Search found 4474 matches

by Administrator
Sun Nov 16, 2008 8:14 pm
Forum: MicroMacro scripts
Topic: Shaiya fighter version 2
Replies: 34
Views: 12705

Re: Shaiya fighter version 2

This bot is no longer being supported by it's creator (or any other person), so I'd suggest trying one of the other Shaiya bots.
by Administrator
Sun Nov 16, 2008 7:08 am
Forum: Game cheating & modding
Topic: [Request]Remove FiestaPH Gameguard
Replies: 6
Views: 2624

Re: [Request]Remove FiestaPH Gameguard

The client download link appears to be broken. Or maybe they are just blocking IPs from the continental US? I can't even ping the server the client is hosted off of. Without all of executable files (.exe, .dll, etc.) I can't help much.
by Administrator
Sun Nov 16, 2008 6:57 am
Forum: Everything else
Topic: Shaiya[US] - Shaiya Bot ZS
Replies: 351
Views: 127220

Re: Shaiya - ZS Shaiya Bot - v0.03b

I'm pretty sure it's due to the pathing issue noted here. Zero, have you updated your lib lately (since changes to include())?
by Administrator
Wed Nov 12, 2008 5:53 pm
Forum: MicroMacro scripts
Topic: Shaiya fighter version 2
Replies: 34
Views: 12705

Re: Shaiya fighter version 2

also i run multiple clients onthe same pc .. is their a way to run a bot with out being the current displayed window ?? No. Not at the current time. This is just due to the way Shaiya works. still no update? :( Not on this bot, it seems. Zero is working hard on his next version of the bot which sho...
by Administrator
Wed Nov 12, 2008 1:20 am
Forum: Misc tools
Topic: ZS Waypoint Editor
Replies: 3
Views: 6786

Re: ZS Waypoint Editor

Anything need to be done to get this set up? I assume I'm supposed to attach it to Shaiya, but can't quite get it to work. I've tried setting the process name to both "game.exe" and "Shaiya", but then attaching (Tools->Process->attach) says it cannot find the process.
by Administrator
Tue Nov 11, 2008 6:24 pm
Forum: MicroMacro general & support
Topic: mod XML lua
Replies: 5
Views: 1641

Re: mod XML lua

Yeah, I guess that could be useful. I'll go ahead and add a condensed version of that to the XML module.

I've attached the update.
by Administrator
Tue Nov 11, 2008 2:04 am
Forum: MicroMacro general & support
Topic: mod XML lua
Replies: 5
Views: 1641

Re: mod XML lua

I'm actually trying to finalize the changes for 0.99 right now. I've already begun re-writing the whole thing for 1.0. So far, things are going well. Unless I come across some problems, the code for 1.0 should be much cleaner and easier to maintain. As things are now, it's a mess.
by Administrator
Mon Nov 10, 2008 2:27 pm
Forum: MicroMacro general & support
Topic: mod XML lua
Replies: 5
Views: 1641

Re: mod XML lua

I've saved this for now, but won't be able to test it. Kind of surprised that I never thought of adding that in while I was writing the function. Well, thanks for the addition. I might change it a bit so that the error message follows the same format as other error messages, but it will definitely b...
by Administrator
Sun Nov 09, 2008 4:56 pm
Forum: Everything else
Topic: Shaiya[US] - Shaiya Bot ZS
Replies: 351
Views: 127220

Re: Shaiya - ZS Shaiya Bot - v0.03b

I just put up a full release of the latest copy of 0.98, which includes a few improvements to the library and the XML module. If you can't get the XML stuff to work for you, just download the latest version of MicroMacro off the download page . byhoratiss: Did you edit char/<mycharacter>.lua and set...
by Administrator
Sat Nov 08, 2008 2:58 am
Forum: MicroMacro general & support
Topic: Arguments passed into function display, but error out as nil
Replies: 5
Views: 2151

Re: Arguments passed into function display, but error out as nil

Yes, what you see is a bit misleading. It is, in fact, nil. The information that is printed is from the first call, whereas the second call to that function is resulting in an error. More specifically, the second call to this function is coming from here: function Character:rotate_to(degrees). In yo...
by Administrator
Fri Nov 07, 2008 3:12 am
Forum: MicroMacro general & support
Topic: registerTimer() - How to call a class function
Replies: 10
Views: 3101

Re: registerTimer() - How to call a class function

I think this is because using self:some_function(), is actually just syntactic sugar for my_class.some_function(self), and the registerTimer function does not allow the passing of arguments. Elverion can u comfirm if this is correct?? ;) Forgot to respond to this before. This is correct. Better tha...
by Administrator
Fri Nov 07, 2008 2:05 am
Forum: MicroMacro general & support
Topic: registerTimer() - How to call a class function
Replies: 10
Views: 3101

Re: registerTimer() - How to call a class function

Ok, I looked into it. It seems the problem is because the function is not being called from the class itself. The 'best' way to go about resolving your problem here would be to do as follows: registerTimer("test", secondsToTimer(1), function () myClass:func() end); It simply creates a wrap...
by Administrator
Thu Nov 06, 2008 1:40 pm
Forum: Game cheating & modding
Topic: MiniMacro not working on Neo Steam
Replies: 3
Views: 2125

Re: MiniMacro not working on Neo Steam

Try renaming micromacro.exe to Pinnacle.exe or JoyToKey.exe. These used to work a long time ago, but I haven't tried it lately. Otherwise, XTrap will have to be removed. The problem is not that XTrap detects MicroMacro, but rather that it's kernel-mode rootkit blocks access to certain functions. Eac...
by Administrator
Wed Nov 05, 2008 10:55 pm
Forum: MicroMacro general & support
Topic: registerTimer() - How to call a class function
Replies: 10
Views: 3101

Re: registerTimer() - How to call a class function

If I had to guess, it would be this line:

Code: Select all

myChar.update();
You should replace . with : to call the function as this is a specific instance of that class (and, hence, 'self' would be usable).
by Administrator
Wed Nov 05, 2008 12:48 am
Forum: MicroMacro general & support
Topic: registerTimer() - How to call a class function
Replies: 10
Views: 3101

Re: registerTimer() - How to call a class function

The : operator is for calling functions. You should use the . (dot) operator in this case. These kind of specifics are a bit awkward for Lua, but you'll get used to it. Example: SomeClass = { }; SomeClass.__index = SomeClass; function SomeClass.create(_something) local tmp = { }; setmetatable(tmp, S...
by Administrator
Tue Nov 04, 2008 10:31 pm
Forum: Everything else
Topic: Shaiya[US] - Shaiya Bot ZS
Replies: 351
Views: 127220

Re: Shaiya - ZS Shaiya Bot - v0.02b

It is for the best to separate data from code as much as possible. What are you having problems with, exactly? The only way I can see you storing bits of Lua code into the XML file would be to store it as a string value and possibly use Lua's loadstring() function to parse and execute it. There coul...
by Administrator
Tue Nov 04, 2008 1:08 pm
Forum: MicroMacro general & support
Topic: Shaiya - WayPoint System
Replies: 28
Views: 8934

Re: Shaiya - WayPoint System

Yes, getting the angle right can be a problem. If you're very far away, you turn so fast that you'll often jump over the gap of having a "good" angle. Same thing if you're too close to the waypoint. One thing I tried to do in the Holic bot was to correct this. When you are far away, you wi...
by Administrator
Mon Nov 03, 2008 10:56 pm
Forum: MicroMacro general & support
Topic: Shaiya - WayPoint System
Replies: 28
Views: 8934

Re: Shaiya - WayPoint System

Ah, I see. That could work. I know exactly what you mean. It just depends how the game works. The problem is that it is a hard to find a pointer for it. I'm guessing if you can determine the rough range for either the X or Y value of where you clicked, you can stand back, click there, and run a sear...
by Administrator
Mon Nov 03, 2008 9:59 pm
Forum: MicroMacro general & support
Topic: Shaiya - WayPoint System
Replies: 28
Views: 8934

Re: Shaiya - WayPoint System

According to classes/hook.lua: AVATAR_PTR = 0x0081CBEC AVATAR_NAME_ADDRESS = 0x00820A3C AVATAR_SIT_CHECK_ADDR = 0x006DCC80 MEM_ADDRESS_AVATAR_LEVEL = 0x0081F670 avi_offset = { pos_x=16, pos_y=20, pos_z=24, pos_rot_x=28, pos_rot_y=36, hp=300, hp_max=304, mp=308, mp_max=312, sp=316, sp_max=320, damage...
by Administrator
Mon Nov 03, 2008 1:56 pm
Forum: Everything else
Topic: Shaiya bot
Replies: 432
Views: 145202

Re: Shaiya bot

I've been experimenting with a new system to replace our current way of handling GameGuard patch updates. I'm looking for testers. Basically, I've wrote a (very) small and simple program that examines the changes made to the file and dumps out a patch descriptor file. This patch descriptor file just...