Search found 572 matches

by Bill D Cat
Sun Aug 28, 2016 8:49 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Waypoints Compilation levels 1-?? NEED MORE WP FILES
Replies: 5
Views: 3717

Re: Waypoints Compilation levels 1-40something

Also, I was thinking about adding the TravelTo function. Basically just a prompt like Wander maybe. I just need to know the proper syntax for the function. Or can it be used from the command line? if so, how? Sure, you can use if from the command line option. Just enter the command with the destina...
by Bill D Cat
Tue Aug 16, 2016 6:05 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Waypoints Compilation levels 1-?? NEED MORE WP FILES
Replies: 5
Views: 3717

Re: Waypoints Compilation levels 1-40something

First off, the Coast of Opportunity waypoint file I created is a full quest run-thru of the first part of the zone. It does not include any daily quests. There may have been other waypoint files that do include dailys but they are by different players. Next, it looks like you may have missed my wayp...
by Bill D Cat
Sat Aug 13, 2016 10:54 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's travelTo userfunction
Replies: 145
Views: 62097

Re: Rock5's travelTo userfunction

there are errors in xaveria also and coa porting to some camps. The code looks clean for all stops in CoO and Xaveria. Just loaded a character that had access to all locations and used the bot to successfully move to various locations in the zones. Were there specific combinations of Start and End ...
by Bill D Cat
Sat Aug 13, 2016 10:38 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: profile// skills folder help
Replies: 2
Views: 1913

Re: profile// skills folder help

hi cant seem to get my k/p skill holy smite too work in the skills folder i have the right id <skill name="KNIGHT_HOLY_SMITE" id="490194" range="50" type="damage" casttime="0" cooldown="8" target="enemy" reqbuffname="502074&...
by Bill D Cat
Sat Aug 13, 2016 10:25 am
Forum: Runes of Magic
Topic: How do iI enable enchanted throw automaticly?
Replies: 12
Views: 4487

Re: How do iI enable enchanted throw automaticly?

dealing with the skills is easy i just put things like this in my profile /onload section classtable = {"WARRIOR", "SCOUT", "ROGUE", "MAGE", "PRIEST", "KNIGHT", "WARDEN", "WARDEN", "DRUID", "WARLOCK"...
by Bill D Cat
Sat Aug 13, 2016 10:21 am
Forum: Runes of Magic
Topic: how can we disable a skill like rogue.poision
Replies: 4
Views: 2219

Re: how can we disable a skill like rogue.poision

Oh, well in that case, perhaps something like this would do the trick. Adding this to the onload should toggle the POISON skill off for you for R/M and enable it for all other R/X class combinations. if player.Class1 == CLASS_ROGUE then if player.Class2 == CLASS_MAGE then changeProfileSkill("RO...
by Bill D Cat
Thu Aug 11, 2016 5:08 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's travelTo userfunction
Replies: 145
Views: 62097

Re: Rock5's travelTo userfunction

Found a routing error in the 3.20 code. Obsidian should include a link to Rorazan but it's not there. Instead you'd be taken first to either Wailing Fjord if previously visited or to Varanas if not. Adding Rorazan to the list of destinations from Obsidian fixes this. Obsidian = {Zone=6, Npc={Id=1112...
by Bill D Cat
Thu Aug 11, 2016 11:00 am
Forum: Runes of Magic
Topic: how can we disable a skill like rogue.poision
Replies: 4
Views: 2219

Re: how can we disable a skill like rogue.poision

Or just remove the skill from the profile skill listing altogether. If it isn't listed, the bot won't try to use it.
If you do this, it might also be a good idea to set the merchant option for purchasing poisons to 0 as well.
by Bill D Cat
Wed Aug 10, 2016 6:52 pm
Forum: Runes of Magic
Topic: How do iI enable enchanted throw automaticly?
Replies: 12
Views: 4487

Re: How do iI enable enchanted throw automaticly?

I'd just rather have different options based on the class combinations. I think it would be easier to manage based on the priority system this way. Imagine a R/S/M for instance. As R/S I don't want to use any throw skills since I have a bow, but as a R/M I want to use them. Sure, the bow skills just...
by Bill D Cat
Sun Aug 07, 2016 10:00 am
Forum: Runes of Magic
Topic: RoM-Bot Only Wanders
Replies: 7
Views: 3948

Re: RoM-Bot Only Wanders

Im not sure if I worded my problem correctly. I dont want it wander whenever I run the script. <!-- Waypoint and movement settings --> <option value="" name="WAYPOINTS"/> <!-- leave empty to show a list --> <option value="" name="RETURNPATH"/> <option value=&...
by Bill D Cat
Sat Aug 06, 2016 3:21 pm
Forum: Runes of Magic
Topic: How do iI enable enchanted throw automaticly?
Replies: 12
Views: 4487

Re: How do iI enable enchanted throw automaticly?

the other problem is if i have poison pots in bag the bot keep trying to cast them and clears the enchanted throw. so I have to remove all the poison pots. You could always remove the POISON skill from the character profile so that it doesn't try to cast it. This has always been a subject that had ...
by Bill D Cat
Sat Aug 06, 2016 3:04 pm
Forum: Runes of Magic
Topic: RoM-Bot Only Wanders
Replies: 7
Views: 3948

Re: RoM-Bot Only Wanders

If the bot seems to be ignoring mobs that are lower in level, you may want to check these settings. I changed the default level below to the current level cap on the official servers. This will let any level character run a waypoint file in a lower level zone without issue. And thanks for your compl...
by Bill D Cat
Thu Aug 04, 2016 8:33 am
Forum: Runes of Magic
Topic: RoM-Bot Only Wanders
Replies: 7
Views: 3948

Re: RoM-Bot Only Wanders

I have the following section in each of my character profiles for the bot. One of the settings is for the wander radius. Add/Edit this and the bot should stop asking. <!-- Waypoint and movement settings --> <option name="WAYPOINTS" value="" /> <!-- leave empty to show a list --> ...
by Bill D Cat
Mon Jul 25, 2016 7:05 pm
Forum: Runes of Magic
Topic: LootIt! add-on Detection
Replies: 3
Views: 1865

Re: LootIt! add-on Detection

I've only discovered a few quest items that don't auto-loot with my default settings. Some I've had to add by name, others by patterns. Here's a sample of my loot filters; all filters are set globally for all characters except as noted below. In total, I only have 46 filters set up. If anyone wants ...
by Bill D Cat
Mon Jul 25, 2016 6:16 pm
Forum: Runes of Magic
Topic: warden crystal pet question
Replies: 1
Views: 1483

Re: warden crystal pet question

Looking at my Warden, the skill IDs in question are: Summon Nature Crystal (493344) Crystalline Acceleration (498202) However, at least at lower levels there are only 5 skills on the pet skill bar. 1. Stop 2. Follow 3. Attack 4. Counterattack 5. Crystalline Acceleration So the "skill5name"...
by Bill D Cat
Mon Jul 25, 2016 12:19 pm
Forum: Runes of Magic
Topic: LootIt! add-on Detection
Replies: 3
Views: 1865

LootIt! add-on Detection

I'm looking back over some of my full zone waypoint files and checking to see if there were instances where certain loot filters could be set to help with bag space management. So far there are a few cases where I can add some filters to remove unneeded items that get looted during the run, and othe...
by Bill D Cat
Sun Apr 17, 2016 10:11 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Bill D Cat's userfunction_questHelpers file
Replies: 4
Views: 3681

Re: Bill D Cat's userfunction_questHelpers file

No, I haven't. There were just too many variables involved to do so. Such as the killForQuest() function accepting between 1 and 3 different mobID's/questID's. It was just easier for me to copy/paste the command where needed when I was generating my waypoint files.
by Bill D Cat
Tue Dec 08, 2015 7:27 am
Forum: Runes of Magic
Topic: HELP!
Replies: 16
Views: 4711

Re: HELP!

I've said it before, and I'm sure I'll have to say it again. Posting your character names on the forum increases the likely hood that you will get banned 1000 times over. Please edit the posts to remove the character names. Administrator's Post on the Subject: http://www.solarstrike.net/phpBB3/viewt...
by Bill D Cat
Thu Oct 29, 2015 6:38 pm
Forum: Runes of Magic
Topic: new patch problem
Replies: 4
Views: 1397

Re: new patch problem

Personally, I've never liked the d303fix version. It's always been unreliable for me. I use one called Fix-for-Patch303 and have not had any problems. The only drawback is I have to go clean out my screenshots folder every month or so, but that's it. I don't think it's still up on the active part of...
by Bill D Cat
Fri Oct 23, 2015 6:10 am
Forum: Runes of Magic
Topic: Small problem with reloading ammunition
Replies: 7
Views: 5230

Re: Small problem with reloading ammunition

I suppose the Rogue could run into this same issue with Combo Throw, and R/M even more so since they have an elite that raises the number of projectiles to 4 per combo throw.