Search found 961 matches

by BlubBlab
Wed Sep 04, 2013 2:50 am
Forum: Runes of Magic
Topic: Update message at start
Replies: 4
Views: 1883

Re: Update message at start

Like it says you need to recopy the ingame function add-on to you rom add-on folder.
The ingame function has changed through your last update
by BlubBlab
Wed Sep 04, 2013 2:19 am
Forum: Runes of Magic
Topic: Updated database/skills.xml file
Replies: 125
Views: 28116

Re: Updated database/skills.xml file

Hm if you have time rock I have something to thing about a skill(s) <skill name="MAGE_VOLTAGE_SEIZE" id="498864" range="225" type="damage" target="enemy"/> This is an elite from Mage/Champ, but it has very unusually properties basically it needs a ra...
by BlubBlab
Mon Sep 02, 2013 11:24 am
Forum: Runes of Magic
Topic: Hack speed to make ! exist!
Replies: 8
Views: 2924

Re: Hack speed to make ! exist!

He is talking about the crafting event, that Spanish/ English mix is hard to translate.
He want to know if we have hacks or Wp for the event
by BlubBlab
Mon Sep 02, 2013 11:20 am
Forum: Runes of Magic
Topic: Andor Training Range again (help request)
Replies: 122
Views: 36735

Re: Andor Training Range again (help request)

Pre 1700 until 2100 with 2400 until 3200... basically no limit
by BlubBlab
Mon Sep 02, 2013 5:20 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 68238

Re: Automatic 'login' script

That is because "Daily"(from: Flower Daily) is the next arg so it won't work. Flags like path: or char: are for the purpose that you can freely arrange the order of them.(and make some optional and human understandable ) The arg are parted from the OS by " " a space character so ...
by BlubBlab
Sat Aug 31, 2013 9:05 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 145784

Re: GM detection and banning chance reduction

yeah that with the mouse click was a guess because it didn't work, don't know what cause it, so I wait a little now perhaps it is debuff if( distance(player.X, player.Z, player.Y, -15134 , 11548 , 160 ) > 150 )then printf("We are too far away from the respoints we wait 20sec and then teleport a...
by BlubBlab
Sat Aug 31, 2013 10:20 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 145784

Re: GM detection and banning chance reduction

If it is only when doing KS I would add something in to the KS WP for it. You could check the players coords after resurecting and if not within ## distance of the respawn point then do something else. Could also add it in to after leaving party aswell I guess, it would depend when this happens. Th...
by BlubBlab
Fri Aug 30, 2013 11:58 pm
Forum: MicroMacro plugins
Topic: Plugin Lua Lanes
Replies: 13
Views: 30849

Plugin Lua Lanes

For all those who need real threads in MM this should be the solution. http://cmr.github.io/lanes/ I compiled it for x86 and Lua 5.2, put the lanes.dll in the plugin folder and the two *.lua files in the lib/mods folder. I haven't tested yet it full functionality but it integrated without errors. I'...
by BlubBlab
Fri Aug 30, 2013 9:52 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 68238

Re: Automatic 'login' script

Okay after some testing and reading the manual I know more especially how coco works. In short main() running in a coroutine, yrest() and coroutine.yield() will bounce back the resources to coco coroutine management in the layer above, yrest() only for the time in the arg(arg >100), while coroutine....
by BlubBlab
Thu Aug 29, 2013 7:27 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 145784

Re: GM detection and banning chance reduction

I'm not sure if this topic belong here but I have experienced some issues the last days or better months. Okay 10% it is a bug 90% it is not I have a few days ago(and a few month ago) found my bot in a hill made of rocks even while I using GM detection. For my understanding it work like this when I ...
by BlubBlab
Thu Aug 29, 2013 2:03 am
Forum: Runes of Magic
Topic: Andor Training Range again (help request)
Replies: 122
Views: 36735

Re: Andor Training Range again (help request)

Hm I tested MM 1.03 beta1 with rock5´s lib.lua. It is really fast but at teh Andor Training I got only 600 points did I miss something?
EDIT: Seems only bad luck now it works
by BlubBlab
Wed Aug 28, 2013 11:35 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mini game - goblin's mine in Aslan. Solo bot WP
Replies: 53
Views: 24923

Re: Mini game - goblin's mine in Aslan. Solo bot WP

I will try this: function domimic() while player:findNearestNameOrId(122390) do print("Mimic!") mim = player:findNearestNameOrId(122390) if mim then if distance(player.X, player.Z, mim.X, mim.Z) > 100 then player:moveTo(CWaypoint(mim.X, mim.Z, mim.Y),true) end end while player.Battling do ...
by BlubBlab
Tue Aug 27, 2013 9:14 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39395

Re: Anyone have minigames Waypoints?

Sry I have a hard time to understand which mini-game ? Which chests? and which second cast time :?:
by BlubBlab
Tue Aug 27, 2013 1:15 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mini game - goblin's mine in Aslan. Solo bot WP
Replies: 53
Views: 24923

Re: Mini game - goblin's mine in Aslan. Solo bot WP

Some progress: Okay didn't know that their were a player:countMobs(inrange, onlyaggro, idorname) function... much easier. Found out the the ID from "Imitator" Rocks Add-on finally displayed it: http://www.buzzpics.de/images/2013/08/27/gzWprd.jpg EPS: I did know that my original plan to use...
by BlubBlab
Sun Aug 25, 2013 12:04 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 114583

Re: course of terror WP

Okay I hang on my cot_tele script The a guard with 100% live happened every 3th run they no problem so long the don't have loot if they have the bot gets stuck, in the other case the bot stars at the guard for a short moment. You can see my solve too. I have somewhere bypassed a if for the WP exit, ...
by BlubBlab
Sat Aug 24, 2013 10:44 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 114583

Re: course of terror WP

Sry I forgot something it happens to me only once the bug after I had a bug which let the bot get stuck at the start in cot I manually moved the bot out of cot an restart the script then it happened. Okay that story is little bit longer this stuck problem I created through the fact that I relog the ...
by BlubBlab
Sat Aug 24, 2013 10:15 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 68238

Re: Automatic 'login' script

I searched already the first time i didn't find anything, I tried again now I know it does and I'm ready for testing local function checkclient() local crashflag, cpid = isClientCrashed(); if crashflag then if cpid and windowValid(cpid) then login( getChar(), getAcc(), "Client") --starting...
by BlubBlab
Sat Aug 24, 2013 1:42 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 68238

Re: Automatic 'login' script

yes that the Question when you need run something with admin rights, MM needs that so you need run the scheduler with admin right I think. The problem with my idea and your problem is I don't know if the admin rights go to the child process I hope so because under linux it does
by BlubBlab
Sat Aug 24, 2013 12:56 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 68238

Re: Automatic 'login' script

For me it sounds like the scheduler needs admin right himself to start MM with admin rights, other solutions may found here http://windows.microsoft.com/de-de/windows7/products/features/user-account-control But I have a question too^^ I read something about restarting a crashed client, I don't remem...