Think i answered my own question swimhack userfunction needs to be updated
http://www.solarstrike.net/phpBB3/viewt ... =27&t=2765
Search found 101 matches
- Mon Jul 09, 2012 4:53 am
- Forum: Runes of Magic
- Topic: MM Crashing RoM
- Replies: 1
- Views: 1062
- Mon Jul 09, 2012 4:46 am
- Forum: Runes of Magic
- Topic: MM Crashing RoM
- Replies: 1
- Views: 1062
MM Crashing RoM
I have yet another strange issue with the rom bot.
Standard scripts work fine, but the ones I use for AT CoT and Survival crash rom.
Watching the MM window it crashes when the swimhack is activated.
Romneo's multi hack still works for swiming so I'm not sure whats causing the client to crash.
Standard scripts work fine, but the ones I use for AT CoT and Survival crash rom.
Watching the MM window it crashes when the swimhack is activated.
Romneo's multi hack still works for swiming so I'm not sure whats causing the client to crash.
- Sun Jul 08, 2012 1:09 am
- Forum: Runes of Magic
- Topic: MM Pausing
- Replies: 6
- Views: 1495
Re: MM Pausing
All good now updated the bot and its running smoothly.
One of those computer quirks i guess
One of those computer quirks i guess
- Sun Jul 08, 2012 12:38 am
- Forum: Runes of Magic
- Topic: MM Pausing
- Replies: 6
- Views: 1495
Re: MM Pausing
Its the same as if i pause it using the end key.
Just realized then im using rev 723 updated inside the bot forgot to do the svn doing that now hopefully that solves the issue
Just realized then im using rev 723 updated inside the bot forgot to do the svn doing that now hopefully that solves the issue
- Sat Jul 07, 2012 11:56 pm
- Forum: Runes of Magic
- Topic: MM Pausing
- Replies: 6
- Views: 1495
MM Pausing
Hi I have noticed since the latest update that if i minimise MM or click on the game window that mm will pause the script.
Also the delete hotkey only restarts it wont pause it atm.
Anyone else having this issue?
Also the delete hotkey only restarts it wont pause it atm.
Anyone else having this issue?
- Sat Jul 07, 2012 5:08 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 133607
Re: course of terror WP
Thanks Rock your a champion
- Sat Jul 07, 2012 3:51 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 133607
Re: course of terror WP
Works great with 1 slight hitch. Entered the next waypoint to load (and it loads fine) problem is Im still inside the cot so i get a "to far to run script error" Do I need to A.) alter my next waypoint to exit the minigame B.) edit this waypoint to exit the cot before loading next waypoint...
- Thu May 24, 2012 1:52 pm
- Forum: Runes of Magic
- Topic: Making guild class. Need help.
- Replies: 3
- Views: 1148
Re: Making guild class. Need help.
Guild Vault had 2 pages unlocked; CODES: In guild castle 9E86DC 169 9E86E4 177 9E86F4 93436 9E8704 51948616 9E8708 53260491 Tried again (moved to Vault) got slightly different numbers 9E86DC 168 9E86E4 176 9E86F4 93435 9E8704 51948615 9E8708 53260490 these are the constant numbers i could repeat 9E8...
- Wed May 23, 2012 2:21 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 71970
Re: YAKSS - Yet Another KS Script
Altered the LOOT_DISTANCE to 999 that has it looting most of it now. Tried MAX_TARGET_DIST at 300 had issues with walls and got stuck so reverted back to 225. Watching the script from i i can see it turns looting off, waits then turns looting back on ports to archway get aggro while trying to loot t...
- Sun May 20, 2012 9:57 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 71970
Re: YAKSS - Yet Another KS Script
COMBAT_DISTANCE makes sense. My character will run past the first 4 into the archway get aggro, kill what ever is aggro'd then run off to the centre of the room and into each group. Then when looting its 50/50 somethimes it will loot the whole room others none. Not overly fussed tho as it only seems...
- Sun May 20, 2012 9:10 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 71970
Re: YAKSS - Yet Another KS Script
__WPL:setWaypointIndex(__WPL:findWaypointTag("toKS") Needs an extra bracket. Thanks Rock, that got me to the entrance, had to make another change when it gets there so it would enter the porthole whilst mounted but works 100% sorry guys - I tend to play during hte week and not get on very...
- Sun May 20, 2012 10:45 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 71970
Re: YAKSS - Yet Another KS Script
Ok well that got me halfway there. At rez point will buff and invite then walk to Pancer. Once at pancer I get Failed to compile and run code for waypoint #8. So from here i need to work out why its not mounting, selling to Pancer then moving off to KS. Maybe if someone could PM me as i feel like I'...
- Sat May 19, 2012 1:46 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 124396
Re: Rock5's Ancient Treasure
I don't think there is any code in AT that makes it wait. Either it loads the next character or loads the next file. If your next file starts outside AT then you set ExitBeforeNextFile to true . Ahh that would be it, new to the script/bot thing so there is no next file. So Im guessing When_Finished...
- Sat May 19, 2012 1:32 pm
- Forum: Runes of Magic
- Topic: level up the weapon ability
- Replies: 58
- Views: 21814
Re: level up the weapon ability
There is an easier way. In Ravenfell the Deadland Sand Scorpion Pupa regen so they cant be killed just attack them no scripting required your character will hit them 24/7. Although you should probably add something to repair the weapon when dura is lowered. **EDIT** If your hitting them to hard go ...
- Sat May 19, 2012 2:50 am
- Forum: Runes of Magic
- Topic: level up the weapon ability
- Replies: 58
- Views: 21814
Re: level up the weapon ability
There is an easier way. In Ravenfell the Deadland Sand Scorpion Pupa regen so they cant be killed just attack them no scripting required your character will hit them 24/7. Although you should probably add something to repair the weapon when dura is lowered. **EDIT** If your hitting them to hard go t...
- Sat May 19, 2012 12:27 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 71970
Re: YAKSS - Yet Another KS Script
ok well i have no idea if this will work as I haven't had time to test it, but basically i have used the "topancer" waypoints from the foolproof ks run and replaced the first 16 waypoints of this script. Dont know if I'm even on the right track but thought I would share what I have tried. ...
- Fri May 18, 2012 11:16 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 124396
Re: Rock5's Ancient Treasure
Run on 2 characters absolutely perfect.
Only small thing when collecting the first totem get Client date error report to server.
And character waits for time out instead of leaving but i think that's because of my settings.
Only small thing when collecting the first totem get Client date error report to server.
And character waits for time out instead of leaving but i think that's because of my settings.
- Fri May 18, 2012 12:46 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 71970
Re: YAKSS - Yet Another KS Script
So is one of the required functions handling the fly tag for going from Pancer to the instance? Thats the only thing I dont like about this script, flying in public zone is easily spotted and in turn easily reported. (Watched it from a second client the character shoots into the air as it moves) Ha...
- Fri May 11, 2012 3:20 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 71970
Re: YAKSS - Yet Another KS Script
What class combo do you use? Mine is melee close range was thinking of changing to mage/scout for range might work better for me.
- Tue May 08, 2012 10:03 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 71970
Re: YAKSS - Yet Another KS Script
Thanks for the quick reply.
Got it running but it sticks at way point #129 trying to kill a missed mob on the other side of the wall.
It seems to skip alot of looting at the start with the poison salamanders.
Thank for the up though great work.
Got it running but it sticks at way point #129 trying to kill a missed mob on the other side of the wall.
It seems to skip alot of looting at the start with the poison salamanders.
Thank for the up though great work.