Search found 44 matches

by woah
Sat Dec 17, 2011 11:52 pm
Forum: Runes of Magic
Topic: Wanting to write a waypoint for GC easy 1st boss farm
Replies: 109
Views: 25730

Re: Wanting to write a waypoint for GC easy 1st boss farm

I think were using that, we found one of your posts in another thread with a partycheck userfunction and some code to go with it. It seems to work, were trying to get the not-attacking and looting figured out right now. I think the loot_all was the fix we needed for the looting.
by woah
Sat Dec 17, 2011 10:09 pm
Forum: Runes of Magic
Topic: Wanting to write a waypoint for GC easy 1st boss farm
Replies: 109
Views: 25730

Re: Wanting to write a waypoint for GC easy 1st boss farm

Hmm, all of those settings are identical to yours. I think we just need to find a way to force it to target "Cayus" at that waypoint and use some skill to get it started. Also, we ran into problems with both of us looting at the same time, one player isnt able to loot and just continues to...
by woah
Sat Dec 17, 2011 9:47 pm
Forum: Runes of Magic
Topic: Wanting to write a waypoint for GC easy 1st boss farm
Replies: 109
Views: 25730

Re: Wanting to write a waypoint for GC easy 1st boss farm

2nd to last question actually haha. We plan to run this script in a group of 2 players. There are two problems. 1. We need a ready check, to make sure both players are at the boss before using cooldowns and going. Does anyone know any good ways to do this? 2. Sometimes when we aggro the boss, only 1...
by woah
Sat Dec 17, 2011 5:32 pm
Forum: Runes of Magic
Topic: Wanting to write a waypoint for GC easy 1st boss farm
Replies: 109
Views: 25730

Re: Wanting to write a waypoint for GC easy 1st boss farm

I fixed the error and the problem porting in. Works perfect. :D I added in some wait times to make sure it doesn't rebound, but depending on how fast you kill Cayus and how fast you port in/out you can make them shorter. Here's the code. <?xml version="1.0" encoding="utf-8"?><way...