Search found 572 matches
- Sun Aug 28, 2016 8:49 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Waypoints Compilation levels 1-?? NEED MORE WP FILES
- Replies: 5
- Views: 3717
Re: Waypoints Compilation levels 1-40something
Also, I was thinking about adding the TravelTo function. Basically just a prompt like Wander maybe. I just need to know the proper syntax for the function. Or can it be used from the command line? if so, how? Sure, you can use if from the command line option. Just enter the command with the destina...
- Tue Aug 16, 2016 6:05 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Waypoints Compilation levels 1-?? NEED MORE WP FILES
- Replies: 5
- Views: 3717
Re: Waypoints Compilation levels 1-40something
First off, the Coast of Opportunity waypoint file I created is a full quest run-thru of the first part of the zone. It does not include any daily quests. There may have been other waypoint files that do include dailys but they are by different players. Next, it looks like you may have missed my wayp...
- Sat Aug 13, 2016 10:54 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 62097
Re: Rock5's travelTo userfunction
there are errors in xaveria also and coa porting to some camps. The code looks clean for all stops in CoO and Xaveria. Just loaded a character that had access to all locations and used the bot to successfully move to various locations in the zones. Were there specific combinations of Start and End ...
- Sat Aug 13, 2016 10:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: profile// skills folder help
- Replies: 2
- Views: 1913
Re: profile// skills folder help
hi cant seem to get my k/p skill holy smite too work in the skills folder i have the right id <skill name="KNIGHT_HOLY_SMITE" id="490194" range="50" type="damage" casttime="0" cooldown="8" target="enemy" reqbuffname="502074&...
- Sat Aug 13, 2016 10:25 am
- Forum: Runes of Magic
- Topic: How do iI enable enchanted throw automaticly?
- Replies: 12
- Views: 4487
Re: How do iI enable enchanted throw automaticly?
dealing with the skills is easy i just put things like this in my profile /onload section classtable = {"WARRIOR", "SCOUT", "ROGUE", "MAGE", "PRIEST", "KNIGHT", "WARDEN", "WARDEN", "DRUID", "WARLOCK"...
- Sat Aug 13, 2016 10:21 am
- Forum: Runes of Magic
- Topic: how can we disable a skill like rogue.poision
- Replies: 4
- Views: 2219
Re: how can we disable a skill like rogue.poision
Oh, well in that case, perhaps something like this would do the trick. Adding this to the onload should toggle the POISON skill off for you for R/M and enable it for all other R/X class combinations. if player.Class1 == CLASS_ROGUE then if player.Class2 == CLASS_MAGE then changeProfileSkill("RO...
- Thu Aug 11, 2016 5:08 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 62097
Re: Rock5's travelTo userfunction
Found a routing error in the 3.20 code. Obsidian should include a link to Rorazan but it's not there. Instead you'd be taken first to either Wailing Fjord if previously visited or to Varanas if not. Adding Rorazan to the list of destinations from Obsidian fixes this. Obsidian = {Zone=6, Npc={Id=1112...
- Thu Aug 11, 2016 11:00 am
- Forum: Runes of Magic
- Topic: how can we disable a skill like rogue.poision
- Replies: 4
- Views: 2219
Re: how can we disable a skill like rogue.poision
Or just remove the skill from the profile skill listing altogether. If it isn't listed, the bot won't try to use it.
If you do this, it might also be a good idea to set the merchant option for purchasing poisons to 0 as well.
If you do this, it might also be a good idea to set the merchant option for purchasing poisons to 0 as well.
- Wed Aug 10, 2016 6:52 pm
- Forum: Runes of Magic
- Topic: How do iI enable enchanted throw automaticly?
- Replies: 12
- Views: 4487
Re: How do iI enable enchanted throw automaticly?
I'd just rather have different options based on the class combinations. I think it would be easier to manage based on the priority system this way. Imagine a R/S/M for instance. As R/S I don't want to use any throw skills since I have a bow, but as a R/M I want to use them. Sure, the bow skills just...
- Sun Aug 07, 2016 10:00 am
- Forum: Runes of Magic
- Topic: RoM-Bot Only Wanders
- Replies: 7
- Views: 3948
Re: RoM-Bot Only Wanders
Im not sure if I worded my problem correctly. I dont want it wander whenever I run the script. <!-- Waypoint and movement settings --> <option value="" name="WAYPOINTS"/> <!-- leave empty to show a list --> <option value="" name="RETURNPATH"/> <option value=&...
- Sat Aug 06, 2016 3:21 pm
- Forum: Runes of Magic
- Topic: How do iI enable enchanted throw automaticly?
- Replies: 12
- Views: 4487
Re: How do iI enable enchanted throw automaticly?
the other problem is if i have poison pots in bag the bot keep trying to cast them and clears the enchanted throw. so I have to remove all the poison pots. You could always remove the POISON skill from the character profile so that it doesn't try to cast it. This has always been a subject that had ...
- Sat Aug 06, 2016 3:04 pm
- Forum: Runes of Magic
- Topic: RoM-Bot Only Wanders
- Replies: 7
- Views: 3948
Re: RoM-Bot Only Wanders
If the bot seems to be ignoring mobs that are lower in level, you may want to check these settings. I changed the default level below to the current level cap on the official servers. This will let any level character run a waypoint file in a lower level zone without issue. And thanks for your compl...
- Thu Aug 04, 2016 8:33 am
- Forum: Runes of Magic
- Topic: RoM-Bot Only Wanders
- Replies: 7
- Views: 3948
Re: RoM-Bot Only Wanders
I have the following section in each of my character profiles for the bot. One of the settings is for the wander radius. Add/Edit this and the bot should stop asking. <!-- Waypoint and movement settings --> <option name="WAYPOINTS" value="" /> <!-- leave empty to show a list --> ...
- Mon Jul 25, 2016 7:05 pm
- Forum: Runes of Magic
- Topic: LootIt! add-on Detection
- Replies: 3
- Views: 1865
Re: LootIt! add-on Detection
I've only discovered a few quest items that don't auto-loot with my default settings. Some I've had to add by name, others by patterns. Here's a sample of my loot filters; all filters are set globally for all characters except as noted below. In total, I only have 46 filters set up. If anyone wants ...
- Mon Jul 25, 2016 6:16 pm
- Forum: Runes of Magic
- Topic: warden crystal pet question
- Replies: 1
- Views: 1483
Re: warden crystal pet question
Looking at my Warden, the skill IDs in question are: Summon Nature Crystal (493344) Crystalline Acceleration (498202) However, at least at lower levels there are only 5 skills on the pet skill bar. 1. Stop 2. Follow 3. Attack 4. Counterattack 5. Crystalline Acceleration So the "skill5name"...
- Mon Jul 25, 2016 12:19 pm
- Forum: Runes of Magic
- Topic: LootIt! add-on Detection
- Replies: 3
- Views: 1865
LootIt! add-on Detection
I'm looking back over some of my full zone waypoint files and checking to see if there were instances where certain loot filters could be set to help with bag space management. So far there are a few cases where I can add some filters to remove unneeded items that get looted during the run, and othe...
- Sun Apr 17, 2016 10:11 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Bill D Cat's userfunction_questHelpers file
- Replies: 4
- Views: 3681
Re: Bill D Cat's userfunction_questHelpers file
No, I haven't. There were just too many variables involved to do so. Such as the killForQuest() function accepting between 1 and 3 different mobID's/questID's. It was just easier for me to copy/paste the command where needed when I was generating my waypoint files.
- Tue Dec 08, 2015 7:27 am
- Forum: Runes of Magic
- Topic: HELP!
- Replies: 16
- Views: 4711
Re: HELP!
I've said it before, and I'm sure I'll have to say it again. Posting your character names on the forum increases the likely hood that you will get banned 1000 times over. Please edit the posts to remove the character names. Administrator's Post on the Subject: http://www.solarstrike.net/phpBB3/viewt...
- Thu Oct 29, 2015 6:38 pm
- Forum: Runes of Magic
- Topic: new patch problem
- Replies: 4
- Views: 1397
Re: new patch problem
Personally, I've never liked the d303fix version. It's always been unreliable for me. I use one called Fix-for-Patch303 and have not had any problems. The only drawback is I have to go clean out my screenshots folder every month or so, but that's it. I don't think it's still up on the active part of...
- Fri Oct 23, 2015 6:10 am
- Forum: Runes of Magic
- Topic: Small problem with reloading ammunition
- Replies: 7
- Views: 5230
Re: Small problem with reloading ammunition
I suppose the Rogue could run into this same issue with Combo Throw, and R/M even more so since they have an elite that raises the number of projectiles to 4 per combo throw.