Search found 4474 matches
- Sun Nov 16, 2008 8:14 pm
- Forum: MicroMacro scripts
- Topic: Shaiya fighter version 2
- Replies: 34
- Views: 12705
Re: Shaiya fighter version 2
This bot is no longer being supported by it's creator (or any other person), so I'd suggest trying one of the other Shaiya bots.
- Sun Nov 16, 2008 7:08 am
- Forum: Game cheating & modding
- Topic: [Request]Remove FiestaPH Gameguard
- Replies: 6
- Views: 2624
Re: [Request]Remove FiestaPH Gameguard
The client download link appears to be broken. Or maybe they are just blocking IPs from the continental US? I can't even ping the server the client is hosted off of. Without all of executable files (.exe, .dll, etc.) I can't help much.
- Sun Nov 16, 2008 6:57 am
- Forum: Everything else
- Topic: Shaiya[US] - Shaiya Bot ZS
- Replies: 351
- Views: 127220
Re: Shaiya - ZS Shaiya Bot - v0.03b
I'm pretty sure it's due to the pathing issue noted here. Zero, have you updated your lib lately (since changes to include())?
- Wed Nov 12, 2008 5:53 pm
- Forum: MicroMacro scripts
- Topic: Shaiya fighter version 2
- Replies: 34
- Views: 12705
Re: Shaiya fighter version 2
also i run multiple clients onthe same pc .. is their a way to run a bot with out being the current displayed window ?? No. Not at the current time. This is just due to the way Shaiya works. still no update? :( Not on this bot, it seems. Zero is working hard on his next version of the bot which sho...
- Wed Nov 12, 2008 1:20 am
- Forum: Misc tools
- Topic: ZS Waypoint Editor
- Replies: 3
- Views: 6786
Re: ZS Waypoint Editor
Anything need to be done to get this set up? I assume I'm supposed to attach it to Shaiya, but can't quite get it to work. I've tried setting the process name to both "game.exe" and "Shaiya", but then attaching (Tools->Process->attach) says it cannot find the process.
- Tue Nov 11, 2008 6:24 pm
- Forum: MicroMacro general & support
- Topic: mod XML lua
- Replies: 5
- Views: 1641
Re: mod XML lua
Yeah, I guess that could be useful. I'll go ahead and add a condensed version of that to the XML module.
I've attached the update.
I've attached the update.
- Tue Nov 11, 2008 2:04 am
- Forum: MicroMacro general & support
- Topic: mod XML lua
- Replies: 5
- Views: 1641
Re: mod XML lua
I'm actually trying to finalize the changes for 0.99 right now. I've already begun re-writing the whole thing for 1.0. So far, things are going well. Unless I come across some problems, the code for 1.0 should be much cleaner and easier to maintain. As things are now, it's a mess.
- Mon Nov 10, 2008 2:27 pm
- Forum: MicroMacro general & support
- Topic: mod XML lua
- Replies: 5
- Views: 1641
Re: mod XML lua
I've saved this for now, but won't be able to test it. Kind of surprised that I never thought of adding that in while I was writing the function. Well, thanks for the addition. I might change it a bit so that the error message follows the same format as other error messages, but it will definitely b...
- Sun Nov 09, 2008 4:56 pm
- Forum: Everything else
- Topic: Shaiya[US] - Shaiya Bot ZS
- Replies: 351
- Views: 127220
Re: Shaiya - ZS Shaiya Bot - v0.03b
I just put up a full release of the latest copy of 0.98, which includes a few improvements to the library and the XML module. If you can't get the XML stuff to work for you, just download the latest version of MicroMacro off the download page . byhoratiss: Did you edit char/<mycharacter>.lua and set...
- Sat Nov 08, 2008 2:58 am
- Forum: MicroMacro general & support
- Topic: Arguments passed into function display, but error out as nil
- Replies: 5
- Views: 2151
Re: Arguments passed into function display, but error out as nil
Yes, what you see is a bit misleading. It is, in fact, nil. The information that is printed is from the first call, whereas the second call to that function is resulting in an error. More specifically, the second call to this function is coming from here: function Character:rotate_to(degrees). In yo...
- Fri Nov 07, 2008 3:12 am
- Forum: MicroMacro general & support
- Topic: registerTimer() - How to call a class function
- Replies: 10
- Views: 3101
Re: registerTimer() - How to call a class function
I think this is because using self:some_function(), is actually just syntactic sugar for my_class.some_function(self), and the registerTimer function does not allow the passing of arguments. Elverion can u comfirm if this is correct?? ;) Forgot to respond to this before. This is correct. Better tha...
- Fri Nov 07, 2008 2:05 am
- Forum: MicroMacro general & support
- Topic: registerTimer() - How to call a class function
- Replies: 10
- Views: 3101
Re: registerTimer() - How to call a class function
Ok, I looked into it. It seems the problem is because the function is not being called from the class itself. The 'best' way to go about resolving your problem here would be to do as follows: registerTimer("test", secondsToTimer(1), function () myClass:func() end); It simply creates a wrap...
- Thu Nov 06, 2008 1:40 pm
- Forum: Game cheating & modding
- Topic: MiniMacro not working on Neo Steam
- Replies: 3
- Views: 2125
Re: MiniMacro not working on Neo Steam
Try renaming micromacro.exe to Pinnacle.exe or JoyToKey.exe. These used to work a long time ago, but I haven't tried it lately. Otherwise, XTrap will have to be removed. The problem is not that XTrap detects MicroMacro, but rather that it's kernel-mode rootkit blocks access to certain functions. Eac...
- Wed Nov 05, 2008 10:55 pm
- Forum: MicroMacro general & support
- Topic: registerTimer() - How to call a class function
- Replies: 10
- Views: 3101
Re: registerTimer() - How to call a class function
If I had to guess, it would be this line:
You should replace . with : to call the function as this is a specific instance of that class (and, hence, 'self' would be usable).
Code: Select all
myChar.update();
- Wed Nov 05, 2008 12:48 am
- Forum: MicroMacro general & support
- Topic: registerTimer() - How to call a class function
- Replies: 10
- Views: 3101
Re: registerTimer() - How to call a class function
The : operator is for calling functions. You should use the . (dot) operator in this case. These kind of specifics are a bit awkward for Lua, but you'll get used to it. Example: SomeClass = { }; SomeClass.__index = SomeClass; function SomeClass.create(_something) local tmp = { }; setmetatable(tmp, S...
- Tue Nov 04, 2008 10:31 pm
- Forum: Everything else
- Topic: Shaiya[US] - Shaiya Bot ZS
- Replies: 351
- Views: 127220
Re: Shaiya - ZS Shaiya Bot - v0.02b
It is for the best to separate data from code as much as possible. What are you having problems with, exactly? The only way I can see you storing bits of Lua code into the XML file would be to store it as a string value and possibly use Lua's loadstring() function to parse and execute it. There coul...
- Tue Nov 04, 2008 1:08 pm
- Forum: MicroMacro general & support
- Topic: Shaiya - WayPoint System
- Replies: 28
- Views: 8934
Re: Shaiya - WayPoint System
Yes, getting the angle right can be a problem. If you're very far away, you turn so fast that you'll often jump over the gap of having a "good" angle. Same thing if you're too close to the waypoint. One thing I tried to do in the Holic bot was to correct this. When you are far away, you wi...
- Mon Nov 03, 2008 10:56 pm
- Forum: MicroMacro general & support
- Topic: Shaiya - WayPoint System
- Replies: 28
- Views: 8934
Re: Shaiya - WayPoint System
Ah, I see. That could work. I know exactly what you mean. It just depends how the game works. The problem is that it is a hard to find a pointer for it. I'm guessing if you can determine the rough range for either the X or Y value of where you clicked, you can stand back, click there, and run a sear...
- Mon Nov 03, 2008 9:59 pm
- Forum: MicroMacro general & support
- Topic: Shaiya - WayPoint System
- Replies: 28
- Views: 8934
Re: Shaiya - WayPoint System
According to classes/hook.lua: AVATAR_PTR = 0x0081CBEC AVATAR_NAME_ADDRESS = 0x00820A3C AVATAR_SIT_CHECK_ADDR = 0x006DCC80 MEM_ADDRESS_AVATAR_LEVEL = 0x0081F670 avi_offset = { pos_x=16, pos_y=20, pos_z=24, pos_rot_x=28, pos_rot_y=36, hp=300, hp_max=304, mp=308, mp_max=312, sp=316, sp_max=320, damage...
- Mon Nov 03, 2008 1:56 pm
- Forum: Everything else
- Topic: Shaiya bot
- Replies: 432
- Views: 145202
Re: Shaiya bot
I've been experimenting with a new system to replace our current way of handling GameGuard patch updates. I'm looking for testers. Basically, I've wrote a (very) small and simple program that examines the changes made to the file and dumps out a patch descriptor file. This patch descriptor file just...