Search found 6991 matches
- Mon Feb 15, 2016 5:50 am
- Forum: Runes of Magic
- Topic: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
- Replies: 75
- Views: 108038
Re: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
NVM they changed the class name again.
- Mon Feb 15, 2016 5:12 am
- Forum: Announcements
- Topic: SQLite support on the way
- Replies: 9
- Views: 17827
Re: SQLite support on the way
Sounds very interesting, the download is missing libsqlite3.dll though
- Mon Feb 15, 2016 4:30 am
- Forum: Runes of Magic
- Topic: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
- Replies: 75
- Views: 108038
Re: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
Did arcadia just have a patch?
Also make sure you aren't using it on insomnia server as the current bot just won't work on it.
Also make sure you aren't using it on insomnia server as the current bot just won't work on it.
- Wed Feb 10, 2016 9:58 pm
- Forum: ArcheAge
- Topic: How to know ítem id
- Replies: 4
- Views: 14314
Re: How to know ítem id
Hi wilifox, yes what beanybabe linked was for RoM and not for archage, so just ignore that.
As for Item Id's in Archage I am sorry I really don't remember, it's been a long time since I even played the game.
As for Item Id's in Archage I am sorry I really don't remember, it's been a long time since I even played the game.
- Mon Feb 08, 2016 10:52 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: NoobBotter's LogPlayer Userfunction
- Replies: 21
- Views: 9185
Re: NoobBotter's LogPlayer Userfunction
local in onload will only work if used in onload, if used anywhere else, like in a waypoint then no local will not work.
Just think of the onload and every single waypoint as different files and you will be fine.
Just think of the onload and every single waypoint as different files and you will be fine.
- Wed Feb 03, 2016 9:01 pm
- Forum: Runes of Magic
- Topic: Malatina leave script
- Replies: 4
- Views: 2272
Re: Malatina leave script
well as I said "rock already has code in CoT script to talk with malatina and leave the minigame" you just need to change the option in the file to say to leave. Look for this. ExitBeforeNextFile = true -- If you want it to exit game before loading next "waypointfilename". that m...
- Tue Feb 02, 2016 7:19 pm
- Forum: Runes of Magic
- Topic: Leveling project - looking for some ppl
- Replies: 34
- Views: 15035
Re: Leveling project - looking for some ppl
The points for map pathing has been in discussion for a long time now. Here is a simple example of it working. http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=2698&p=61745&hilit=links#p61745 End of the day though it means every map you intend to use this system on needs to be gone...
- Tue Feb 02, 2016 7:10 pm
- Forum: Runes of Magic
- Topic: Malatina leave script
- Replies: 4
- Views: 2272
Re: Malatina leave script
well survival just kicks you out when your finished, so you shouldn't need to leave that game. Course of Terror though is a different story and rock already has code in CoT script to talk with malatina and leave the minigame. Anyway this is what leaves CoT local Malatina = 113120 local IWantToLeave ...
- Mon Feb 01, 2016 10:23 am
- Forum: Runes of Magic
- Topic: Problem using aimAt command
- Replies: 3
- Views: 1848
Re: Problem using aimAt command
Basically you want to save the exact thing you see that you posted into a file. Here is an example that does more than you want but you can pick and choose what you need from it. local function savefile() local tmp_points = {}; for i,v in pairs(worldmap.points) do table.insert(tmp_points, {index = i...
- Sat Jan 30, 2016 7:20 pm
- Forum: Runes of Magic
- Topic: Problem using aimAt command
- Replies: 3
- Views: 1848
Re: Problem using aimAt command
If you are using a modified version of createpath then quite a lot of the bot functions wouldn't be loaded. Try adding this to your code. local cameraAddress = memoryReadIntPtr(getProc(), addresses.staticbase_char, addresses.camPtr_offset); if( cameraAddress == nil ) then cameraAddress = 0; end; cam...
- Tue Jan 26, 2016 7:22 am
- Forum: Runes of Magic
- Topic: Scout "SCOUT_AUTOSHOT"
- Replies: 2
- Views: 1601
Re: Scout "SCOUT_AUTOSHOT"
well in skills database is <skill name="SCOUT_AUTOSHOT" id="492589" range="0" type="damage" casttime="0" cooldown="1" target="enemy" addweaponrange="true" toggleable="true" globalcooldown="false" /> i...
- Mon Jan 25, 2016 9:36 am
- Forum: RoM general
- Topic: print player.class1 as the text
- Replies: 10
- Views: 7310
Re: print player.class1 as the text
That code looks like it would work, I might have gone a different way though. local classtable = { [1]="WARRIOR", [2]="SCOUT", [3]="ROGUE", [4]="MAGE", [5]="PRIEST", [6]="KNIGHT", [7]="WARDEN", [8]="DRUID" } printf("...
- Sun Jan 24, 2016 6:05 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Wailing Fjord Daily/Public Mad Bull
- Replies: 59
- Views: 22685
Re: Wailing Fjord Daily/Public Mad Bull
The checking for daily tickets code looks fine but I don't understand how it is you are trying to actually complete the quest, the only thing you do is target a bulletin board and then try to accept a quest and nothing else. You need to add in code to actually do the quest. function doquest() player...
- Sat Jan 23, 2016 5:45 pm
- Forum: RoM general
- Topic: print player.class1 as the text
- Replies: 10
- Views: 7310
Re: print player.class1 as the text
The game itself uses numbers to represent the class types, the bot gave name values to match the numbers so that humans can use it easier without having to remember what is what. In pawn.lua is this CLASS_NONE = -1; CLASS_WARRIOR = 1; CLASS_SCOUT = 2; CLASS_ROGUE = 3; CLASS_MAGE = 4; CLASS_PRIEST = ...
- Mon Jan 18, 2016 5:31 pm
- Forum: Runes of Magic
- Topic: Need model
- Replies: 3
- Views: 6685
Re: Need model
I thought I read somewhere here in the forums that you can change the size of a model somehow. Did a quick search and found this: https://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=3811&p=58045&hilit=model+size#p58045 Maybe Lisa could explain how you might make any character that i...
- Tue Jan 05, 2016 11:08 pm
- Forum: Runes of Magic
- Topic: Waypoint file without waypoint
- Replies: 6
- Views: 2858
Re: Waypoint file without waypoint
That will exit the loop straight away, I hesitate to even call that a loop =)repeat
local set = false
until set == false
Code: Select all
while(true) do
end
- Tue Jan 05, 2016 11:00 pm
- Forum: Runes of Magic
- Topic: Party Bot (questions/answers)
- Replies: 307
- Views: 96418
Re: Party Bot (questions/answers)
because partybot uses in game commands and such just changing the value won't make it stop following, there is already a no follow command though that does everything for you. com"nofollow" com"follow" As for stopping party bot itself, hmmm it would need some tweaking as the func...
- Sat Jan 02, 2016 5:58 pm
- Forum: Runes of Magic
- Topic: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
- Replies: 75
- Views: 108038
Re: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
Just to be clear this is not for Insomniac server (chapter II), rombot will not work on Insomniac server without half the code being rewritten.
It is basically Chapter 3 server that has had lots of things disabled to feel like chapter 2.
It is basically Chapter 3 server that has had lots of things disabled to feel like chapter 2.
- Fri Jan 01, 2016 6:32 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: changing what is on the MM window (setwindow)
- Replies: 48
- Views: 24163
Re: changing what is on the MM window (setwindow)
Doesn't work? of course it works.Buh wrote:Hey ,thanks for your answer
but this wont work, because i think the 'eoj' is not handled in the script
Or can you tell me for short, how the script will work, to get this information?
Greetings
- Wed Dec 30, 2015 11:18 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: changing what is on the MM window (setwindow)
- Replies: 48
- Views: 24163
Re: changing what is on the MM window (setwindow)
lisa wrote: Added
honor,
mem (ancient mementos),
eoj (energy of justice)
-- usage
-- "xp" "tp" "AH" "gold" "hp" "honor" "mem" "eoj"
Code: Select all
setwindow("eoj")