Search found 334 matches
- Tue Jun 23, 2009 8:28 pm
- Forum: Runes of Magic
- Topic: minor bug: returning to waypoints without return waypoints
- Replies: 4
- Views: 1920
Re: minor bug: returning to waypoints without return waypoints
The bot tries to return to waypoints (means waypoint #0 (0, 0) ) after death even if there is no returning waypoint list defined. It is at bot.lua line 216: -- Must have a resurrect macro and waypoints set to be able to use -- a return path! printf("DEBUG: **************> RES_MACRO %s player.R...
- Tue Jun 23, 2009 7:11 am
- Forum: Runes of Magic
- Topic: Modification: automatic logout after x min playtime
- Replies: 8
- Views: 3089
Re: Modification: automatic logout after x min playtime
I am about to commit this (and other changes by d003232) to SVN. The code I used is highly based on what was posted here, but was modified for simplicity, cleanliness, and includes some extra features. Those features are (and it's not anything too fancy, so relax): Options are set by default to fal...
- Mon Jun 22, 2009 4:21 pm
- Forum: Runes of Magic
- Topic: Modification: automatic logout after x min playtime
- Replies: 8
- Views: 3089
Re: Modification: automatic logout after x min playtime
How about using the winmessage shutdown to close a window instead of making a macro? :) Anyway, Elverion posted similiar code already once but instead of making fancy XML settings, it would be fit into onleavecombat. In my opinion that makes the code more simple, I have a great sense of Original Cod...
- Fri Jun 19, 2009 11:04 am
- Forum: Runes of Magic
- Topic: The new Harverst Function is really great !!!
- Replies: 5
- Views: 2568
Re: The new Harverst Function is really great !!!
Read. Yes, you are right, thats a option. I think, it depends from the level of my char, if I could run around without fighting the mobs. Thats the reason, that I dont want to define it in the waypoints. Your reason would imply that you can't run around freely, which contradicts the meaning of the ...
- Fri Jun 19, 2009 10:49 am
- Forum: Runes of Magic
- Topic: The new Harverst Function is really great !!!
- Replies: 5
- Views: 2568
Re: The new Harverst Function is really great !!!
Read. Waypoint scripting specifics: You are able to customize your waypoints a bit more by editing them by hand. This allows you to set per-waypoint instructions and scripts. type This allows you to set the type of waypoint this is. Currently, only the following types are accepted: NORMAL : A normal...
- Fri Jun 19, 2009 9:46 am
- Forum: Runes of Magic
- Topic: my bot gets his first reputation points :-)
- Replies: 5
- Views: 1889
Re: my bot gets his first reputation points :-)
it is nice to see, that my bot was the winner against one other player. And I not really want to be engaged in such trouble with my bot. Is there a way to detect the target type = 'Player' and skit that from targeting? It is okay to fight them, if the aggro me, but I dont want to do the first strik...
- Thu Jun 18, 2009 1:32 pm
- Forum: Runes of Magic
- Topic: Bug or worked as designed? running even if aggro
- Replies: 9
- Views: 3068
Re: Bug or worked as designed? running even if aggro
I don't really get what you say, but I never expirienced something like that.
If I let the loottime on 2000 it waits till it gets aggro and attacks those mobs.
If I let the loottime on 2000 it waits till it gets aggro and attacks those mobs.
- Mon Jun 15, 2009 5:31 am
- Forum: Runes of Magic
- Topic: Harvest node database; Help wanted
- Replies: 10
- Views: 3332
Re: Harvest node database; Help wanted
Those are all harvesting nodes on the site, it mostly lists more than 1 item because mining from a specific Ore/Herb/Wood might give you a different (probably low ranked if you have bad luck?) material. Although I can't confirm that because I never learned a profession ingame. nope. if you harvest ...
- Sun Jun 14, 2009 8:52 am
- Forum: Game cheating & modding
- Topic: regarding Xtrap
- Replies: 7
- Views: 3548
Re: regarding Xtrap
I don't wish to put it out there right now and get swarmed with ppl begging for leech stuff) lol @ begging people for stuff that doesn't exist. Disabling Xtrap can be done in multiple ways, but it really depends on how its integrated into the game. To comprehend what is going on you have to know in...
- Sat Jun 13, 2009 7:28 am
- Forum: Runes of Magic
- Topic: Harvest node database; Help wanted
- Replies: 10
- Views: 3332
Re: Harvest node database; Help wanted
I'm not sure if yGather would help much. It would contain way too much information and just cause trouble trying to parse it all. Plus, it would mean somebody would need to go find all of the nodes. It's no hurry. There's already enough information to get a start on it. Whenever more nodes are need...
- Fri Jun 12, 2009 5:56 pm
- Forum: Runes of Magic
- Topic: Harvest node database; Help wanted
- Replies: 10
- Views: 3332
Re: Harvest node database; Help wanted
I'm unsure if this is correct. <node name="Zinc Ore" id="56001" type="ORE" /> <node name="Tin Ore" id="56002" type="ORE" /> <node name="Iron Ore" id="56003" type="ORE" /> <node name="Copper Ore" id=&q...
- Fri Jun 12, 2009 7:19 am
- Forum: Runes of Magic
- Topic: Harvest node database; Help wanted
- Replies: 10
- Views: 3332
Re: Harvest node database; Help wanted
This is all the ORE <node name="Arcane Abyss-Mercury Ingot" id="201747" type="ORE" /> <node name="Arcane Copper Ingot" id="201722" type="ORE" /> <node name="Arcane Cyanide Ingot" id="202590" type="ORE" /> <nod...
- Thu Jun 11, 2009 3:46 pm
- Forum: Announcements
- Topic: MicroMacro 1.0 beta
- Replies: 41
- Views: 59671
Re: MicroMacro 1.0 beta
ThanksAdministrator wrote:You're right. I found the problem. It was only properly checking children of the window rather than the window itself. It has already been fixed now, and it will be uploaded within the next few days.
- Thu Jun 11, 2009 12:35 pm
- Forum: Announcements
- Topic: MicroMacro 1.0 beta
- Replies: 41
- Views: 59671
Re: MicroMacro 1.0 beta
attach() did not change, but findWindow() and findWindowList() now accept a second string which should be the window class name you want to target. Can you name some of the games that you are having trouble with? And, do they work without attached input? Im trying to send the input to the Holy Beas...
- Tue Jun 09, 2009 6:05 am
- Forum: Announcements
- Topic: MicroMacro 1.0 beta
- Replies: 41
- Views: 59671
Re: MicroMacro 1.0 beta
Were the optional arguments already included on attach() to target specific Window classes in games? Because most games don't work with keyinputs from the latest beta mm release.
- Sat Jun 06, 2009 9:44 am
- Forum: MicroMacro scripts
- Topic: Florensia
- Replies: 2
- Views: 2484
Re: Florensia
I seen you can request scripts for games here so here I go! Florensia is a very simple MMO I think it would be pretty easy to make a bot for it. Its a pretty solid game and I am sure people here would like it. http://en.florensia-online.com/ Doesn't Florensia use Anticheat yet? I made a simple Bot ...
- Sat Jun 06, 2009 9:37 am
- Forum: Runes of Magic
- Topic: How to automatic loot ?
- Replies: 2
- Views: 1457
Re: How to automatic loot ?
And there is also a key for targetting dead mobs, I think its y x or c.srounet wrote:Well what a strange game i figured out myself, attack is the same key for looting.
thanks anyway.
- Fri Jun 05, 2009 5:01 am
- Forum: Runes of Magic
- Topic: HP and Mana Memory Offsets?
- Replies: 15
- Views: 5761
Re: HP and Mana Memory Offsets?
Well actually I do not use any API (as I'm writting a small C# library). So I will have to find offsets by myself, it's really new for me so i will try my best and I may return with some new Questions. I'm using Cheat Engine and Art*Money to find offsets and address. I rather suggest you using olly...
- Thu Jun 04, 2009 11:05 am
- Forum: Runes of Magic
- Topic: Priest Follower for RoMBot
- Replies: 3
- Views: 1955
Re: Priest Follower for RoMBot
Actually you could solve this pretty easy but im going to throw in that someone should use the Network functions to communicate between two clients
http://www.solarstrike.net/wiki/index.p ... _Functions
http://www.solarstrike.net/wiki/index.p ... _Functions
- Thu Jun 04, 2009 10:58 am
- Forum: Runes of Magic
- Topic: HP and Mana Memory Offsets?
- Replies: 15
- Views: 5761
Re: HP and Mana Memory Offsets?
I was wondering about how to get informations about radar and how to hook casts to send information to the server. Map Positions: You can definately detour this and log the parameters being sent to the function that displays the position on the minimap or via a codecave, but there is an issue which...