect the portal or that you cannot see the portal? Sometimes you cant see it, but it is still there, and sometimes you cant see it and as a result the collision detection fails to detect that you are where the portal is and therefore won't port you
- Wed Oct 17, 2012 3:39 pm
- Forum: Runes of Magic
- Topic: function beingfollowed help
- Replies: 9
- Views: 2823
Re: help please
oops...just noticed the problem (after wandering off and looking at other places where it could have been occurring): at the second check, you set a variable called tnames: local tnames = {"Somechar","Anotherchar"} the function then exits from the 3 >= alarmnumber check. At this ...
- Mon Oct 15, 2012 11:53 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 318222
Re: rock5's "fastLogin Revisited"
ah, that was deliberate then! :) try: <onLoad> function relog() SetCharList({ {account=1 , chars= {2,3,4,5,6,7,8}}, {account=2 , chars= {2,3,4,5,6,7,8}}, }, { {account=3 , chars= {}}, }, ) LoginNextChar() loadProfile() loadPaths(__WPL.FileName) end </onLoad> you had an extra closing brace '}'
- Mon Oct 15, 2012 10:25 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 318222
Re: rock5's "fastLogin Revisited"
maybe:
Code: Select all
<onLoad>
function relog()
SetCharList({
{account=1 , chars= {2,3,4,5,6,7,8}},
{account=2 , chars= {2,3,4,5,6,7,8}},
{account=3 , chars= {}},
})
LoginNextChar()
loadProfile()
loadPaths(__WPL.FileName)
end
</onLoad>
- Mon Oct 15, 2012 10:14 pm
- Forum: Runes of Magic
- Topic: function beingfollowed help
- Replies: 9
- Views: 2823
Re: help please
that code will do something once the 4th detection. I assume the calling function is incrementing the alarmnumber variable??
- Mon Oct 15, 2012 10:13 pm
- Forum: Runes of Magic
- Topic: function beingfollowed help
- Replies: 9
- Views: 2823
Re: help please
try function beingfollowed(pawn,alarmnumber) cprintf(cli.lightblue,"Being Followed by someone \n"); sendMacro("CastSpellByName(\"Hide\");"); player:rest(120); if alarmnumber == 2 then sendMacro("CastSpellByName(\"Hide\");"); cprintf(cli.pink, "B...
- Mon Oct 15, 2012 5:19 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 63210
Re: YAKSS - Yet Another KS Script
np....sorry it took so long to take a look - been a bit busy of late
- Mon Oct 15, 2012 4:16 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 63210
Re: YAKSS - Yet Another KS Script
ok...managed to do a basic syntax check and found an issue. Was missing a closing bracket.
Have updated to version 2.2 in the OP.
Have updated to version 2.2 in the OP.
- Mon Oct 15, 2012 4:09 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 63210
Re: YAKSS - Yet Another KS Script
sorry, was not able to check that last night. I'll get on to this asap.
Really need to check this stuff into some source control so I can see what the changes were.
Really need to check this stuff into some source control so I can see what the changes were.
- Mon Oct 15, 2012 3:42 pm
- Forum: Guild Wars 2
- Topic: Good events/spots for XP gathering?
- Replies: 9
- Views: 7732
Re: Good events/spots for XP gathering?
I usually hit WvW from 30+. Pretty profitable in there.
Not het best place for botting tho really
Not het best place for botting tho really
- Thu Oct 11, 2012 5:38 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 63210
Re: YAKSS - Yet Another KS Script
I'll take a look at this tonightdr-nuker wrote:harbifm wrote:tried to run it ver 2.1
all userfucntions are in (double checked)
got this error
same for me :/
What did i adjust the wrong way? Any ideas?
- Thu Oct 11, 2012 5:13 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 63210
Re: YAKSS - Yet Another KS Script
Hi, I've been trying to make sence of the KSSetLootValue() and its variables, seems to me that with the KS_LootFactor=0 all calculations done there are void and the function always returns KS_LootMin. Simularely the KS_HonorPartyMod variable is always 0, i.e. not modified when in a honor party. So,...
- Sat Oct 06, 2012 3:26 pm
- Forum: Runes of Magic
- Topic: Malatina to AT... what is wrong with this code?
- Replies: 4
- Views: 1961
Re: Malatina to AT... what is wrong with this code?
Just had a quick look so far, so only seen one issue
should be
Code: Select all
player:target_NPC(Cedric);
Code: Select all
player:target_NPC("Cedric");
- Wed Oct 03, 2012 4:00 pm
- Forum: Runes of Magic
- Topic: Level 50-XX quest bot
- Replies: 2
- Views: 1638
Re: Level 50-XX quest bot
I started doing something like this a while back. The effort involved is substantial :) But if spread out over multiple people, is definitely doable. Personally, I have always approached this from the point of view of building individual waypoints for each quest, named in a standard way. Each quest ...
- Tue Sep 25, 2012 5:22 pm
- Forum: Guild Wars 2
- Topic: knowledge from beta weekend
- Replies: 33
- Views: 17358
Re: knowledge from beta weekend
also, been looking around to see what other people are finding with the memory offsets: http://www.ownedcore.com/forums/mmo/guild-wars-2/gw2-memory-editing/376363-some-classes-functions-2012-09-09-a.html I see some of those line up with what you have discovered so far, specifically: class CoreStats{...