Search found 10940 matches

by rock5
Mon Aug 17, 2015 4:07 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Howling Mountains - Full Zone Quest Series
Replies: 17
Views: 6718

Re: Howling Mountains - Full Zone Quest Series

Good work. I'm sure a lot of people will appreciate it.
by rock5
Sun Aug 16, 2015 12:44 am
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 36320

Re: 785 Changelog

Yeah it looks like tmp wasn't declared local to that scope. It probably should be.
by rock5
Fri Aug 14, 2015 9:06 am
Forum: Runes of Magic
Topic: waypoint stuff
Replies: 33
Views: 7685

Re: waypoint stuff

Well I think this is what Beanybabe asked for. I don't think he expected an executable file. I think he intended to then copy and paste bits to where he needs them.
by rock5
Fri Aug 14, 2015 7:29 am
Forum: Runes of Magic
Topic: waypoint stuff
Replies: 33
Views: 7685

Re: waypoint stuff

Here is a more complete solution. Put it in the scripts folder. convertWP.lua Here is some example usage. Screen Shot 08-14-15 at 10.13 PM.JPG And here is the test.xml file created. <waypoints> player:moveTo(CWaypoint(-3689, -7952),true) player:moveTo(CWaypoint(-3574, -8057),true) player:moveTo(CWay...
by rock5
Fri Aug 14, 2015 4:50 am
Forum: Runes of Magic
Topic: waypoint stuff
Replies: 33
Views: 7685

Re: waypoint stuff

I think you are missing some basics. The functions Lisa and Bill D Cat are providing can be put in an lua file and put into the userfunctions folder. Of course the name of the file needs to be valid. Then when the bot loads it will load those functions but all it will do is create the functions, it ...
by rock5
Fri Aug 14, 2015 2:01 am
Forum: Runes of Magic
Topic: loadPaths() enhancement idea
Replies: 6
Views: 1995

Re: loadPaths() enhancement idea

I was thinking of adding an optional third arg to the loadPaths() function that would contain either the waypoint number or a waypoint tag to resume at. Even though it might be easy to implement, I'm not sure I like the idea. It seems to me you are saying, normally the "second file" will ...
by rock5
Fri Aug 14, 2015 1:38 am
Forum: Runes of Magic
Topic: Get time from itemshop item failing
Replies: 9
Views: 2809

Re: Get time from itemshop item failing

I think the latest d303fix has the snapsot and itemshop options to get the time, disabled by default. My suggestion is disable the option because the bot doesn't need accurate time, it only needs the addon installed. I have them disabled.
by rock5
Tue Aug 11, 2015 3:43 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's travelTo userfunction
Replies: 145
Views: 61848

Re: Rock5's travelTo userfunction

That looks like it isn't detecting that Varanas has been visited. There was a serious bug in the hub list in previous versions that might have caused it. Are you using the latest version of TravelTo 3.20?
by rock5
Tue Aug 11, 2015 3:36 am
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 36320

Re: 785 Changelog

Use MACRO: WARDEN_POWER_OF_THE_playerclass1 = 7 This line seems like the print message as only half-way executed ? Jese something is really horrible wrong on your side. It's supposed to be truncated, I suppose to make more things fit on the line. -- first part of 'casting ...' printf(language[21], ...
by rock5
Sun Aug 09, 2015 1:40 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's travelTo userfunction
Replies: 145
Views: 61848

Re: Rock5's travelTo userfunction

Reifort doesn't have a link to wailing fjord. How is it teleporting there?
by rock5
Sun Aug 09, 2015 1:31 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: NoobBotter's LogPlayer Userfunction
Replies: 21
Views: 8190

Re: NoobBotter's LogPlayer Userfunction

You don't need to use outside functions. Micromacro has the table save and load functions. The saved file might be hard to follow but it works.
by rock5
Sat Aug 08, 2015 11:03 am
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 36320

Re: 785 Changelog

Ah that explains it.
by rock5
Sat Aug 08, 2015 10:25 am
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 36320

Re: 785 Changelog

Hm... mine still works. Mines 64 bit though. Maybe the 32 bit needs the extra range?
by rock5
Sat Aug 08, 2015 8:47 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Yrvandis Hollows - All Zone Quests
Replies: 65
Views: 32211

Re: Yrvandis Hollows - All Zone Quests

Wasn't there one where you click the camp fires 5 times? That was pretty quick.
by rock5
Fri Aug 07, 2015 11:26 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: NoobBotter's LogPlayer Userfunction
Replies: 21
Views: 8190

Re: NoobBotter's LogPlayer Userfunction

The easiest way is just to use the table.save and table.load commands.
by rock5
Wed Aug 05, 2015 10:20 am
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 36320

Re: 785 Changelog

Are you using Windows 10? Maybe all your issues are related to the new OS. I don't know when I'll get around to trying it.
by rock5
Wed Aug 05, 2015 9:49 am
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 36320

Re: 785 Changelog

beanybabe wrote: Is there something different in the way it identify's a npc than the get object id uses ?
Yes, of course. getId returns the id of the item under the mouse. targetNPC searches the memory table of objects around you for a matching name or id.
by rock5
Wed Aug 05, 2015 4:45 am
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 36320

Re: 785 Changelog

If it is playing up and it used to work then what did you change?
by rock5
Sun Aug 02, 2015 10:24 pm
Forum: MicroMacro scripts
Topic: MM2 Bot-Framework a work in progress..
Replies: 47
Views: 45176

Re: MM2 Bot-Framework a work in progress..

The problem with this is it could take you where you didn't want to go, for instance off a cliff or aggroing a mob you didn't intend to such as an elite or boss.
by rock5
Sun Aug 02, 2015 1:45 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Standalone Multihack
Replies: 178
Views: 138317

Re: Rock5's Standalone Multihack

A file that ends in .7z is a type of compressed file. You need to unpack it with your unpacker of choice. I use 7zip but any unpacker should be able to unpack it as the 7z format is one of the top 3 common formats that every unpacker supports (for Windows anyway). The other 2 being zip and rar, both...