Search found 101 matches

by Hidden
Mon Jul 09, 2012 4:53 am
Forum: Runes of Magic
Topic: MM Crashing RoM
Replies: 1
Views: 1062

Re: MM Crashing RoM

Think i answered my own question swimhack userfunction needs to be updated

http://www.solarstrike.net/phpBB3/viewt ... =27&t=2765
by Hidden
Mon Jul 09, 2012 4:46 am
Forum: Runes of Magic
Topic: MM Crashing RoM
Replies: 1
Views: 1062

MM Crashing RoM

I have yet another strange issue with the rom bot.

Standard scripts work fine, but the ones I use for AT CoT and Survival crash rom.

Watching the MM window it crashes when the swimhack is activated.

Romneo's multi hack still works for swiming so I'm not sure whats causing the client to crash.
by Hidden
Sun Jul 08, 2012 1:09 am
Forum: Runes of Magic
Topic: MM Pausing
Replies: 6
Views: 1495

Re: MM Pausing

All good now updated the bot and its running smoothly.

One of those computer quirks i guess :)
by Hidden
Sun Jul 08, 2012 12:38 am
Forum: Runes of Magic
Topic: MM Pausing
Replies: 6
Views: 1495

Re: MM Pausing

Its the same as if i pause it using the end key.
Just realized then im using rev 723 updated inside the bot forgot to do the svn doing that now hopefully that solves the issue
by Hidden
Sat Jul 07, 2012 11:56 pm
Forum: Runes of Magic
Topic: MM Pausing
Replies: 6
Views: 1495

MM Pausing

Hi I have noticed since the latest update that if i minimise MM or click on the game window that mm will pause the script.
Also the delete hotkey only restarts it wont pause it atm.

Anyone else having this issue?
by Hidden
Sat Jul 07, 2012 5:08 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 133607

Re: course of terror WP

Thanks Rock your a champion :)
by Hidden
Sat Jul 07, 2012 3:51 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 133607

Re: course of terror WP

Works great with 1 slight hitch. Entered the next waypoint to load (and it loads fine) problem is Im still inside the cot so i get a "to far to run script error" Do I need to A.) alter my next waypoint to exit the minigame B.) edit this waypoint to exit the cot before loading next waypoint...
by Hidden
Thu May 24, 2012 1:52 pm
Forum: Runes of Magic
Topic: Making guild class. Need help.
Replies: 3
Views: 1148

Re: Making guild class. Need help.

Guild Vault had 2 pages unlocked; CODES: In guild castle 9E86DC 169 9E86E4 177 9E86F4 93436 9E8704 51948616 9E8708 53260491 Tried again (moved to Vault) got slightly different numbers 9E86DC 168 9E86E4 176 9E86F4 93435 9E8704 51948615 9E8708 53260490 these are the constant numbers i could repeat 9E8...
by Hidden
Wed May 23, 2012 2:21 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 71970

Re: YAKSS - Yet Another KS Script

Altered the LOOT_DISTANCE to 999 that has it looting most of it now. Tried MAX_TARGET_DIST at 300 had issues with walls and got stuck so reverted back to 225. Watching the script from i i can see it turns looting off, waits then turns looting back on ports to archway get aggro while trying to loot t...
by Hidden
Sun May 20, 2012 9:57 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 71970

Re: YAKSS - Yet Another KS Script

COMBAT_DISTANCE makes sense. My character will run past the first 4 into the archway get aggro, kill what ever is aggro'd then run off to the centre of the room and into each group. Then when looting its 50/50 somethimes it will loot the whole room others none. Not overly fussed tho as it only seems...
by Hidden
Sun May 20, 2012 9:10 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 71970

Re: YAKSS - Yet Another KS Script

__WPL:setWaypointIndex(__WPL:findWaypointTag("toKS") Needs an extra bracket. Thanks Rock, that got me to the entrance, had to make another change when it gets there so it would enter the porthole whilst mounted but works 100% sorry guys - I tend to play during hte week and not get on very...
by Hidden
Sun May 20, 2012 10:45 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 71970

Re: YAKSS - Yet Another KS Script

Ok well that got me halfway there. At rez point will buff and invite then walk to Pancer. Once at pancer I get Failed to compile and run code for waypoint #8. So from here i need to work out why its not mounting, selling to Pancer then moving off to KS. Maybe if someone could PM me as i feel like I'...
by Hidden
Sat May 19, 2012 1:46 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 124396

Re: Rock5's Ancient Treasure

I don't think there is any code in AT that makes it wait. Either it loads the next character or loads the next file. If your next file starts outside AT then you set ExitBeforeNextFile to true . Ahh that would be it, new to the script/bot thing so there is no next file. So Im guessing When_Finished...
by Hidden
Sat May 19, 2012 1:32 pm
Forum: Runes of Magic
Topic: level up the weapon ability
Replies: 58
Views: 21814

Re: level up the weapon ability

There is an easier way. In Ravenfell the Deadland Sand Scorpion Pupa regen so they cant be killed just attack them no scripting required your character will hit them 24/7. Although you should probably add something to repair the weapon when dura is lowered. **EDIT** If your hitting them to hard go ...
by Hidden
Sat May 19, 2012 2:50 am
Forum: Runes of Magic
Topic: level up the weapon ability
Replies: 58
Views: 21814

Re: level up the weapon ability

There is an easier way. In Ravenfell the Deadland Sand Scorpion Pupa regen so they cant be killed just attack them no scripting required your character will hit them 24/7. Although you should probably add something to repair the weapon when dura is lowered. **EDIT** If your hitting them to hard go t...
by Hidden
Sat May 19, 2012 12:27 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 71970

Re: YAKSS - Yet Another KS Script

ok well i have no idea if this will work as I haven't had time to test it, but basically i have used the "topancer" waypoints from the foolproof ks run and replaced the first 16 waypoints of this script. Dont know if I'm even on the right track but thought I would share what I have tried. ...
by Hidden
Fri May 18, 2012 11:16 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 124396

Re: Rock5's Ancient Treasure

Run on 2 characters absolutely perfect.
Only small thing when collecting the first totem get Client date error report to server.
And character waits for time out instead of leaving but i think that's because of my settings.
by Hidden
Fri May 18, 2012 12:46 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 71970

Re: YAKSS - Yet Another KS Script

So is one of the required functions handling the fly tag for going from Pancer to the instance? Thats the only thing I dont like about this script, flying in public zone is easily spotted and in turn easily reported. (Watched it from a second client the character shoots into the air as it moves) Ha...
by Hidden
Fri May 11, 2012 3:20 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 71970

Re: YAKSS - Yet Another KS Script

What class combo do you use? Mine is melee close range was thinking of changing to mage/scout for range might work better for me.
by Hidden
Tue May 08, 2012 10:03 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 71970

Re: YAKSS - Yet Another KS Script

Thanks for the quick reply.

Got it running but it sticks at way point #129 trying to kill a missed mob on the other side of the wall.

It seems to skip alot of looting at the start with the poison salamanders.

Thank for the up though great work.