Search found 64 matches
- Wed Jul 29, 2009 12:10 pm
- Forum: Runes of Magic
- Topic: Modification: Natural movement
- Replies: 10
- Views: 3071
Re: Modification: Natural movement
Added version for 1.8. I'm not using this myself anymore so it might be bugged.
- Wed Jul 29, 2009 11:28 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 867836
Re: Suggestions
I got some idea about the new version. 1. Could you add "don't loot if mob hp > 0? Should be put after this. -- Monster is dead (0 HP) but still targeted. -- Loot and clear target. self:update(); if( self.TargetPtr ~= 0 ) then local target = CPawn(self.TargetPtr); if( settings.profile.options.L...
- Sun Jul 26, 2009 5:04 am
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 128618
Re: Example: How to use the bot as travel bot / D-Quest running
Did I actually post that? Sry I got it fixed myself.
the problem was here
<!-- # 1 --><waypoint x="547" z="5747">type="TRAVEL">__WPL:reverse();
the problem was here
<!-- # 1 --><waypoint x="547" z="5747">type="TRAVEL">__WPL:reverse();
- Sat Jul 25, 2009 9:00 pm
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 128618
Re: Example: How to use the bot as travel bot / D-Quest running
Hmm why doesnt this work. <waypoints> <!-- # 1 --><waypoint x="547" z="5477" type="TRAVEL">__WPL:reverse();</waypoint> <!-- # 2 --><waypoint x="777" z="-756" type="TRAVEL"></waypoint> <!-- # 1 --><waypoint x="547" z="5747&quo...
- Sat Jul 25, 2009 4:09 pm
- Forum: Runes of Magic
- Topic: SUGGESTION: Don't wait 60 seconds when character lvl <10
- Replies: 1
- Views: 984
SUGGESTION: Don't wait 60 seconds when character lvl <10
I just died twice with my lvl 6 char and It didnt get resurrection weakness debuff. I think it comes the same time as exp penaly (lvl 10).
Code: Select all
if( player.Level > 10 ) then
end
- Fri Jul 24, 2009 1:08 am
- Forum: Runes of Magic
- Topic: Beating the Harvest Bot.
- Replies: 7
- Views: 2385
Re: Beating the Harvest Bot.
shift + click works on NPCs. Haven't tried on nodes.Ergonyx wrote:..... or finding a way to click through other players,.....
- Wed Jul 22, 2009 10:28 am
- Forum: Runes of Magic
- Topic: Suggestion: Improvement to harvresting
- Replies: 2
- Views: 1232
Suggestion: Improvement to harvresting
I got a problem. When I get close to node and start to harvest I get aggro. Then My char kills the mob but does not continue the same node. Could you make it to scan the same waypoint if one gets into combat.
- Sun Jul 19, 2009 7:20 pm
- Forum: Runes of Magic
- Topic: Modification: Natural movement
- Replies: 10
- Views: 3071
Re: Modification: Natural movement
Works with a small mod. after this line: local function scan() put keyboardRelease( settings.hotkeys.MOVE_BACKWARD.key ); keyboardRelease( settings.hotkeys.MOVE_FORWARD.key ); keyboardRelease( settings.hotkeys.ROTATE_RIGHT.key ); keyboardRelease( settings.hotkeys.ROTATE_LEFT.key ); yrest(10); You ca...
- Sun Jul 19, 2009 6:11 pm
- Forum: Runes of Magic
- Topic: Useful AddOns
- Replies: 96
- Views: 125937
Re: Useful AddOns
Streamline is a great addon. It reduces the amount of clicks with NPCs
1 click:
mail: sendinng, receiving
ah: put item for sale
House maid: open bank, change class
Quest: auto-accept, auto-finish
There is so much more.
1 click:
mail: sendinng, receiving
ah: put item for sale
House maid: open bank, change class
Quest: auto-accept, auto-finish
There is so much more.
- Sun Jul 19, 2009 11:08 am
- Forum: Runes of Magic
- Topic: Modification: Natural movement
- Replies: 10
- Views: 3071
Modification: Natural movement
This needs to be optimized. There is some "Unsticking player" bugs that hopefully someone can fix. To install it open player.lua and replace with the function i posted. Don't use Quickturn. The botwill start to turn before the waypoint and adjust the angle during the run. http://img198.ima...
- Fri Jul 17, 2009 6:45 pm
- Forum: Runes of Magic
- Topic: Bot is looting when target hp > 0
- Replies: 1
- Views: 1216
Bot is looting when target hp > 0
Suggestion: Don't loot when target hp > 0. Continue to next waypoint.
http://img23.imageshack.us/img23/5694/nimetnw.jpg
http://img23.imageshack.us/img23/5694/nimetnw.jpg
- Thu Jul 16, 2009 7:15 pm
- Forum: Runes of Magic
- Topic: goal setting
- Replies: 22
- Views: 5915
Re: goal setting
A better way to do that would be to check player level directly and have then move on. <waypoint x="1234" z="5678"> if( player.Level > 10 ) then __WPL:load(getExecutionPath() .. "/waypoints/travelToNextWaypoints.xml"); end </waypoint> I tried that. The conclusion was t...
- Wed Jul 15, 2009 12:52 pm
- Forum: Runes of Magic
- Topic: Harvest Bot (Noob)
- Replies: 9
- Views: 4013
Re: Harvest Bot (Noob)
odom41 wrote:excuse me do you think you could make an example script and show me what the final product would look like?
Code: Select all
false information removed
</waypoints>
- Wed Jul 15, 2009 12:34 pm
- Forum: Runes of Magic
- Topic: Loot issue
- Replies: 21
- Views: 5735
Re: Loot issue
I'dd like to test. Where can I download.
- Wed Jul 15, 2009 12:29 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 867836
Re: RoM bot
player.lua The 20% chance to take a step forward was imo running too far so I adjusted the time. I hope you can put this to the new updates to make the updating easier. if( math.random(100) > 80 ) then keyboardHold(settings.hotkeys.MOVE_FORWARD.key); yrest(250); keyboardRelease(settings.hotkeys.MOVE...
- Tue Jul 14, 2009 6:56 pm
- Forum: Runes of Magic
- Topic: Loot issue
- Replies: 21
- Views: 5735
Re: Loot issue
BTW could it be possible to change the "enter combat" bot side. PBinfo addon has a system that warns you if targettargettarget =Me (you being targeted).
- Mon Jul 13, 2009 4:18 pm
- Forum: Runes of Magic
- Topic: Loot issue
- Replies: 21
- Views: 5735
Re: Loot issue
k. Do you live on the forums or how you reply so fast ?
- Mon Jul 13, 2009 4:13 pm
- Forum: Runes of Magic
- Topic: Loot issue
- Replies: 21
- Views: 5735
Re: Loot issue
yep in a party
- Mon Jul 13, 2009 3:11 pm
- Forum: Runes of Magic
- Topic: Loot issue
- Replies: 21
- Views: 5735
Re: Loot issue
With 1,2 sec delay before self update
http://img406.imageshack.us/img406/3499/nimetn.png
http://img406.imageshack.us/img406/3499/nimetn.png
- Mon Jul 13, 2009 8:42 am
- Forum: Runes of Magic
- Topic: Loot issue
- Replies: 21
- Views: 5735
Re: Loot issue
player.lua
The wait time is 1 seconds and it still just skips the loot. I even added another wait before the loot but still skips sometimes.
Sry about double post but the thread wouldn't bump if modded.
Code: Select all
yrest(1000);
-- Monster is dead (0 HP) but still targeted.
-- Loot and clear target.
Sry about double post but the thread wouldn't bump if modded.