Search found 572 matches

by Bill D Cat
Thu Aug 15, 2013 5:24 pm
Forum: Runes of Magic
Topic: Updated database/skills.xml file
Replies: 125
Views: 28044

Re: Updated Knight skill list

Might be best for compatibility to have both pre and post 6.0 skill values listed with a slight variation in the skill names. This would allow for older clients/servers to still work along side the updated clients. My suggestion would be to go through the list and make it look something like this: <...
by Bill D Cat
Thu Aug 15, 2013 3:50 pm
Forum: Runes of Magic
Topic: Updated database/skills.xml file
Replies: 125
Views: 28044

Re: Updated Knight skill list

Just about all of the skill ID numbers changed in the 6.0.0 patch, so I updated them all to the current values. Mana Return was changed to Holy Power Explosion Shield of Truth was changed to Truth Shield Bash Hatred Strike was changed to Strike of Punishment Holy Strength is new And while I'm thinki...
by Bill D Cat
Thu Aug 15, 2013 3:19 pm
Forum: Runes of Magic
Topic: mana/hp management
Replies: 11
Views: 2457

Re: mana/hp management

Sorry for necro'ing such an old thread, but it was the only one that came up on a forum search regarding the same topic that I am interested in. I understand how the hpper tag is used to trigger healing skills or potions when your health drops below a certain threshold, but I could not find any tag ...
by Bill D Cat
Thu Aug 15, 2013 2:40 pm
Forum: Runes of Magic
Topic: Updated database/skills.xml file
Replies: 125
Views: 28044

Updated database/skills.xml file

I created a Knight character this morning to finish testing my Howling Mountains waypoints and noticed that most of the skills in the database were not using the updated (Patch 6.0.0) skill values. I took the time to update the list, and am posting here for anyone else who may want to use it. <skill...
by Bill D Cat
Thu Aug 15, 2013 1:43 pm
Forum: Runes of Magic
Topic: Modified openGiftbags1To10() function
Replies: 16
Views: 3232

Modified openGiftbags1To10() function

I took some time this morning to rewrite the code for the openGiftbags1to10() function. I play mostly on the Nexon private server and so had issues with the first quest I turned in taking me to level 3. This modified function will open all available bags when the bot levels from 1 to 10. After level...
by Bill D Cat
Wed Aug 14, 2013 6:25 pm
Forum: Runes of Magic
Topic: Debuff macro
Replies: 21
Views: 5259

Re: Debuff macro

This is my function to check debuffs on a player or target. It works for me in every situation that I've tested. -- Searches the target for a specified debuff. -- Use "player", "target", "party3", "raid1" etc. for tgt parameter. function ChkDebuff(tgt,debuffna...
by Bill D Cat
Wed Aug 14, 2013 4:35 pm
Forum: Runes of Magic
Topic: Debuff macro
Replies: 21
Views: 5259

Re: Debuff macro

I think you forgot to concatenate the strings in your function.

Code: Select all

for xx =1,36 do
    if (chkDebuff("raid"..xx, "Bleed") == true) then -- You need the .. to make raid1, raid2, etc.
      SendChatMessage("test test test", "Party")
      DoEmote(21)
    end
end;
by Bill D Cat
Tue Aug 13, 2013 7:09 pm
Forum: Runes of Magic
Topic: Debuff macro
Replies: 21
Views: 5259

Re: Debuff macro

This may not help you solve your problem, but one suggestion comes to mind right away. Rather than having a bunch of individual checks for "raid1", "raid2", etc, you might consider consolidating it into a loop where you do something like this instead: function VNfear.VN() for xx ...
by Bill D Cat
Tue Aug 13, 2013 6:55 pm
Forum: Runes of Magic
Topic: Scanning for mobile NPC's
Replies: 1
Views: 1044

Scanning for mobile NPC's

I was wanting to ask the community before I drove myself crazy on figuring this one out. What would be the most efficient way to track down a mobile NPC like Vankelo (100064) who wanders around a wide area? My initial thought was to follow him around, marking waypoints along the path. Then I would r...
by Bill D Cat
Tue Aug 13, 2013 4:20 pm
Forum: Runes of Magic
Topic: Issues with Farming at the Pet Farm
Replies: 12
Views: 4860

Re: Issues with Farming at the Pet Farm

I used the Commandline option as you suggested and it works as you said. Here is the section of code from my waypoint file that I was using to check if I had enough hearts. Is there anything in here that looks like it might be a problem? I believe that I have my tags for the branching set up correct...
by Bill D Cat
Tue Aug 13, 2013 3:28 pm
Forum: Runes of Magic
Topic: Issues with Farming at the Pet Farm
Replies: 12
Views: 4860

Re: Issues with Farming at the Pet Farm

I had a question regarding inventory:itemTotalCount() that I couldn't answer myself by digging through the LUA and XML files. If the InventoryViewer add-on is present, does this function return a count of only the items specified in the current characters bag, or does it also list any other characte...
by Bill D Cat
Sat Aug 10, 2013 8:24 pm
Forum: Runes of Magic
Topic: need little help with this before I release it
Replies: 13
Views: 3350

Re: need little help with this before I release it

Okay, I'm new here having followed a link for one of Lisa's videos demonstrating CE. I have been reading through some of the threads here and thought I might be able to contribute at least one suggestion here. I'm not sure if this would be something you'd want to implement for the butterfly daily ro...