Search found 10940 matches
- Sat Mar 27, 2010 9:33 pm
- Forum: Runes of Magic
- Topic: Question about spaces in INV_AUTOSELL_IGNORE
- Replies: 7
- Views: 2318
Re: Question about spaces in INV_AUTOSELL_IGNORE
Sounds good to me. A better option might be to use an escape character or sequence, like "[SPACE]Itemname". Maybe. But maybe using anything but spaces would not be intuitive. I'll wait before implementing this to give people a chance to test it further and get some more input. It's a fair...
- Sat Mar 27, 2010 1:23 pm
- Forum: Runes of Magic
- Topic: Question about spaces in INV_AUTOSELL_IGNORE
- Replies: 7
- Views: 2318
Re: Question about INV_AUTOSELL_IGNORE
At first I couldn't work out where the spaces were being removed but then I broke down the code and did some testing and found the problem line. Line 347 of inventory.lua local hf_explode = string.gsub (settings.profile.options.INV_AUTOSELL_IGNORE, "%s*[;,]%s*", "\n"); -- replace...
- Sat Mar 27, 2010 10:18 am
- Forum: Runes of Magic
- Topic: RoM Bot - Public Waypoints
- Replies: 20
- Views: 17464
Re: RoM Bot - Public Waypoints
I only use the bot to harvest. Just can not seem to make a good gather/waypoint file. I stand on or very near the resource, Then run the bot and it misses half the nodes. I have found a good T3 resource on a search, Anyone have good working T1 and up ? And I have had no trouble running gathering bo...
- Sat Mar 27, 2010 10:14 am
- Forum: Runes of Magic
- Topic: Question about spaces in INV_AUTOSELL_IGNORE
- Replies: 7
- Views: 2318
Re: Question about INV_AUTOSELL_IGNORE
I know it's for names. I use it to stop selling runes. eg. Endurance III, Power IV, etc
So can you please answer the question? Are leading spaces included? If not, is there a way I could include it? Maybe some sort of wild-card or pattern option?
ps. Nice stat list.
So can you please answer the question? Are leading spaces included? If not, is there a way I could include it? Maybe some sort of wild-card or pattern option?
ps. Nice stat list.
- Sat Mar 27, 2010 7:55 am
- Forum: Runes of Magic
- Topic: Question about spaces in INV_AUTOSELL_IGNORE
- Replies: 7
- Views: 2318
Question about spaces in INV_AUTOSELL_IGNORE
It was my understanding that if I use this; <option name="INV_AUTOSELL_IGNORE" value=" V, IV, III,Power II,Endurance II,Resistance II,Elemental Spirit Stone,Spirit Herb" /> then item names with " V" and " IV" wont sell but names with "V" and "IV...
- Fri Mar 26, 2010 7:48 am
- Forum: Off topic
- Topic: Returning to Index page after login, sucks
- Replies: 2
- Views: 2235
Re: Returning to Index page after login, sucks
I'm surprised no one else finds this annoying.
- Wed Mar 24, 2010 7:01 am
- Forum: Runes of Magic
- Topic: Error in Player.lua Line 953: attempt to compare with nil
- Replies: 3
- Views: 1350
Re: Error in Player.lua Line 953: attempt to compare with ni
Your welcome.
Although I'm not support; just a user giving a hand.
Although I'm not support; just a user giving a hand.
- Wed Mar 24, 2010 4:07 am
- Forum: Runes of Magic
- Topic: Error in Player.lua Line 953: attempt to compare with nil
- Replies: 3
- Views: 1350
Re: Error in Player.lua Line 953: attempt to compare with ni
Looks like settings.profile.options.LOOT_PAUSE_AFTER is equal to nil.
What value do you have LOOT_PAUSE_AFTER set to in your profile?
It should be set to a number. I believe "0" is the default value.
What value do you have LOOT_PAUSE_AFTER set to in your profile?
It should be set to a number. I believe "0" is the default value.
- Wed Mar 24, 2010 3:33 am
- Forum: Runes of Magic
- Topic: Elf Giftbags 3-9
- Replies: 5
- Views: 1973
Re: Elf Giftbags 3-9
"The Fruit of Extra Experience" is already in the giftbag. You don't need it twice do you?
- Mon Mar 22, 2010 7:08 pm
- Forum: Runes of Magic
- Topic: alternative Merchant-waypoint
- Replies: 10
- Views: 2400
Re: alternative Merchant-waypoint
Oh cool. Excellent!Administrator wrote:You can with r428.rock5 wrote:It would be cool if you could use something like 'onload' tags with waypoint files. Any chance that could be implemented?
Code: Select all
<waypoints> <onLoad>doSomething();</onLoad> </waypoints>
Thank you sooo much.
- Sun Mar 21, 2010 8:46 pm
- Forum: Runes of Magic
- Topic: alternative Merchant-waypoint
- Replies: 10
- Views: 2400
Re: alternative Merchant-waypoint
It would be cool if you could use something like 'onload' tags with waypoint files. Any chance that could be implemented?
- Sun Mar 21, 2010 5:37 pm
- Forum: Runes of Magic
- Topic: alternative Merchant-waypoint
- Replies: 10
- Views: 2400
Re: alternative Merchant-waypoint
I never realised you could put code outside of waypoint tags. You can't. It won't generate an error, but it also won't do anything. Doesn't the first block of code above have some code outside of waypoint tags? You only corrected him on the loadpaths being outside of tags? And he indicated, once he...
- Sun Mar 21, 2010 5:09 am
- Forum: Runes of Magic
- Topic: alternative Merchant-waypoint
- Replies: 10
- Views: 2400
Re: alternative Merchant-waypoint
I never realised you could put code outside of waypoint tags. Does that get executed when the waypoint file is loaded? Why haven't I ever seen that mentioned before? That's perfect for changing profile setting to match the waypoint file. For instance I used to put 'settings.profile.mobs = {"Bee...
- Fri Mar 12, 2010 11:25 pm
- Forum: Runes of Magic
- Topic: Someone help me set this up pls??
- Replies: 2
- Views: 2271
Re: Someone help me set this up pls??
If I remember correctly the video is not very clear. Best place for clear instructions, I think, is from the wiki. http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot The programs you need are; Micromacro- which is a lua language interpreter that runs the bot. RoMBot scripts- which is the actua...
- Thu Mar 11, 2010 4:12 am
- Forum: Off topic
- Topic: Returning to Index page after login, sucks
- Replies: 2
- Views: 2235
Returning to Index page after login, sucks
Functionally, this is a great web site but there is 1 thing that's always irritating me. When I click on a link that requires me to log in, after logging in, it always returns me to the index page. This is really annoying. Can't you have it return you to the page you were trying to access like nearl...
- Thu Mar 11, 2010 3:58 am
- Forum: Runes of Magic
- Topic: Why can't I use the same skill twice?
- Replies: 7
- Views: 1823
Re: Why can't I use the same skill twice?
That looks like it will fix it. I'm not quite sure on usage though. I just need to clarify something. If I want my own buffs I can use player:updateBuffs() to update the tables player:Buffs and player:Debuffs with the players buffs and debuffs. If I use your example it updates target.Buffs and targe...
- Thu Mar 11, 2010 12:15 am
- Forum: Runes of Magic
- Topic: Why can't I use the same skill twice?
- Replies: 7
- Views: 1823
Re: Why can't I use the same skill twice?
Oh ok. I wasn't sure if they would overlap. Anyway, I like the look of updateDebuffs :D (or is it updateBuffs?). I can think of a few uses for that. In a few places I had my own routine to check buffs but I didn't realize you had one. I'm going to look into using it. And thanks for the examples. Hop...
- Wed Mar 10, 2010 1:21 pm
- Forum: Runes of Magic
- Topic: Why can't I use the same skill twice?
- Replies: 7
- Views: 1823
Re: Why can't I use the same skill twice?
I think I understand. In my case if I put Rising Tide first it will still execute the dots after first using Rising Tide and then continue to use rising tide. But there are situations where that is not enough. For instance a knight has to use Holy Strike 3 times before using Punishment. I guess the ...
- Wed Mar 10, 2010 9:29 am
- Forum: Runes of Magic
- Topic: Why can't I use the same skill twice?
- Replies: 7
- Views: 1823
Why can't I use the same skill twice?
Is there any programmatical reason why we can't set up the same skill more than once? I know that if I try the below the bot won't allow it, but it should. In this example I want to open with Rising Tide, then caste my DoTs, then spam Rising Tide till monster is dead (assuming the DoTs cooldown does...
- Mon Mar 08, 2010 8:43 am
- Forum: Runes of Magic
- Topic: Follow/Assist
- Replies: 1
- Views: 1065
Re: Follow/Assist
There has been more than 1 post showing an interest in teaming bots so I suspect there would be a few people interest in this feature, if you can make it work. I get the impression, though, that the dev is not keen in implementing such a feature himself but maybe he will support it if you work out t...