Search found 4480 matches

by Administrator
Wed Jul 12, 2023 1:02 pm
Forum: Runes of Magic
Topic: partyhealer not looting
Replies: 5
Views: 2547

Re: partyhealer not looting

It looks like the party healer is basically hard-coded to only loot when not in combat. Not sure if intended or not. Can you confirm that looting out of combat is at least working? One thing to consider is that if you do have looting during combat enabled, the healer probably won't bother healing yo...
by Administrator
Sat Jul 08, 2023 8:26 am
Forum: Runes of Magic
Topic: Looking for old version on rom bot
Replies: 3
Views: 4655

Re: Looking for old version on rom bot

There's a handful of versions available on the Github page: https://github.com/SolarStrike-Software ... t/releases
by Administrator
Sat Jul 08, 2023 8:25 am
Forum: Runes of Magic
Topic: Error "attempt to get length of local "Key" (a nil value)
Replies: 6
Views: 1907

Re: Error "attempt to get length of local "Key" (a nil value)

In your profile, find the option for RELOAD_AMMUNITION . I'm guessing you set it to true (since I was able to reproduce the error with that). Ensure that the value is either false , arrow , or thrown enclosed in quotes, like this: <option name="RELOAD_AMMUNITION" value="false" />...
by Administrator
Thu Jul 06, 2023 7:10 am
Forum: Runes of Magic
Topic: Error "attempt to get length of local "Key" (a nil value)
Replies: 6
Views: 1907

Re: Error "attempt to get length of local "Key" (a nil value)

A few minor things I noticed, but may not be causing the issue you're having: - Your game version shows as 7.4.0.2985; the latest version (from Gameforge) is 7.4.0.2987 -- are you playing on a different client? - Line 2600 of functions.lua does not contain the variable that is indicated in your erro...
by Administrator
Wed Jul 05, 2023 6:56 am
Forum: Runes of Magic
Topic: Error "attempt to get length of local "Key" (a nil value)
Replies: 6
Views: 1907

Re: Error "attempt to get length of local "Key" (a nil value)

Please provide more information. Copy and paste the full error (you can get this from the
log.txt
file in the same folder as
micromacro.exe
.
Also an explanation of what you were trying to do with the bot, and what it was doing when it crashed with that error, would help in debugging.
by Administrator
Sat May 06, 2023 2:19 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: does micromacro works?
Replies: 15
Views: 12304

Re: does micromacro works?

Pointeet: you're trying to run the CLI tool instead of the bot. Please check the readme for the basic setup: https://github.com/SolarStrike-Software ... /readme.md
by Administrator
Sat May 06, 2023 2:17 pm
Forum: Runes of Magic
Topic: lyliya problem maybe swim hack
Replies: 1
Views: 1794

Re: lyliya problem maybe swim hack

I just fired up the most recent version of the bot and verified that the flyhack/swimhack built into the base bot is still functional, so all good there. If you just open up the script and find the area where it is enabling the fly hack, you can replace that section of code with fly() to enable it, ...
by Administrator
Tue Mar 14, 2023 6:05 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Problems with item:moveTo inventory
Replies: 2
Views: 3070

Re: Problems with item:moveTo inventory

Thanks for the update. I took a quick look at it and I see what's going on. It looks like they removed the max item stack value from the item structure itself (no idea where it was moved to at the moment). That's why the bot was no longer able to read the item max stack count. When you updated the a...
by Administrator
Wed Mar 08, 2023 5:36 pm
Forum: Runes of Magic
Topic: ROM NEED UPDATE
Replies: 12
Views: 5088

Re: ROM NEED UPDATE

I have recently returned to this game, and wanted to try out the bot again. But whenever I try to start it, with a waypoint that requires speedhack, it gives the following error and stops. [string "..."]:13: bad argument #2 to 'memoryReadIntPtr' (number expected, got nil) Please create a ...
by Administrator
Sat Jan 21, 2023 9:51 am
Forum: Runes of Magic
Topic: ROM NEED UPDATE
Replies: 12
Views: 5088

Re: ROM NEED UPDATE

Thanks for updating; One problem appears when call: player:target_NPC("Snoop the Stubborn"); yrest(2000); ChoiceOptionByName("Transport to: Silverspring") Rombot crash: We try to find NPC Snoop the Stubborn: We successfully target NPC Snoop the Stubborn and try to open the dialo...
by Administrator
Fri Jan 20, 2023 3:51 pm
Forum: Runes of Magic
Topic: doubt with macrofolder
Replies: 3
Views: 2405

Re: doubt with macrofolder

If I understand you correctly, yes that sounds right.
I have my micromacro folder. Inside that is scripts. Inside that is rom-bot. Like this:

Code: Select all

micromacro/
├-- micromacro.exe
└-- scripts/
    └-- rom-bot/
        └-- all of the rombot folders/files here
by Administrator
Fri Jan 20, 2023 3:42 pm
Forum: Runes of Magic
Topic: ROM NEED UPDATE
Replies: 12
Views: 5088

Re: ROM NEED UPDATE

Just merged address fixes for compatibility with client version 7.4.0.2980: https://github.com/SolarStrike-Software ... t/releases

You may update your scripts as you normally do. Easiest way is to just run the
rombot_updater
from your rom-bot folder.
by Administrator
Wed Dec 07, 2022 10:23 am
Forum: Runes of Magic
Topic: Version 7.4.0.2975 fixes
Replies: 8
Views: 5331

Re: Version 7.4.0.2975 fixes

It seems like they changed the functionality of the GetSkillDetail API function that levelupSkill relies on.
I would just use the SetSpellPoint variant instead.
by Administrator
Thu Dec 01, 2022 7:21 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2975 fixes
Replies: 8
Views: 5331

Re: Version 7.4.0.2975 fixes

You probably want to also make sure to add the module's entrypoint to the address. There's a helper function for that, so you can try:

Code: Select all

local craftingCountPtr = getBaseAddress(addresses.skillbook.base) + 0x50
by Administrator
Sun Nov 27, 2022 10:11 am
Forum: Runes of Magic
Topic: Is a little pixel life on a private server impossible?
Replies: 3
Views: 1411

Re: Is a little pixel life on a private server impossible?

realized that the Administrator is angry with the bot-users from private servers... but really want to play :idea: Not sure where you got that idea. I'm not angry. I also just can't create specialized versions for every private server, nor do I have the time to provide support for them. Since this ...
by Administrator
Sun Nov 27, 2022 10:08 am
Forum: Runes of Magic
Topic: Bot untargets as soon as player is at range
Replies: 10
Views: 2776

Re: Bot untargets as soon as player is at range

You could just set both TARGET_LEVELDIF_ABOVE and TARGET_LEVELDIF_BELOW to high levels in your waypoint's onload.
by Administrator
Sat Nov 26, 2022 12:01 pm
Forum: MicroMacro general & support
Topic: micromacro.1.98.02_x64.zip missing many dll files
Replies: 2
Views: 19732

Re: micromacro.1.98.02_x64.zip missing many dll files

Sorry for the delay. I've updated the 1.98.02_x64 package to include all necessary files: https://solarstrike.net/project/download/73
by Administrator
Thu Nov 24, 2022 10:52 am
Forum: MicroMacro general & support
Topic: micromacro.1.98.02_x64.zip missing many dll files
Replies: 2
Views: 19732

Re: micromacro.1.98.02_x64.zip missing many dll files

Thanks for the report. I'll fix it when I can find the time.
For the time being, please use micromacro.1.98.01_x64.zip instead; there should be minimal differences between them.


If you're wanting to use this for Runes of Magic, be aware that it is only compatible with version 1.05; not 1.98.
by Administrator
Sat Nov 19, 2022 5:22 pm
Forum: Runes of Magic
Topic: Bot untargets as soon as player is at range
Replies: 10
Views: 2776

Re: Bot untargets as soon as player is at range

Not really. It could be caused by anything. Would help to get more detail. Like, does it happen only with certain waypoints? Do you just run endlessly in one direction, or character change direction and seem to go all over? Does it target and fight things still? And so on. The more detail, the better.
by Administrator
Fri Nov 18, 2022 1:10 pm
Forum: Runes of Magic
Topic: Bot untargets as soon as player is at range
Replies: 10
Views: 2776

Re: Bot untargets as soon as player is at range

Keep me updated as to whether or not that works for you. Alternatively, this might be worth trying: line 218 of classes/player.lua is this: if( self.Level == nil or self.Level < 1 or self.Level > 300 ) then self.Level = memoryReadInt(getProc(), self.Address + addresses.game_root.pawn.level) or self....