Search found 196 matches

by Exempt
Wed Jan 27, 2010 9:33 am
Forum: MicroMacro general & support
Topic: Game has odd mouse coord setup
Replies: 8
Views: 2511

Re: Game has odd mouse coord setup

Hm, thanks for the info.

Now i just need to figure out how to caLculate the mouse screen coords to reflect the in game coords so i can walk to a ingame position. Any ideas on this?
by Exempt
Tue Jan 26, 2010 6:27 pm
Forum: MicroMacro general & support
Topic: Game has odd mouse coord setup
Replies: 8
Views: 2511

Re: Game has odd mouse coord setup

I used both mouse movement methods both wihthe same affect. I memory addresses i found for mouse coords using Cheat Engine go from 0 to 1.1 billion. I did use 4byte to look them up though, I will try a float. Oh, and the game is full screen. When i try to make it window it turn into about a 1inch by...
by Exempt
Tue Jan 26, 2010 12:31 pm
Forum: MicroMacro general & support
Topic: Game has odd mouse coord setup
Replies: 8
Views: 2511

Game has odd mouse coord setup

I was playing around with a simple rpg, trying to learn macromicro a bit better. I'm working with a game called fff. The game has a really odd coord systems cause if i move the mouse just 1 pixel or will jump all the way across the screen. Anyone have any ideas on a way to get around this, the game ...
by Exempt
Tue Jan 26, 2010 12:23 pm
Forum: Runes of Magic
Topic: Finding memory addresses
Replies: 4
Views: 1599

Re: Finding memory addresses

Thanks, I should have searched here... Didn't even think about it. :roll:
by Exempt
Sun Jan 24, 2010 8:11 pm
Forum: Runes of Magic
Topic: Useful macros
Replies: 17
Views: 5288

Re: Useful macros

Thanks for the info. :)
by Exempt
Sun Jan 24, 2010 7:54 pm
Forum: Runes of Magic
Topic: Finding memory addresses
Replies: 4
Views: 1599

Re: Finding memory addresses

Right, I have a little exp with memory editing and cheat engine itself. Little bit with Olly aswell but I'm not to great at it. Do you know a decent guide to use with CE, mainly focusing on the offsets and pointers?
by Exempt
Sun Jan 24, 2010 1:24 pm
Forum: Runes of Magic
Topic: Warden Pet [Heavy Mod]
Replies: 16
Views: 5148

Re: Warden Pet [Heavy Mod]

What are you using to open the .lua files?
by Exempt
Sun Jan 24, 2010 1:22 pm
Forum: Runes of Magic
Topic: Finding memory addresses
Replies: 4
Views: 1599

Finding memory addresses

What is the best free program to use for finding memory addresses and offsets?
by Exempt
Sun Jan 24, 2010 1:18 pm
Forum: Runes of Magic
Topic: Useful macros
Replies: 17
Views: 5288

Re: Useful macros

Is there anyway to get a list of all the functions?
by Exempt
Fri Jan 22, 2010 11:24 pm
Forum: Runes of Magic
Topic: How is MicroMaker made?
Replies: 1
Views: 1142

How is MicroMaker made?

I'm curious if your using lua fully to make MicroMaker, if so what would be a good starting point for me to learn the same. I'm currently trying to learn lua... Fairly simple from what i've seen so far. (I'm not a complete new comer to programming)
by Exempt
Thu Jan 21, 2010 9:30 pm
Forum: Runes of Magic
Topic: Problems with setting up a finishing move.
Replies: 5
Views: 1574

Re: Problems with setting up a finishing move.

I really don't know how to in the scripting language.
by Exempt
Wed Jan 20, 2010 6:30 pm
Forum: Runes of Magic
Topic: Problems with setting up a finishing move.
Replies: 5
Views: 1574

Re: Problems with setting up a finishing move.

I figured as much. Thanks for the reply. I have a new question now. If I use itemTotalCount() like this will it return the inventory count say 1-60? My goal is to make it go to the vendor if i need to repair or have a full inventory. <onLeaveCombat> if( inventory:itemTotalCount() > 59 ) then player....
by Exempt
Wed Jan 20, 2010 3:27 pm
Forum: Runes of Magic
Topic: Problems with setting up a finishing move.
Replies: 5
Views: 1574

Re: Problems with setting up a finishing move.

I tried to just edit my last post but it made he font go all crazy.. I found a function called targethpper but it's has the exact same affect. <skills_mage> <skill name="MAGE_FIREBALL" hotkey="VK_2" targethpper="35"/> <skill name="MAGE_FLAME" hotkey="VK_1...
by Exempt
Wed Jan 20, 2010 2:33 pm
Forum: Runes of Magic
Topic: Problems with setting up a finishing move.
Replies: 5
Views: 1574

Problems with setting up a finishing move.

Hello, I'm Exempt!... :| I'm trying to setup my mage to use Fireball when the mob is almost dead. I made it so it works by reading the tutorial but it's far from working well. The problem is most of the time the mobs die in two hits and it will never cast Fireball on the second hit... Only after it ...