Search found 573 matches
- Mon Aug 18, 2014 4:24 pm
- Forum: RoM Bot revision notes
- Topic: 737 Changelog - Quests IDs change
- Replies: 4
- Views: 5288
Re: 737 Changelog - Quests IDs change
Although this post is a bit older, I'd recommend to add something. Today I made a daily script which will use a daily quest ticket, when 10 dailies are done, which accepts four dailies. At the end I am using CompleteAllQuests("daily"). It happened, that I got four completed dailies, but ju...
- Sun Aug 17, 2014 4:09 pm
- Forum: RoM general
- Topic: Get actual RoM functions
- Replies: 8
- Views: 3398
Re: Get actual RoM functions
Nice work So there are some functions which can't be found on theromwiki.Unfortunately I didn't found anything I was looking for I believe there isn't anything for what I wanted to do
- Sun Aug 10, 2014 4:11 pm
- Forum: Runes of Magic
- Topic: Useful AddOns
- Replies: 96
- Views: 134677
Re: Useful AddOns
Then it's really interesting. Hiding the UI while it's possible to open dialogs with npc's or using lootomatic or lootit. Those two addons normally can't throw away item, that are in the filter, when the UI is hidden.
- Sun Aug 10, 2014 4:05 pm
- Forum: Runes of Magic
- Topic: Is there a way to remove (or change) ambient lighting?
- Replies: 6
- Views: 2345
Re: Is there a way to remove (or change) ambient lighting?
I would be interested too. Some zones are really annoying. In the area of bethomia theres much mist and I cannot see anything there. Some other zones are really dark especially, when it's night. Much darker, than other zones at night.
- Sun Aug 10, 2014 3:53 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 146680
Re: GM detection and banning chance reduction
Rocks solution is working perfectly. Thanks :-) The last weeks I'm experimenting with the userfunction but it really seems gm's are not detectible anymore. I wanted to run it in the background to test if they are detectable in Hide. If they are next to you and visible, then the userfunction is worki...
- Sun Aug 10, 2014 3:35 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 64130
Re: Rock5's travelTo userfunction
Okay, I don't know what I've changed or what I did wrong, but now the bot doesn't try to walk back. The thing with "loadingscreen didn't appear isn't that important. Just takes aboit 15 seconds more.
- Fri Aug 08, 2014 7:30 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 146680
Re: GM detection and banning chance reduction
Is it possible, to run GMDetect in the background while playing manual? If I start it with Commandline it does not seem to work
- Fri Aug 08, 2014 1:15 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Standalone Multihack
- Replies: 178
- Views: 142327
Re: Rock5's Standalone Multihack
Normally, if flying is disabled you will die instantly after turning the flyhack on. This happens for example in siege war.
- Thu Aug 07, 2014 2:15 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Standalone Multihack
- Replies: 178
- Views: 142327
Re: Rock5's Standalone Multihack
You sure? I tried it on the EU servers and it works. But I don't need that. Fixing Swimhack is really simple. They just need to remove the water like they did in siege war and it would't work. In the new instance there's some water under the instance again. Don't ask me, why they do that
- Thu Aug 07, 2014 2:10 pm
- Forum: RoM general
- Topic: Download for latest patch (US Servers) broken?
- Replies: 1
- Views: 1443
Re: Download for latest patch (US Servers) broken?
You first need to copy the downloaded patch to your Runes of Magic folder. Did you do that?
- Thu Aug 07, 2014 1:58 pm
- Forum: Runes of Magic
- Topic: Useful AddOns
- Replies: 96
- Views: 134677
Re: Useful AddOns
I didn't test it. Isn't it the same as pressing Strg+Z?
- Wed Aug 06, 2014 3:32 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 64130
Re: Rock5's travelTo userfunction
After reaching the glory square it tries to walk back to the mercenary square, I think because it thinks teleporting failed. Well as far as I can tell the travelTo function doesn't change the waypoint so for example if you have some code like this <waypoint x.. y.. z..> </waypoint> <waypoint x.. y....
- Tue Aug 05, 2014 7:22 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 64130
Re: Rock5's travelTo userfunction
Hm... I didn't realize (or I forgot) that travelTo uses a function from goToPortal. I didn't list it as a requirement. Anyway... So you are saying it does teleport but it writes that the loading screen failed to appear? Is it taking longer than 15s for the loading screen to appear? When you say &qu...
- Tue Aug 05, 2014 12:01 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 64130
Re: Rock5's travelTo userfunction
Sometimes I'm getting some problems with this userfunction. At first, is it right, the travelTo userfunction works together with the gotoportal userfunction? It's because I'm getting problems with some teleports. It tells me that the loadingscreen did't appear while it's already gone. For example it...
- Sun Jul 27, 2014 2:23 am
- Forum: RoM general
- Topic: Get actual RoM functions
- Replies: 8
- Views: 3398
Re: Get actual RoM functions
Back from holiday. Thank, I'll look, if I can find something interesting in the fdb folder
- Wed Jul 23, 2014 3:38 pm
- Forum: RoM general
- Topic: Get actual RoM functions
- Replies: 8
- Views: 3398
Get actual RoM functions
Hey, http://runesofmagic.gamepedia.com/List_of_Functions This is the only webside, I acually know, where you can find functions of Runes of Magic. The first sentence I read is: "Here's the list of all functions available on the global scope of client 3.0.0.2149.en:" It's a few years ago th...
- Wed Jul 02, 2014 1:49 pm
- Forum: RoM general
- Topic: Weapon Training
- Replies: 5
- Views: 3586
Re: Weapon Training
Are you looking for this? http://www.solarstrike.net/phpBB3/viewt ... ing#p56832
- Tue Jul 01, 2014 7:47 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 106721
Re: Allmost foolproof KS run
Maybe you are using an old version of this?Ahead wrote:Looting potion sigils are giving me critical error, any suggestion?
Thanks!.
http://solarstrike.net/phpBB3/viewtopic ... ltra+model
- Thu Jun 26, 2014 4:34 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 146680
Re: GM detection and banning chance reduction
But where is the sense of counting each player as gm? I think I didn't understand something
And wouldn't it be more logical if GmDetectNoPlayers(true) would NOT detect all other players and false would detect them?
And wouldn't it be more logical if GmDetectNoPlayers(true) would NOT detect all other players and false would detect them?
- Sat Jun 21, 2014 9:06 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 146680
Re: GM detection and banning chance reduction
I'm a bit little curios about the buff "GM Hide" anyone found it in the DB? It was in the DB, I am sure. Found it in Item Preview one day. I just looked for it but they removed it. Edit: Just found "GMHide" ID:500990 But it isn't marked as buff Do GM's appear as type "playe...