True.
This would be mostly automatic unless a player deletes it from his profile just trying to offer other solutions that may reduce coding
Search found 100 matches
- Mon Aug 09, 2010 1:35 am
- Forum: Runes of Magic
- Topic: Castetime suggestion
- Replies: 45
- Views: 8262
- Mon Aug 09, 2010 12:47 am
- Forum: Runes of Magic
- Topic: Castetime suggestion
- Replies: 45
- Views: 8262
Re: Castetime suggestion
LoL. GetPing() is the ingame function. I have xbar too. I didn't look for that function because I wanted to use memory addresses. To use it in a script you would just use ping = RoMScript("GetPing()") So could we not just move the value to the players profile and use that above and insert...
- Sun Aug 08, 2010 3:41 pm
- Forum: Runes of Magic
- Topic: New character 1-10 problems
- Replies: 4
- Views: 1281
Re: New character 1-10 problems
yes i did, and now another problem since i updated, the egg bot won't work, it just keeps collecting feed bags, i was using it before i updated, and used the same profile and waypoint scripts after, and now nothing... I'm thinking updating wasn't such a good idea... i find updating with existing bo...
- Sun Aug 08, 2010 3:24 pm
- Forum: Runes of Magic
- Topic: New character 1-10 problems
- Replies: 4
- Views: 1281
Re: New character 1-10 problems
i thought i would try the levelling bot demo's included with the bot and hit a few problems I've tried this with both a mage and a warrior character. First, the bot isn't finding any hp or mana pots in the invo and so the char is dieing or just standing still waiting for hp or mana, second, it's no...
- Sun Aug 08, 2010 11:32 am
- Forum: Runes of Magic
- Topic: Daily Quest- Conditions... Help.
- Replies: 2
- Views: 982
Re: Daily Quest- Conditions... Help.
VoidMain wrote:Code: Select all
if 10 == dailyQuestCount then
yea i just came back to say i missed a "then" thanks !
got it working well now.
- Sun Aug 08, 2010 11:07 am
- Forum: Runes of Magic
- Topic: Daily Quest- Conditions... Help.
- Replies: 2
- Views: 982
Daily Quest- Conditions... Help.
Maybe you guys can find my bug here there is something i have wrong in the code here and the bot errors on it but it does not tell me where i went wrong... local dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()"); if 10 == dailyQuestCount; printf ("You've completed "....
- Sat Aug 07, 2010 11:36 pm
- Forum: Runes of Magic
- Topic: Castetime suggestion
- Replies: 45
- Views: 8262
Re: Castetime suggestion
Looked up some of the other addons Xbar uses this lua to deal with ping tho i cant find the main function in any other of his files for Sys["ping"]=GetPing(); unless this is a client supported request / result? local Sys={["fps"]=0,["ping"]=0,["update"]=0}; fu...
- Sat Aug 07, 2010 11:27 pm
- Forum: Runes of Magic
- Topic: Castetime suggestion
- Replies: 45
- Views: 8262
Re: Castetime suggestion
What I'd rather do is have some sort of variable that holds the game ping and is updated regularly so we could use it to calculate the right values in situations like this. That way it won't need the user to do it manually. I Looked for a memory address pointer and found 1. base = 9AA1BC (which is ...
- Sat Aug 07, 2010 11:16 pm
- Forum: Runes of Magic
- Topic: Help need to make questbot
- Replies: 49
- Views: 11480
Re: Help need to make questbot
There is nothing in this code that should make it go into travel mode. I suggest you check the onevents in your profile. Maybe you have some code there that changes the waypoint type. Oh Crap i make a newb to test his code and i used the L1-L10 script / profile yes forgive me the code is fine i am ...
- Sat Aug 07, 2010 9:21 pm
- Forum: Runes of Magic
- Topic: Help need to make questbot
- Replies: 49
- Views: 11480
Re: Help need to make questbot
Heres a freebie for anyone who takes the time to read this thread i am attaching my fungus daily altered from using your code here just a a play around thing i worked on testing your code. i tried several ways to change the sequence of item check but every time soon as it got to the item check line ...
- Sat Aug 07, 2010 9:06 pm
- Forum: Runes of Magic
- Topic: Castetime suggestion
- Replies: 45
- Views: 8262
Re: Castetime suggestion
well i found why i was getting the mysterious fails at casts 4 - 5 when i had it set lower then 50ms its conflicking with the client ending the main cast i have mine now set at 90 which is just below my 93 avg ping in game and i have been stream casting ever since... you might want to sticky a threa...
- Sat Aug 07, 2010 12:59 pm
- Forum: Runes of Magic
- Topic: Help need to make questbot
- Replies: 49
- Views: 11480
Re: Help need to make questbot
I tested your script modifing it for the fungus daily's but there was something in your fungus path it was not complete I had to add a else statement in your item count check as it didnt seem to care after the check it was auto forcing the waypoints to run... see my code: !-- # 5 --><waypoint x=&quo...
- Fri Aug 06, 2010 12:55 pm
- Forum: Runes of Magic
- Topic: Castetime suggestion
- Replies: 45
- Views: 8262
Re: Castetime suggestion
to find the bug is easy to repeat set your SKILL_USE_PRIOR = 0 you will succeed up until the bug (because you are no longer trying to speed cast past the lag)
let me know if your getting the same result around spell 4 or 5 it seems to double cast it does not matter what spells its trying to do.
let me know if your getting the same result around spell 4 or 5 it seems to double cast it does not matter what spells its trying to do.
- Fri Aug 06, 2010 12:51 pm
- Forum: Runes of Magic
- Topic: Castetime suggestion
- Replies: 45
- Views: 8262
Re: Castetime suggestion
From everything I have found researching this to death is you can undercut but the amount you can undercut can only be the amount of ping (lag) your client receives X 2 (start cast lag of casting spell + start cast lag of undercut spell) in my case with a avg ping sitting in the 80 - 100 area i am ...
- Fri Aug 06, 2010 9:39 am
- Forum: Runes of Magic
- Topic: Castetime suggestion
- Replies: 45
- Views: 8262
Re: Castetime suggestion
"So did you try my instructions? Were you able to undercut the previous spell when casting manually? When running the bot what happened when you watched both the casting bar and the macro in the action bar? Does the macro go off at the right time?" Manually I can under cut but only right ...
- Thu Aug 05, 2010 3:15 pm
- Forum: Runes of Magic
- Topic: Castetime suggestion
- Replies: 45
- Views: 8262
Re: Castetime suggestion
Getting the same thing with plasma arrow here i'll try something else here ... Profile for this character (using base default with these skills) <skills_mage> <skill name="MAGE_FLAME" hotkey="VK_1" priority="80" /> <skill name="MAGE_PLASMA_ARROW" hotkey="...
- Thu Aug 05, 2010 2:15 pm
- Forum: Runes of Magic
- Topic: Castetime suggestion
- Replies: 45
- Views: 8262
Re: Castetime suggestion
Valleyguy you sure are dedicated to kill 1000 mobs as part of your testing. So did you try my instructions? Were you able to undercut the previous spell when casting manually? When running the bot what happened when you watched both the casting bar and the macro in the action bar? Does the macro go...
- Thu Aug 05, 2010 10:51 am
- Forum: Runes of Magic
- Topic: Castetime suggestion
- Replies: 45
- Views: 8262
Re: Castetime suggestion
I have no doubt that you are casting 1 skill after another but at 35 you are not undercutting the previous skill so you are not casting as fast as you could. When playing manually the fastest way to cast is to press the next skill button when the timer for the last skill is about 1/4 from the end (...
- Thu Aug 05, 2010 12:57 am
- Forum: Runes of Magic
- Topic: Castetime suggestion
- Replies: 45
- Views: 8262
Re: Castetime suggestion
Sorry for resurrecting an older thread but this was a great help with the current code it appears I have a great ping to the server I am on... I had to reduce SKILL_USE_PRIOR = 400 on line 72 to SKILL_USE_PRIOR = 35 to remove the massive amounts of fail casts this number is going to be different fo...
- Wed Aug 04, 2010 11:40 pm
- Forum: Runes of Magic
- Topic: Castetime suggestion
- Replies: 45
- Views: 8262
Re: Castetime suggestion
before r462+ i could use urgend heal directly two times with this code: if( 24 > player.HP/player.MaxHP*100 ) then player:cast("PRIEST_HOLY_AURA"); player:cast("PRIEST_URGENT_HEAL"); player:cast("PRIEST_URGENT_HEAL"); end; now i got at the second cast an error messsage...