Search found 91 matches

by S3v3n11
Mon Oct 25, 2010 1:48 pm
Forum: Runes of Magic
Topic: Guild Castle "Working" buff
Replies: 3
Views: 1576

Re: Guild Castle "Working" buff

This seems to work:

Code: Select all

	local buff=RoMScript("UnitBuff('player',1)");
	 if( buff == "Working" ) then
             printf ( os.date() .. ":has buff.\n");
     else
            printf ( os.date() .. ":Does not have buff.\n");
     end
	 yrest(2000*1);
by S3v3n11
Mon Oct 25, 2010 1:20 pm
Forum: Runes of Magic
Topic: Guild Castle "Working" buff
Replies: 3
Views: 1576

Guild Castle "Working" buff

Tried to use the code below but does not seem to work. Anyone know how to check to see if a playing is currently "farming" in the castle? local target = player:getTarget(); target:updateBuffs(); local bool = target:hasBuff("Working"); if( bool == true ) then printf ( os.date() .....
by S3v3n11
Sun Oct 24, 2010 7:12 pm
Forum: Runes of Magic
Topic: 3.0.5 not working
Replies: 85
Views: 21894

Re: 3.0.5 not working

The millers ranch script also does not seem to work.
by S3v3n11
Thu Oct 21, 2010 11:30 am
Forum: Runes of Magic
Topic: 3.0.5 not working
Replies: 85
Views: 21894

Re: 3.0.5 not working

Thank you very much for all your hard work VoidMain! /bow
by S3v3n11
Wed Oct 20, 2010 7:06 am
Forum: Runes of Magic
Topic: How do you run multi clients on one machine
Replies: 15
Views: 3548

Re: How do you run multi clients on one machine

Hm... maybe I should move to Win7 64bit with more ram. I'm worried about compatibility. Does anyone have problems running any of their favorite apps on a 64bit Win7? Or has Win7 64bit 32 emulation improved to a point where it is not an issue anymore? Because in older 64bit os's their were always ap...
by S3v3n11
Wed Oct 20, 2010 7:02 am
Forum: Runes of Magic
Topic: I just hope no one here are the ones destroying gegg market
Replies: 13
Views: 4504

Re: I just hope no one here are the ones destroying gegg mar

Alkaiser wrote:Now there are at least 3 different competing egg factories in full swing... doesn't look like prices will be going up anytime soon if ever. :x

Yeah I see that. Not good.
by S3v3n11
Tue Oct 19, 2010 4:07 pm
Forum: Runes of Magic
Topic: I just hope no one here are the ones destroying gegg market
Replies: 13
Views: 4504

Re: I just hope no one here are the ones destroying gegg mar

Alkaiser wrote:Hey! I haven't posted any eggs for over 4 days now. Petdudea is crashing the market all on his own. I stopped putting any up after they fell below 12000.
Ok, I forgive you! 8-)
by S3v3n11
Tue Oct 19, 2010 11:39 am
Forum: Runes of Magic
Topic: I just hope no one here are the ones destroying gegg market
Replies: 13
Views: 4504

Re: I just hope no one here are the ones destroying gegg mar

I know someone here that is on Govinda that does a fair share of under cutting. I am looking at you Alkaiser! :twisted:
by S3v3n11
Tue Sep 21, 2010 10:12 am
Forum: Runes of Magic
Topic: 3.0.4 problem again :)
Replies: 74
Views: 21411

Re: 3.0.4 problem again :)

VoidMain wrote:Spoke to soon... I fixed it now, got confused with a bad offset, its now working, update addresses.lua from SVN and should work as expected.

Wow, thanks for your hard work VoidMain!!
by S3v3n11
Mon Sep 20, 2010 11:25 am
Forum: Runes of Magic
Topic: Pet Crafting
Replies: 32
Views: 9892

Re: Pet Crafting

Not sure if this will help or not but I got this from another addon. You pass it an item id and it will return the slot #. It only scans the first 60 slots but it would be easy to mod it to look at all your slots. function igf_GetBagIndex(_ItemID) local i; local BagSlotIndex = 0; local ItemCount = G...
by S3v3n11
Fri Sep 17, 2010 7:25 am
Forum: Runes of Magic
Topic: Pet Crafting
Replies: 32
Views: 9892

Re: Pet Crafting

So to take this a little further could we use BuyItemByName(); to buy the tools?
by S3v3n11
Fri Sep 17, 2010 7:20 am
Forum: Runes of Magic
Topic: 3.0.4 problem again :)
Replies: 74
Views: 21411

Re: 3.0.4 problem again :)

Starrider wrote:du you still have an old version that works?
I doubt that since you need to update memory addresses.
by S3v3n11
Thu Sep 16, 2010 3:11 pm
Forum: Runes of Magic
Topic: 3.0.4 problem again :)
Replies: 74
Views: 21411

Re: 3.0.4 problem again :)

Anyone else in the US having issues logging in? Looks like the US login server is down.
by S3v3n11
Wed Sep 15, 2010 5:50 am
Forum: Runes of Magic
Topic: Pet Crafting
Replies: 32
Views: 9892

Re: Pet Crafting

redcrux wrote:well, if im understanding this correctly, one of you has everything exept the dropdown menu, and one of you has the dropdown menu then it should be all good right?

now just gotta collaborate and release a sweet pet mod :D
Yes please! :)
by S3v3n11
Mon Sep 13, 2010 6:03 am
Forum: Runes of Magic
Topic: Pet Crafting
Replies: 32
Views: 9892

Re: Pet Crafting

Good stuff guys!

Thanks for your hard work!
by S3v3n11
Fri Sep 10, 2010 9:15 am
Forum: Runes of Magic
Topic: Pet Crafting
Replies: 32
Views: 9892

Re: Pet Crafting

Maybe if you post what you have someone can help. :)
by S3v3n11
Fri Sep 03, 2010 7:42 am
Forum: Runes of Magic
Topic: [REQUEST] could anyone do a macro 4 pet-farming
Replies: 4
Views: 1450

Re: [REQUEST] could anyone do a macro 4 pet-farming

You can sell the mats for gold.
by S3v3n11
Fri Sep 03, 2010 7:36 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Fusion Control Functions
Replies: 187
Views: 60367

Re: Fusion Control Functions

rock5 wrote:
S3v3n11 wrote:Looks like the fusion addon is broken. Anyone get it to work?
I haven't had any complaints or tickets opened since I released the latest version 1.03 a few says ago.

Have you updated it yet?
I just saw the new version! Thanks for your hard work!
by S3v3n11
Fri Sep 03, 2010 7:27 am
Forum: Runes of Magic
Topic: [PET] harvest / manufacture
Replies: 9
Views: 3086

Re: [PET] harvest / manufacture

Very sorry for your loss rock5. Your contributions here are very much appreciated!!