Search found 4431 matches
- Sat Jan 08, 2022 9:57 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1056
- Views: 217147
Re: Version 7.4.0.2897 progress
You've got a pretty old set of scripts, then. I know this has been a long-standing issue with you, but I don't recall if there's a reason you're using old scripts. I think you're playing on a private server; is that right? If so, what is the game version that shows at the title screen?
- Thu Jan 06, 2022 7:38 am
- Forum: Runes of Magic
- Topic: funktioniert der bot mit Windows 11 ??
- Replies: 1
- Views: 352
Re: funktioniert der bot mit Windows 11 ??
Yes, works fine on Windows 11.
- Wed Jan 05, 2022 2:53 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1056
- Views: 217147
Re: Version 7.4.0.2897 progress
You've definitely got something out of date. Compare your version of userfunction_swimhack to this one: https://github.com/SolarStrike-Software ... imhack.lua
Also, what happens if you run this:
Also, what happens if you run this:
Code: Select all
rom-bot/addrtest
- Sat Dec 11, 2021 9:43 am
- Forum: Runes of Magic
- Topic: Mage Flame not working
- Replies: 7
- Views: 953
Re: Mage Flame not working
Can one of you confirm if the fix is working for you?
- Thu Dec 09, 2021 4:40 pm
- Forum: Runes of Magic
- Topic: Mage Flame not working
- Replies: 7
- Views: 953
Re: Mage Flame not working
I believe I've found the issue. You can update your scripts and it should start working as expected for you.
Alternatively, it can be manually fixed by changing addresses.skillbook.skill.as_level (line 234 of addresses.lua) to 0xc instead of 0x18.
Alternatively, it can be manually fixed by changing addresses.skillbook.skill.as_level (line 234 of addresses.lua) to 0xc instead of 0x18.
- Wed Dec 08, 2021 6:53 pm
- Forum: Runes of Magic
- Topic: Mage Flame not working
- Replies: 7
- Views: 953
Re: Mage Flame not working
Can I get more details? After the 3rd cast, it looks like it is getting a failed error for whatever reason; after that, does it stop using Flame for a few seconds, for the rest of the battle, or until you restart the bot? The debug message you've got there seems to be indicating that perhaps there's...
- Wed Dec 08, 2021 2:54 pm
- Forum: Everything else
- Topic: How to open multiple instance of ASDA story ?
- Replies: 1
- Views: 2432
Re: How to open multiple instance of ASDA story ?
Have you tried running in a VM? If you're using Windows 10/11, try Hyper-V . It isn't a "full" VM (It is a hypervisor, instead) like VMWare or VirtualBox, but that's actually kind of a good thing -- it is a bit closer to the hardware so you're likely going to get better performance. Altern...
- Thu Nov 25, 2021 1:49 pm
- Forum: Runes of Magic
- Topic: Micromacro.exe cant not find windows error help
- Replies: 9
- Views: 923
Re: Micromacro.exe cant not find windows error help
Got it. It seems the client is a very old version so I'm not entirely sure what to recommend here. You could start grabbing old versions of the scripts, run the addrupdate script, and hope for the best. But, doing so is going to be like looking for a needle in a haystack.
- Thu Nov 25, 2021 9:50 am
- Forum: Runes of Magic
- Topic: Micromacro.exe cant not find windows error help
- Replies: 9
- Views: 923
Re: Micromacro.exe cant not find windows error help
That game version does not look right to me. Are you playing on a private server?
Have you tried running rom-bot/addrupdate to see if it is able to patch the addresses?
Have you tried running rom-bot/addrupdate to see if it is able to patch the addresses?
- Mon Nov 01, 2021 4:09 pm
- Forum: Runes of Magic
- Topic: Issue with daily elv and character switch
- Replies: 14
- Views: 2682
Re: Issue with daily elv and character switch
Try this instead:
Code: Select all
sendMacro("}LoginNextToon=true;a={")
sendMacro("Logout();");
waitForLoadingScreen();
settings.load();
settings.loadProfile("userdefault"); -- Profile name
settings.loadSkillSet(player.Class1);
- Sun Oct 31, 2021 12:13 pm
- Forum: Runes of Magic
- Topic: Issue with daily elv and character switch
- Replies: 14
- Views: 2682
Re: Issue with daily elv and character switch
Try putting the settings.load() above settings.loadSkillSet(). Might help.
- Sat Oct 30, 2021 8:29 am
- Forum: Runes of Magic
- Topic: Issue with daily elv and character switch
- Replies: 14
- Views: 2682
Re: Issue with daily elv and character switch
I'm not able to reproduce the issue after the updates I had made to functions.lua. You might have some luck removing these lines from that waypoint though: player = CPlayer.new(); player:update(); Since the call to waitForLoadingScreen() should take care of that for you now, everything should still ...
- Fri Oct 29, 2021 5:51 pm
- Forum: Runes of Magic
- Topic: Issue with daily elv and character switch
- Replies: 14
- Views: 2682
Re: Issue with daily elv and character switch
Open up functions.lua. Around line 1556, there should be this code: -- Check if fully in game by checking if RoMScript works if not 1234 == RoMScript("1234")then print("RoMScript isn't working. Lets wait until it works.") repeat rest(500) until 1234 == RoMScript("1234")...
- Wed Oct 27, 2021 7:19 pm
- Forum: Runes of Magic
- Topic: Issue with daily elv and character switch
- Replies: 14
- Views: 2682
Re: Issue with daily elv and character switch
I think I figured out what the problem was. It's a bit of a pain in the butt, and I'll skip out on explaining the issue, but I've just pushed up a patch. If you update your scripts, it should now be working for you. Please let me know what happens. The commit to fix this can be reviewed here: https:...
- Wed Oct 27, 2021 4:19 pm
- Forum: Runes of Magic
- Topic: MainHand durability
- Replies: 7
- Views: 1206
Re: MainHand durability
This wasn't a mistake on your end. I've provided an update that should resolve this issue. It isn't always accurate (some items have the durability available on the item struct, while others have a seemingly random value and use a durability of 80 -- exactly what determines which value to use is unk...
- Tue Oct 26, 2021 12:27 pm
- Forum: Runes of Magic
- Topic: Issue with daily elv and character switch
- Replies: 14
- Views: 2682
Re: Issue with daily elv and character switch
I think you misunderstood; you need to move the call, not remove it. It should look like this: if dqCount == 10 then sendMacro("}LoginNextToon=true;a={") sendMacro("Logout();"); waitForLoadingScreen(); player = CPlayer.new(); player:update(); settings.loadSkillSet(player.Class1);...
- Mon Oct 25, 2021 6:43 am
- Forum: Runes of Magic
- Topic: Issue with daily elv and character switch
- Replies: 14
- Views: 2682
Re: Issue with daily elv and character switch
I think you'd need to move this line: player = CPlayer.new(); to right under waitForLoadingScreen(). During the loading screen, there's no valid player, and therefore the code there is going to fail since values cannot be read. By moving that up, it might work. However... I'm pretty sure that all of...
- Wed Oct 20, 2021 10:17 am
- Forum: Runes of Magic
- Topic: target specific player
- Replies: 3
- Views: 1087
Re: target specific player
I think you need:
I'm not sure about the /wait thing; I thought they had removed that years ago.
Code: Select all
/script TargetUnit("character name")
- Tue Oct 19, 2021 6:34 am
- Forum: Runes of Magic
- Topic: target specific player
- Replies: 3
- Views: 1087
Re: target specific player
I think you're looking for TargetUnit(), but SpellTargetUnit() could also be useful.
TargetUnit
SpellTargetUnit
TargetUnit
SpellTargetUnit
- Sun Oct 03, 2021 10:30 am
- Forum: Runes of Magic
- Topic: Option COMBAT_RANGED_PULL
- Replies: 6
- Views: 1367
Re: Option COMBAT_RANGED_PULL
Could you try another modification?
After the call to player.update(), add a call to settings.loadSkillSet(), like so:
After the call to player.update(), add a call to settings.loadSkillSet(), like so:
Code: Select all
player = CPlayer.new();
player:update();
settings.loadSkillSet(player.Class1);