Search found 10940 matches

by rock5
Thu Apr 29, 2010 7:25 am
Forum: Runes of Magic
Topic: Uberflex replacement
Replies: 122
Views: 41986

Re: Uberflex replacement

Hi rock5, Could you short explane how to install/use your code? kind regrads rfehr For those of you new to rombot the basic instructions are as follows (assumes rombot is already installed and setup); 1. Copy the main script into a text file and save it in the waypoints folder of rombot with an ext...
by rock5
Thu Apr 29, 2010 1:09 am
Forum: Runes of Magic
Topic: Uberflex replacement
Replies: 122
Views: 41986

Re: Uberflex replacement

I'm so proud. :D It's working brilliantly. Below is my script so far. -- When on -- When the script is running and on it buffs itself and fights back when something attacks it. -- Attacking -- Once you have set up the "go" macro in game with the following command, you can use it to start a...
by rock5
Wed Apr 28, 2010 2:23 pm
Forum: Runes of Magic
Topic: Uberflex replacement
Replies: 122
Views: 41986

Re: Uberflex replacement

The problem is that I think it would require some modification (even if it's only a small codecave) to effectively get a list of all nearby players or even just party members. If you're able to figure out a pointer chain for party members, then let me know. I'm trying to avoid any client modificati...
by rock5
Wed Apr 28, 2010 8:56 am
Forum: Runes of Magic
Topic: Who can fix UberFlex AutoCombat System?
Replies: 26
Views: 8304

Re: Who can fix UberFlex AutoCombat System?

Uberflex is permanently dead I think. The way I understand it, the problem is commands like UseSkill and UseAction will no longer function from ANY, I repeat, ANY triggered event, not just <OnUpdate> anymore. So I don't think there is any way in game, anymore, to automate these things. As to using r...
by rock5
Wed Apr 28, 2010 6:45 am
Forum: Runes of Magic
Topic: Uberflex replacement
Replies: 122
Views: 41986

Uberflex replacement

Now that addons like Uberflex and nbuff are dead and buried in the new patch, I thought it would be good to revisit the idea of using rombot in a supporting capacity. Before I try and tackle something like this I need some questions answered. But first let me explain how I envision it working. I cou...
by rock5
Fri Apr 23, 2010 4:27 pm
Forum: Runes of Magic
Topic: Who can fix UberFlex AutoCombat System?
Replies: 26
Views: 8304

Re: Who can fix UberFlex AutoCombat System?

Just a small change to OnEvent and it works fine. ...now i only need to find a way to use UberFlex instead of the Skills by using the bot.....dammit 4 weeks offline was too long ...nothing will work anymore and everything has to be fixed! =( What do you mean by 'Just a small change'? It's riddled w...
by rock5
Fri Apr 23, 2010 8:42 am
Forum: Runes of Magic
Topic: daily quests help
Replies: 2
Views: 1541

Re: daily quests help

First, the waypoints tags have to be at the top and bottom of the file. If you want to change to travel mode part way use the correct command or use it in the first waypoints tag. Second, you don't need to use mouse click to select the quest. Use OnClick_QuestListButton(type, index) To accept a ques...
by rock5
Fri Apr 23, 2010 6:16 am
Forum: Runes of Magic
Topic: Not working with client update 3.0.0.2149
Replies: 7
Views: 2505

Re: Not working with client update 3.0.0.2149

Administrator wrote:If you can provide me the new information, not long at all.
http://forum.runesofmagic.com/showpost. ... ostcount=2

I don't know, looks like a lot of changes. I would expect it to take you awhile.
by rock5
Fri Apr 23, 2010 4:18 am
Forum: Runes of Magic
Topic: Suggestion for better waypoint navigation
Replies: 2
Views: 1112

Re: Suggestion for better waypoint navigation

Thanks again, you're a star.

I did think it was a good idea. :)
by rock5
Fri Apr 23, 2010 4:15 am
Forum: Runes of Magic
Topic: Not working with client update 3.0.0.2149
Replies: 7
Views: 2505

Re: Not working with client update 3.0.0.2149

Thank you. You're a star.

Another question. A lot of the skills have changed now, how long till they are updated?
by rock5
Fri Apr 23, 2010 1:00 am
Forum: Runes of Magic
Topic: Not working with client update 3.0.0.2149
Replies: 7
Views: 2505

Not working with client update 3.0.0.2149

Just wondering how long you think it will take to get rombot working with current client?
by rock5
Wed Apr 21, 2010 10:11 pm
Forum: Runes of Magic
Topic: Suggestion for better waypoint navigation
Replies: 2
Views: 1112

Suggestion for better waypoint navigation

I been thinking for awhile now that there is no really reliable waypoint navigation control. When using "__WPL:setWaypointIndex(index)" if you add waypoints it will no longer point to the correct point. Plus it can be hard to find the right waypoint index if the commented numbers are wrong...
by rock5
Wed Apr 21, 2010 7:36 am
Forum: Runes of Magic
Topic: Error RoMScript returned values
Replies: 11
Views: 2945

Re: Error RoMScript returned values

It's been a dog of a day. After doing some initial simple tests everything was looking good, but when I tried to make practical use in my Kaa Marcher daily script, I encountered one problem after another. No sooner had I fixed one problem, that I noticed another. At 1 point I even had my rom client ...
by rock5
Wed Apr 21, 2010 6:42 am
Forum: Runes of Magic
Topic: Looting Guest Items
Replies: 4
Views: 1709

Re: Looting Guest Items

I'm currently using Lootomatic. With it you can loot everything and discard anything that doesn't pass your filters. Very configurable and fast. Many say it's the best loot filter at the moment and I'd have to agree. http://rom.curse.com/downloads/rom-addons/details/lootomatic.aspx so it can even d...
by rock5
Tue Apr 20, 2010 4:00 pm
Forum: Runes of Magic
Topic: Error RoMScript returned values
Replies: 11
Views: 2945

Re: Error RoMScript returned values

Any progress on this yet?
by rock5
Tue Apr 20, 2010 3:58 pm
Forum: Runes of Magic
Topic: Looting Guest Items
Replies: 4
Views: 1709

Re: Looting Guest Items

I'm currently using Lootomatic. With it you can loot everything and discard anything that doesn't pass your filters. Very configurable and fast. Many say it's the best loot filter at the moment and I'd have to agree.
http://rom.curse.com/downloads/rom-addo ... matic.aspx
by rock5
Sat Apr 17, 2010 9:03 am
Forum: Runes of Magic
Topic: Error RoMScript returned values
Replies: 11
Views: 2945

Re: Error RoMScript returned values

Try taking out this line (which I previously told you to add): if( readsz == "nil" ) then readsz = nil; end; That should resolve it. It seems to work just fine with nil values like this. The 'empty or wrong bagid return' errors have stopped but it still returns gibberish. Sometimes though...
by rock5
Sat Apr 17, 2010 5:49 am
Forum: Runes of Magic
Topic: Error RoMScript returned values
Replies: 11
Views: 2945

Re: Error RoMScript returned values

Nothing changed, but now I'm getting a lot of "empty or wrong bagid return" messages.
by rock5
Sat Apr 17, 2010 4:26 am
Forum: Runes of Magic
Topic: Error RoMScript returned values
Replies: 11
Views: 2945

Re: Error RoMScript returned values

I thought it was working but it's not. Can you see anything wrong with this code? The ingame function; function igf_IsQuestDone(questname) local c = 1 local __, __, name = GetQuestInfo(c) while name ~= nil do if string.find(name, questname) then -- Quest exists if string.find(name,"(Complete)&q...
by rock5
Fri Apr 16, 2010 12:52 pm
Forum: Runes of Magic
Topic: Error RoMScript returned values
Replies: 11
Views: 2945

Re: Error RoMScript returned values

On second thought I've moved the whole 'check quest status' function to in-game so all it has to do is return the status.

Accepting a quest with my old function took 8 seconds. Now it only takes 4.

Yay!