Search found 10940 matches
- Thu Apr 29, 2010 7:25 am
- Forum: Runes of Magic
- Topic: Uberflex replacement
- Replies: 122
- Views: 41986
Re: Uberflex replacement
Hi rock5, Could you short explane how to install/use your code? kind regrads rfehr For those of you new to rombot the basic instructions are as follows (assumes rombot is already installed and setup); 1. Copy the main script into a text file and save it in the waypoints folder of rombot with an ext...
- Thu Apr 29, 2010 1:09 am
- Forum: Runes of Magic
- Topic: Uberflex replacement
- Replies: 122
- Views: 41986
Re: Uberflex replacement
I'm so proud. :D It's working brilliantly. Below is my script so far. -- When on -- When the script is running and on it buffs itself and fights back when something attacks it. -- Attacking -- Once you have set up the "go" macro in game with the following command, you can use it to start a...
- Wed Apr 28, 2010 2:23 pm
- Forum: Runes of Magic
- Topic: Uberflex replacement
- Replies: 122
- Views: 41986
Re: Uberflex replacement
The problem is that I think it would require some modification (even if it's only a small codecave) to effectively get a list of all nearby players or even just party members. If you're able to figure out a pointer chain for party members, then let me know. I'm trying to avoid any client modificati...
- Wed Apr 28, 2010 8:56 am
- Forum: Runes of Magic
- Topic: Who can fix UberFlex AutoCombat System?
- Replies: 26
- Views: 8304
Re: Who can fix UberFlex AutoCombat System?
Uberflex is permanently dead I think. The way I understand it, the problem is commands like UseSkill and UseAction will no longer function from ANY, I repeat, ANY triggered event, not just <OnUpdate> anymore. So I don't think there is any way in game, anymore, to automate these things. As to using r...
- Wed Apr 28, 2010 6:45 am
- Forum: Runes of Magic
- Topic: Uberflex replacement
- Replies: 122
- Views: 41986
Uberflex replacement
Now that addons like Uberflex and nbuff are dead and buried in the new patch, I thought it would be good to revisit the idea of using rombot in a supporting capacity. Before I try and tackle something like this I need some questions answered. But first let me explain how I envision it working. I cou...
- Fri Apr 23, 2010 4:27 pm
- Forum: Runes of Magic
- Topic: Who can fix UberFlex AutoCombat System?
- Replies: 26
- Views: 8304
Re: Who can fix UberFlex AutoCombat System?
Just a small change to OnEvent and it works fine. ...now i only need to find a way to use UberFlex instead of the Skills by using the bot.....dammit 4 weeks offline was too long ...nothing will work anymore and everything has to be fixed! =( What do you mean by 'Just a small change'? It's riddled w...
- Fri Apr 23, 2010 8:42 am
- Forum: Runes of Magic
- Topic: daily quests help
- Replies: 2
- Views: 1541
Re: daily quests help
First, the waypoints tags have to be at the top and bottom of the file. If you want to change to travel mode part way use the correct command or use it in the first waypoints tag. Second, you don't need to use mouse click to select the quest. Use OnClick_QuestListButton(type, index) To accept a ques...
- Fri Apr 23, 2010 6:16 am
- Forum: Runes of Magic
- Topic: Not working with client update 3.0.0.2149
- Replies: 7
- Views: 2505
Re: Not working with client update 3.0.0.2149
http://forum.runesofmagic.com/showpost. ... ostcount=2Administrator wrote:If you can provide me the new information, not long at all.
I don't know, looks like a lot of changes. I would expect it to take you awhile.
- Fri Apr 23, 2010 4:18 am
- Forum: Runes of Magic
- Topic: Suggestion for better waypoint navigation
- Replies: 2
- Views: 1112
Re: Suggestion for better waypoint navigation
Thanks again, you're a star.
I did think it was a good idea.
I did think it was a good idea.
- Fri Apr 23, 2010 4:15 am
- Forum: Runes of Magic
- Topic: Not working with client update 3.0.0.2149
- Replies: 7
- Views: 2505
Re: Not working with client update 3.0.0.2149
Thank you. You're a star.
Another question. A lot of the skills have changed now, how long till they are updated?
Another question. A lot of the skills have changed now, how long till they are updated?
- Fri Apr 23, 2010 1:00 am
- Forum: Runes of Magic
- Topic: Not working with client update 3.0.0.2149
- Replies: 7
- Views: 2505
Not working with client update 3.0.0.2149
Just wondering how long you think it will take to get rombot working with current client?
- Wed Apr 21, 2010 10:11 pm
- Forum: Runes of Magic
- Topic: Suggestion for better waypoint navigation
- Replies: 2
- Views: 1112
Suggestion for better waypoint navigation
I been thinking for awhile now that there is no really reliable waypoint navigation control. When using "__WPL:setWaypointIndex(index)" if you add waypoints it will no longer point to the correct point. Plus it can be hard to find the right waypoint index if the commented numbers are wrong...
- Wed Apr 21, 2010 7:36 am
- Forum: Runes of Magic
- Topic: Error RoMScript returned values
- Replies: 11
- Views: 2945
Re: Error RoMScript returned values
It's been a dog of a day. After doing some initial simple tests everything was looking good, but when I tried to make practical use in my Kaa Marcher daily script, I encountered one problem after another. No sooner had I fixed one problem, that I noticed another. At 1 point I even had my rom client ...
- Wed Apr 21, 2010 6:42 am
- Forum: Runes of Magic
- Topic: Looting Guest Items
- Replies: 4
- Views: 1709
Re: Looting Guest Items
I'm currently using Lootomatic. With it you can loot everything and discard anything that doesn't pass your filters. Very configurable and fast. Many say it's the best loot filter at the moment and I'd have to agree. http://rom.curse.com/downloads/rom-addons/details/lootomatic.aspx so it can even d...
- Tue Apr 20, 2010 4:00 pm
- Forum: Runes of Magic
- Topic: Error RoMScript returned values
- Replies: 11
- Views: 2945
Re: Error RoMScript returned values
Any progress on this yet?
- Tue Apr 20, 2010 3:58 pm
- Forum: Runes of Magic
- Topic: Looting Guest Items
- Replies: 4
- Views: 1709
Re: Looting Guest Items
I'm currently using Lootomatic. With it you can loot everything and discard anything that doesn't pass your filters. Very configurable and fast. Many say it's the best loot filter at the moment and I'd have to agree.
http://rom.curse.com/downloads/rom-addo ... matic.aspx
http://rom.curse.com/downloads/rom-addo ... matic.aspx
- Sat Apr 17, 2010 9:03 am
- Forum: Runes of Magic
- Topic: Error RoMScript returned values
- Replies: 11
- Views: 2945
Re: Error RoMScript returned values
Try taking out this line (which I previously told you to add): if( readsz == "nil" ) then readsz = nil; end; That should resolve it. It seems to work just fine with nil values like this. The 'empty or wrong bagid return' errors have stopped but it still returns gibberish. Sometimes though...
- Sat Apr 17, 2010 5:49 am
- Forum: Runes of Magic
- Topic: Error RoMScript returned values
- Replies: 11
- Views: 2945
Re: Error RoMScript returned values
Nothing changed, but now I'm getting a lot of "empty or wrong bagid return" messages.
- Sat Apr 17, 2010 4:26 am
- Forum: Runes of Magic
- Topic: Error RoMScript returned values
- Replies: 11
- Views: 2945
Re: Error RoMScript returned values
I thought it was working but it's not. Can you see anything wrong with this code? The ingame function; function igf_IsQuestDone(questname) local c = 1 local __, __, name = GetQuestInfo(c) while name ~= nil do if string.find(name, questname) then -- Quest exists if string.find(name,"(Complete)&q...
- Fri Apr 16, 2010 12:52 pm
- Forum: Runes of Magic
- Topic: Error RoMScript returned values
- Replies: 11
- Views: 2945
Re: Error RoMScript returned values
On second thought I've moved the whole 'check quest status' function to in-game so all it has to do is return the status.
Accepting a quest with my old function took 8 seconds. Now it only takes 4.
Yay!
Accepting a quest with my old function took 8 seconds. Now it only takes 4.
Yay!