Search found 98 matches

by Nero
Thu Oct 20, 2011 1:55 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39321

Re: Anyone have minigames Waypoints?

No, didn't mean the name - I understood that they also can give you 'stun' effect, which would render you unable to attack. Is that correct, or were you just talking about the extreme slowdown that you get from the blue lightning? @edit - when I tried to do the bizarre mechanisms with purg and add t...
by Nero
Thu Oct 20, 2011 1:33 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39321

Re: Anyone have minigames Waypoints?

Just went online, so I'll check it soon. @Kanta - I think that it's better that we would be as near to their position as we can get - it would teleport us to the nearest mob anyway, so paralysis won't matter. Will try to do it first, and if it won't work as intended, tomorrow morning (yeah, got one ...
by Nero
Thu Oct 20, 2011 4:22 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39321

Re: Anyone have minigames Waypoints?

Would be much appreciated. Just found http://www.solarstrike.net/phpBB3/viewtopic.php?p=23089#p23089 that I could probably twist into event monitor, but I think that I'd get even more problems to solve. Every time I'm interrupted, it goes into nearest WP after 0,3 sec - so if there has been a bomb i...
by Nero
Thu Oct 20, 2011 3:55 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39321

Re: Anyone have minigames Waypoints?

Yeah, I've had it like that initially, but it finds tiles that have been already harvested. This is what's lisa's code does - checks whether you can still harvest them. Without that, that loop will always return some value different from nil. As I've said, it could be subverted by starting an onEven...
by Nero
Thu Oct 20, 2011 2:15 am
Forum: Runes of Magic
Topic: Question: How to not loot or drop armor/weapons?
Replies: 2
Views: 965

Re: Question: How to not loot or drop armor/weapons?

I am quite sure that lootomatic has to save those settings somewhere - perhaps just find it and make a safety-copy if that's what you're looking for?

Also, you might check out cleanbag userfunction. http://www.solarstrike.net/phpBB3/viewt ... =27&t=2849
by Nero
Thu Oct 20, 2011 12:54 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39321

Re: Anyone have minigames Waypoints?

Couldn't hold my curiosity so went to test those changes.First run didn't change anything, but the code didn't give me an error. Next try, I've changed it to look both for id 111812 AND 111811, and all tiles got harvested after a few rounds. So this works! One WP further, another problem -.- <!-- # ...
by Nero
Thu Oct 20, 2011 12:05 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39321

Re: Anyone have minigames Waypoints?

Will check it in about 2 hours. Had a thought about one by one killing - how about making a different 'way' for melee at the beginning? They're very weak anyways, so one hit will suffice. Coords would be next to every bizarre mechanism, fight range would be really short so that it will only target t...
by Nero
Wed Oct 19, 2011 12:26 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39321

Re: Anyone have minigames Waypoints?

...are you a wizard? Honestly, how do you KNOW all this stuff? ^^ Teleport works as intended, it's actually as you've said here (I've included a picture how it works on the 2nd page), and when you're knocked down, it still can do it - so it's actually faster this way, even if you don't avoid the wav...
by Nero
Wed Oct 19, 2011 9:11 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39321

Re: Anyone have minigames Waypoints?

Okay, I've finished the alpha version for today, as I have no more characters to check the code. It doesn't really work as of yet, but I hope that you people could provide some feedback. For now, problems: - you need some kind of spammable AOE, as it's hardly 'optimised' as of yet. Default is set to...
by Nero
Wed Oct 19, 2011 6:47 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39321

Re: Anyone have minigames Waypoints?

I went out with my dog, got a bit of fresh air, and realized that it wasn't really well thought - out. Function might as well check those three things, get knocked further away, and start harvesting different tile altogether. For now, I'll just try to add harvesting into each waypoint manually, and ...
by Nero
Wed Oct 19, 2011 5:25 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39321

Re: Anyone have minigames Waypoints?

Honestly, if there is no aoe available, then doing survival is so hard that most people will simply give up. Still... It could perhaps be done with casting attack skills from bot - it would target one bizarre mechanism, use skill, and update target's hp - and if it will be 0, then it would target an...
by Nero
Wed Oct 19, 2011 1:43 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39321

Re: Anyone have minigames Waypoints?

its 6x6, actually - but your idea has it's merits. Hopping around should take care of the bombs, even the large ones And yeah, just found out that swimhack resets once you change zone. And stops each time you've got knocked down, so you need to re-apply after each wave. Turns out that it might be qu...
by Nero
Wed Oct 19, 2011 1:07 am
Forum: Runes of Magic
Topic: Working with quests, extended edition
Replies: 13
Views: 3959

Re: Working with quests, extended edition

Actually, when you target NPC via ID, you can talk to every NPC in-game (as long as you're close to their position), even though they're not visible on your character. Some of them you can interact with, some of them you can't - but it's worth checking out.
by Nero
Wed Oct 19, 2011 1:02 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39321

Re: Anyone have minigames Waypoints?

Actually, I've printed out rock5's version of cot yesterday to learn how it works, and think that I will be able to use teleport function similarly. There are two basic things that needs to be addressed : > whether 'fallen' debuff ends your flyhack and you need to re-apply it each time the red wave ...
by Nero
Tue Oct 18, 2011 11:47 am
Forum: Runes of Magic
Topic: Party Bot as at 7th oct 2011
Replies: 55
Views: 11142

Re: Party Bot as at 7th oct 2011

As far as functionality goes, it's great - my first day using it and I'm helping my newly grown druid with quests on my mage. One function that I think could be added is a choice of attacks that you could set - for example, if you put raid icon I on a mob it uses normal skills as defined in profile,...
by Nero
Tue Oct 18, 2011 10:31 am
Forum: Runes of Magic
Topic: Handling golden eggs
Replies: 3
Views: 963

Re: Handling golden eggs

...did I mention that you're the best? ;]

It's kinda surprising that each server is THAT different than the other. Oh well.. Will check it out soon.
by Nero
Tue Oct 18, 2011 9:51 am
Forum: Runes of Magic
Topic: Handling golden eggs
Replies: 3
Views: 963

Handling golden eggs

Hello everyone. This isn't topic about bot, but it's closely related, so I think it has it's place here. Looked around on forums but didn't find something quite like that. My friend asked me for help on a new server he's recently started playing. As it is a new one, there are no eggs in any affordab...
by Nero
Tue Oct 18, 2011 4:15 am
Forum: Runes of Magic
Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
Replies: 106
Views: 25108

Re: ROM Server Patch Patch 4.0.3.2451

It might be, as it hasn't even been released yet, you know...?

Also - update your micromacro to 1.02
by Nero
Tue Oct 18, 2011 3:10 am
Forum: Runes of Magic
Topic: Working with quests, extended edition
Replies: 13
Views: 3959

Working with quests, extended edition

Seeing as I've been working on automating quests, I've decided to share what I learned with you guys. With that info, you can successfully write about 95% of quests in-game, although automating even a few quests is a huge time-investment, and honestly - it's not really worth it if you want to level ...
by Nero
Sun Oct 16, 2011 2:17 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 114307

Re: course of terror WP

This is ridiculous. I've come back and tried that teleport version (first working usage of teleport function - must've been old after all), and it did CoT faster than I do it manually. Even more, when I've seen that function in action, I've had this strange feeling that my RoM client might feel a li...