Search found 140 matches
- Sun Oct 06, 2013 4:47 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: BlubBlab's Lyliya
- Replies: 62
- Views: 29044
Re: BlubBlab's Lyliya
Nicely done BlubBlab, just there is some little glitch. It sometimes fail to teleport to item at upper flour. I think this happen when first item is there, maybe it's to far or something , idk. Maybe to put some failsafe, if warrnig message show more than 3 times, to change position and try again, o...
- Fri Oct 04, 2013 5:58 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 122714
Re: Rock5's Constellation (Zodiac) Pet scripts
i dont have that
- Fri Oct 04, 2013 5:46 pm
- Forum: RoM general
- Topic: Do it yourself combat engine ( DIYCE ) addon little help
- Replies: 14
- Views: 13765
Re: Do it yourself combat engine ( DIYCE ) addon little help
Is there a way to target a specific unit using DIYCE or re-target? Like the function "TargetUnit("Giant Phantom")" instead of the usual "TargetNearestEnemy()"? RoM Api TargetUnit(unit) cant get target by name. unit can be "player","party1","rai...
- Sun Sep 15, 2013 2:19 am
- Forum: RoM Bot revision notes
- Topic: 762 Changelog
- Replies: 6
- Views: 3863
Re: 762 Changelog
Just a suggestion for next revision.
If i'm right line 120 in item.lua is range for recipe'snow in game there are recipes with id over 552000, so maybe you should change it
If i'm right line 120 in item.lua is range for recipe's
Code: Select all
elseif ( self.Id >= 550000 and self.Id <=552000 ) then
- Sat Sep 14, 2013 9:08 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317950
Re: rock5's "fastLogin Revisited"
ty rock5 for fix, this work great, it help a lot
- Fri Sep 13, 2013 5:00 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317950
Re: rock5's "fastLogin Revisited"
Well i like this addon a lot, but don't want my 10 year's old kid have access to my main accountrock5 wrote:With so many buttons I can't understand why people need to log in manually.
that's why we login manually
- Fri Sep 13, 2013 3:02 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317950
Re: rock5's "fastLogin Revisited"
dose somebody else noticed this?
If you play with account that isn't in this addon, when you return from game to character selection, there is no character on list.
i'm useing 3.4 version
If you play with account that isn't in this addon, when you return from game to character selection, there is no character on list.
i'm useing 3.4 version
- Wed Sep 04, 2013 7:18 pm
- Forum: Runes of Magic
- Topic: Auto join Guild Siege waypoint.
- Replies: 50
- Views: 16632
Re: Auto join Guild Siege waypoint.
pet craft addon buy craft tools automatically only if you have store opened
- Tue Sep 03, 2013 10:58 am
- Forum: RoM general
- Topic: Do it yourself combat engine ( DIYCE ) addon little help
- Replies: 14
- Views: 13765
Re: Do it yourself combat engine ( DIYCE ) addon little help
as always Rock5 save's the day,
it's working as intended.
Ty Rock5
it's working as intended.
Ty Rock5
- Tue Sep 03, 2013 10:13 am
- Forum: RoM general
- Topic: Do it yourself combat engine ( DIYCE ) addon little help
- Replies: 14
- Views: 13765
Re: Do it yourself combat engine ( DIYCE ) addon little help
this is original code function MyCombat(Skill, arg1) local spell_name = UnitCastingTime("player") local talktome = ((arg1 == "v1") or (arg1 == "v2")) local action,actioncd,actiondef,actioncnt if spell_name ~= nil then if (arg1 == "v2") then Msg("- ["...
- Tue Sep 03, 2013 8:24 am
- Forum: RoM general
- Topic: Do it yourself combat engine ( DIYCE ) addon little help
- Replies: 14
- Views: 13765
Re: Do it yourself combat engine ( DIYCE ) addon little help
As noone answered my Question for adding Skill ID to MyCombat() i did little research. I was thinking something like this -- skill name and ID Frenzy = 490493 -- Skill global name Sys490493_name -- and global returns different names on different language -- eneu "Sys490493_name"="Fren...
- Mon Sep 02, 2013 4:59 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatic 'login' script
- Replies: 181
- Views: 68834
Re: Automatic 'login' script
i noticed if waypoint file name have 2 word's in name and you wana start it from batch file, like this FOR /F "tokens=1 delims=" %%A in ('cd') do SET folder=%%A START ../../micromacro.exe "%folder%/login.lua" acc:2 char:1 client:rom path:Flower Daily you will get this error Micro...
- Sat Aug 31, 2013 2:33 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's GotoGuild
- Replies: 31
- Views: 12624
Re: Rock5's GotoGuild
Just a quick question; if you do the command above at the spot you first appear when entering the guild castle, does it list all the structures or are any out of range? Yes all buildings outside castle are in list, i checked today. here is screenshot of building menu how it's look like http://i42.t...
- Fri Aug 30, 2013 6:43 am
- Forum: Runes of Magic
- Topic: Help bot crash with 761
- Replies: 4
- Views: 1717
Re: Help bot crash with 761
I had problem's with 761 too, this was my errorI fixed my problem with this
Code: Select all
1:38pm - scripts\rom/bot.lua:86: ...ram Files/micromacro/scripts/rom/classes/memorytable.lua:7: bad argument #2 to 'memoryReadUIntPtr' (number expected, got nil)
Code: Select all
rom/update.lua
- Fri Aug 23, 2013 5:01 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Demonstration Battle by lolita
- Replies: 21
- Views: 20139
Re: Demonstration Battle by lolita
make a loop for leveling a subclass? You mean take quest with primary class lv 69+ and turn in with sec class lv 59+ ? well it's not problem, but i dont have time atm, but you can try it by your self, just change function checkCondition() queststate = getQuestStatus(425124); if queststate == "...
- Fri Aug 23, 2013 4:36 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 244130
Re: Rock5's Mail Mods
well this is hard to understand hello and as I put it? be so? _____________________ the dealer does not work as I put it? in onload? any way put this onload to your waypoint <onLoad> function give_name_to_this_function() num_meat = inventory:itemTotalCount(209453) -- watchdog meat num_meatToSend = n...
- Thu Aug 22, 2013 3:34 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 244130
Re: Rock5's Mail Mods
why you inventing hot water, you can find it anywhere
simply use
simply use
Code: Select all
UMM_SendByNameOrId("Charname", 209453, 99)
- Tue Aug 06, 2013 2:53 am
- Forum: Runes of Magic
- Topic: Create and read from logfile?
- Replies: 11
- Views: 2525
Re: Create and read from logfile?
ty rock5, second code is much faster and working as intended. i finally achieved what i wanted to read/write log file line by line if fail to send items Here is template , if someone need it, for sending fusions to char' on list function SendItemsFromFile() local lines = {} local filename = getExecu...
- Mon Aug 05, 2013 6:56 am
- Forum: Runes of Magic
- Topic: USING Warrior/Warlock ELITE SKILLS (SOLVED & WORKING) !!
- Replies: 12
- Views: 4113
Re: USING Warrior/Warlock ELITE SKILLS
look into micromacro/scripts/rom/database/skills.xml file for all available skill and then add them to your profile
if skill you skill isn't there add it with same method
if skill you skill isn't there add it with same method
- Mon Aug 05, 2013 5:44 am
- Forum: Runes of Magic
- Topic: Create and read from logfile?
- Replies: 11
- Views: 2525
Re: Create and read from logfile?
code for counting work's, take some time but working fine. Maybe yyou should add it to your Count mobs userfunction function CountTable(_table) local count = 0 for k, id in pairs(_table) do count = count + inventory:itemTotalCount(id) end print("Total count of table items = "..count) retur...