Search found 79 matches

by romaniac
Fri Jan 11, 2013 5:10 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's BuyFromItemShop userfunction
Replies: 123
Views: 36436

Re: Rock5's BuyFromItemShop userfunction

I guess it is not possible to buy a present for another char this way?
by romaniac
Wed Jan 09, 2013 2:08 am
Forum: Runes of Magic
Topic: getid no longer working
Replies: 8
Views: 1816

Re: getid no longer working

Regular SVN version, all files are current. Game version is 5.0.6.2607, German client.
by romaniac
Tue Jan 08, 2013 2:42 am
Forum: Runes of Magic
Topic: getid no longer working
Replies: 8
Views: 1816

Re: getid no longer working

Hm, any idea what else to try if it refuses to do anything here?
by romaniac
Mon Jan 07, 2013 2:54 pm
Forum: Runes of Magic
Topic: getid no longer working
Replies: 8
Views: 1816

getid no longer working

I tried using getid and it seems that it no longer works. It just shows the message "no id at current mouse location" regardless at what I point.

Waypoints and createpath work just as usual. Tried the usual stuff svn update, restarting everything etc, no change.

Does getid work for you?
by romaniac
Wed Nov 28, 2012 4:28 pm
Forum: Runes of Magic
Topic: Patch 5.0.5
Replies: 79
Views: 17613

Re: Patch 5.0.5

rock5 wrote:No that wouldn't have worked, even before today.
Well, it worked in a way as the error did not stop the script, it just did nothing. :-)

But getting it right is even better, of course.
by romaniac
Wed Nov 28, 2012 1:23 pm
Forum: Runes of Magic
Topic: Patch 5.0.5
Replies: 79
Views: 17613

Re: Patch 5.0.5

It mostly runs, but when I try to execute the following command

RoMScript( "AutoZoomOutData.Enabled=false;" );

i get an error

IGF:Error in command sent to IGF.

Other RoMScript calls work. Needless to say, this one worked until today. :-)
by romaniac
Thu Nov 22, 2012 5:18 pm
Forum: Runes of Magic
Topic: Disable self buffing
Replies: 7
Views: 2006

Re: Disable self buffing

That's what I mean with "disabling single skills"

The idea would be to turn self buffs off with one line only in the minigame script and leave the profile untouched.

The bot already has such a mode when you're riding on a mount, but I don't know whether/how to trigger it manually.
by romaniac
Thu Nov 22, 2012 4:13 pm
Forum: Runes of Magic
Topic: Disable self buffing
Replies: 7
Views: 2006

Disable self buffing

Is it possible to disable the self-buffing feature (except disabling all single skills)?

Sometimes it's a dead giveaway, only a bot will stop to cast useless combat and defense buffs in the middle of a minigame or event game that does not involve any combat.
by romaniac
Tue Oct 30, 2012 6:34 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 121497

Re: Rock5's Constellation (Zodiac) Pet scripts

It has become very quiet around the zodiac pets here. Now we have another series of events and there is a chance to add wind elements again to the ones from the first zodiac pets. I definitely intend to have a look what events are worthwhile. Has anybody else started to examine which games yield the...
by romaniac
Sat Oct 20, 2012 6:05 am
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 100705

Re: Heads up! Big update comming. Looking for testers.

The other times the game did not crash and I could continue manually.

Does the messed up name explain that the NPC could not be found or is it determined in another way?
by romaniac
Sat Oct 20, 2012 2:37 am
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 100705

Re: Heads up! Big update comming. Looking for testers.

Retrying to locate the NPC does not work Restarting the bot does not work.... That is a lot of useful information. Thanks. So a simple repeat loop isn't a solution. I suspect some glitch that causes it to stop part way through the list of objects in memory. So the npc you are trying to target is in...
by romaniac
Tue Oct 16, 2012 9:13 am
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 100705

Re: Heads up! Big update comming. Looking for testers.

One of the first times I tested the new 1-10 questing script it didn't see one of the first npcs. It said something like, "npc not found" even though I was standing right next to it. It didn't happen again so I think we can rule out any problem with the bot. It's more likely just a glitch...
by romaniac
Fri Sep 21, 2012 6:49 pm
Forum: Runes of Magic
Topic: Pretty Sick of "waiting on aggressive enemies"
Replies: 37
Views: 7968

Re: Pretty Sick of "waiting on aggressive enemies"

Do you have anything in the "onLeaveCombat" section of your profile? No, that's empty. I don't have any code in the profile sections. I now had the behaviour again three times. The first log looked exactly the same. After restarting the bot, it ran for a while an then froze again with the...
by romaniac
Thu Sep 20, 2012 1:27 pm
Forum: Runes of Magic
Topic: Pretty Sick of "waiting on aggressive enemies"
Replies: 37
Views: 7968

Re: Pretty Sick of "waiting on aggressive enemies"

rock5 wrote:If you are freezing when skipping a wp, maybe you have some code in that waypoint that doesn't like being run elsewhere. Is there any code in those skipped waypoints?
No. Just many waypoints with no code and the bot killing off the mobs along the way.
by romaniac
Thu Sep 20, 2012 5:31 am
Forum: Runes of Magic
Topic: Pretty Sick of "waiting on aggressive enemies"
Replies: 37
Views: 7968

Re: Pretty Sick of "waiting on aggressive enemies"

Revision 738

Does language matter? The last debug lines are all in english, the bot freezes while skipping a waypoint.
by romaniac
Thu Sep 20, 2012 4:41 am
Forum: Runes of Magic
Topic: Pretty Sick of "waiting on aggressive enemies"
Replies: 37
Views: 7968

Re: Pretty Sick of "waiting on aggressive enemies"

maybe turn on debugging to see what is happening, it could literally be anything, might need to add in some prints aswell. Ok, this time I caught it with debuggin enabled. Wir gehen zum Wegpunkt #74, (3496, 2578) [DEBUG] 0 target dist > MAX_TARGET_DIST nicht Weiterlaufen: noch ein Ziel gefunden Wir...
by romaniac
Mon Sep 17, 2012 5:58 pm
Forum: Runes of Magic
Topic: Pretty Sick of "waiting on aggressive enemies"
Replies: 37
Views: 7968

Re: Pretty Sick of "waiting on aggressive enemies"

Ok, I put the bot into party mode using settings.profile.options.PARTY = true At first it seemed to work, it aggressively attacked instead of showing the "waiting for aggro". But after a while, the bot simply stopped after killing a mob. It would simply do nothing at all anymore. I tried i...
by romaniac
Mon Sep 17, 2012 12:56 pm
Forum: Runes of Magic
Topic: Pretty Sick of "waiting on aggressive enemies"
Replies: 37
Views: 7968

Re: Pretty Sick of "waiting on aggressive enemies"

Shouldn't those options be in a different capizalization in the code than in the XML.

I would have guessed that PARTY becomes .Party.

confused
by romaniac
Mon Sep 17, 2012 5:08 am
Forum: Runes of Magic
Topic: Pretty Sick of "waiting on aggressive enemies"
Replies: 37
Views: 7968

Re: Pretty Sick of "waiting on aggressive enemies"

easiest "work around" would be to set in profile PARTY to true. <!-- Party Bot options --> <option name="PARTY" value="true" /> the party ignores the wait for agro code. As a quick workaround I tried changeProfileOption("PARTY",true) But that just caused an e...
by romaniac
Sun Sep 16, 2012 4:53 am
Forum: Runes of Magic
Topic: Pretty Sick of "waiting on aggressive enemies"
Replies: 37
Views: 7968

Re: Pretty Sick of "waiting on aggressive enemies"

I get this message a lot, too. I have two sure ways to reproduce it: 1. Put several chars in a party, turn off ANTI_KS and set them in the same area with mobs. I would expect all chars to attack some mob, but only the first one to spot a mob attacks, the others show the message "we have aggro -...