What what be the best way to keep a merchant box open with a merchant that moves around? If the merchant moves too far the box closes and the bot gets stuck.
Right now I just include in the buying loop Kinda slows it down
player:openStore(npcname);
Is there a way to tell if the store box closes ...
Search found 120 matches
- Tue Aug 12, 2014 7:44 pm
- Forum: Runes of Magic
- Topic: A moving merchant window box
- Replies: 1
- Views: 1410
- Sat Nov 09, 2013 2:22 pm
- Forum: Runes of Magic
- Topic: Error stating arithmetic on local 'endloc' (a nil value)
- Replies: 20
- Views: 12036
Re: Error stating arithmetic on local 'endloc' (a nil value)
function getTEXT(text)
local function memoryGetTEXT(str)
local addressPtrsBase = memoryReadInt(getProc(), addresses.getTEXT)
local startloc = memoryReadInt(getProc(), addressPtrsBase + 0x268)
local endloc = memoryReadInt(getProc(), addressPtrsBase + 0x26C)
local quarter = math.floor((endloc ...
local function memoryGetTEXT(str)
local addressPtrsBase = memoryReadInt(getProc(), addresses.getTEXT)
local startloc = memoryReadInt(getProc(), addressPtrsBase + 0x268)
local endloc = memoryReadInt(getProc(), addressPtrsBase + 0x26C)
local quarter = math.floor((endloc ...
- Sat Nov 09, 2013 12:28 pm
- Forum: Runes of Magic
- Topic: Error stating arithmetic on local 'endloc' (a nil value)
- Replies: 20
- Views: 12036
Re: Error stating arithmetic on local 'endloc' (a nil value)
Same line number error, no reds. MM v 1.03
- Sat Nov 09, 2013 11:47 am
- Forum: Runes of Magic
- Topic: Error stating arithmetic on local 'endloc' (a nil value)
- Replies: 20
- Views: 12036
Re: Error stating arithmetic on local 'endloc' (a nil value)
I am getting the exact same error
revision 766
I happens when it targets a mob to kill but there happens to be a obstacle in the way of casting and attack.
revision 766
I happens when it targets a mob to kill but there happens to be a obstacle in the way of casting and attack.
- Mon Oct 21, 2013 5:40 pm
- Forum: Runes of Magic
- Topic: level up the weapon ability
- Replies: 58
- Views: 27451
Re: level up the weapon ability
Where are the frog eggs in TB I looked in TB but I couldn't find them?
- Sun Aug 18, 2013 3:34 pm
- Forum: Runes of Magic
- Topic: Think i found an error in 761
- Replies: 6
- Views: 3010
Re: Think i found an error in 761
oh i just got autoaccept invites. maybe that is it. Thanks rock
- Sun Aug 18, 2013 12:46 pm
- Forum: Runes of Magic
- Topic: Think i found an error in 761
- Replies: 6
- Views: 3010
Re: Think i found an error in 761
yeah the error line. i don't know why its acting up on me. never had this problem before
it picks up the quest fine does the daily but after it turns in it won't pick up the quest again, just gives me the error line. weird, i thought it was a problem with the igf so i reloaded the igf folder but ...
it picks up the quest fine does the daily but after it turns in it won't pick up the quest again, just gives me the error line. weird, i thought it was a problem with the igf so i reloaded the igf folder but ...
- Sun Aug 18, 2013 11:29 am
- Forum: Runes of Magic
- Topic: Think i found an error in 761
- Replies: 6
- Views: 3010
Re: Think i found an error in 761
<!-- # 1 --><waypoint x="-6755" z="43458" y="545" tag="Main">inventory:update()
local dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()")
cprintf(cli.lightblue,"%s quests completed.\n",tostring(dailyQuestCount));
if (dailyQuestCount == 10) then
cprintf(cli.lightblue,"Completed max ...
local dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()")
cprintf(cli.lightblue,"%s quests completed.\n",tostring(dailyQuestCount));
if (dailyQuestCount == 10) then
cprintf(cli.lightblue,"Completed max ...
- Sun Aug 18, 2013 10:32 am
- Forum: Runes of Magic
- Topic: Think i found an error in 761
- Replies: 6
- Views: 3010
Think i found an error in 761
frome functions.lua
function getQuestStatus(_questnameorid)
-- Used when you need to make 3 way decision, get quest,
complete quest or gather quest items.
if (bot.IgfAddon == false) then
error(language[1004], 0) -- Ingamefunctions
addon (igf) is not installed
end
if type(tonumber ...
function getQuestStatus(_questnameorid)
-- Used when you need to make 3 way decision, get quest,
complete quest or gather quest items.
if (bot.IgfAddon == false) then
error(language[1004], 0) -- Ingamefunctions
addon (igf) is not installed
end
if type(tonumber ...
- Sat Aug 17, 2013 2:07 pm
- Forum: Runes of Magic
- Topic: Help bot crash with 761
- Replies: 4
- Views: 2435
Re: Help bot crash with 761
well I replaced my addresses.lua with the one on the svn page... and it works.
Maybe doing a bot.lua update screwed it up. IDK
a fresh addresses.lua makes it work perfect.
Maybe doing a bot.lua update screwed it up. IDK
a fresh addresses.lua makes it work perfect.
- Sat Aug 17, 2013 12:59 pm
- Forum: Runes of Magic
- Topic: Help bot crash with 761
- Replies: 4
- Views: 2435
Re: Help bot crash with 761
I reverted and still get the same error.
Maybe the memory address is wrong?
Maybe the memory address is wrong?
- Sat Aug 17, 2013 12:19 pm
- Forum: Runes of Magic
- Topic: Help bot crash with 761
- Replies: 4
- Views: 2435
Help bot crash with 761
The game client did not crash.
usually happens with multiple mobs attacking me with a possible stun.
or maybe it is when i run out of HP potions...?
New revision error?12:7am - E:/micromacro/micromacro/scripts/functions.lua:2295: bad argument #2 to
'memoryReadInt' (number expected, got nil)
usually happens with multiple mobs attacking me with a possible stun.
or maybe it is when i run out of HP potions...?
- Sat Aug 17, 2013 8:39 am
- Forum: Runes of Magic
- Topic: Is there a way to make... ?
- Replies: 1
- Views: 1450
Is there a way to make... ?
Is there a way to make waypoints more accurate?
My bot keeps overstepping waypoints and such.
I figure it is the Z plane of the X, and Y.
Assuming X is horizontal (left and right) and Y vertical (forward and back) and Z being elevation.
My waypoints seem overstepped and sometimes the bot goes past ...
My bot keeps overstepping waypoints and such.
I figure it is the Z plane of the X, and Y.
Assuming X is horizontal (left and right) and Y vertical (forward and back) and Z being elevation.
My waypoints seem overstepped and sometimes the bot goes past ...
- Thu Jul 11, 2013 2:12 am
- Forum: Runes of Magic
- Topic: Multipule mobs
- Replies: 2
- Views: 1883
Multipule mobs
Is there any way for the bot to recognize more than 1 mob attacking at a time and then procede to use an aoe cast only if more than 1 thing is attacking the player at a time?
- Tue Jul 09, 2013 10:25 am
- Forum: Runes of Magic
- Topic: Can someone find the ID of a skill for me?
- Replies: 2
- Views: 1815
Can someone find the ID of a skill for me?
I need the ID of the skill Energy Influx Strikes for warlock elite
It changed from champion when using warlock like the skill electrocution
thanks in advance
It changed from champion when using warlock like the skill electrocution
thanks in advance
- Wed May 08, 2013 4:35 am
- Forum: Runes of Magic
- Topic: need help with onskill cast and with buff table
- Replies: 1
- Views: 1423
need help with onskill cast and with buff table
<onSkillCast><![CDATA[
local ii = 1
while player.Buffs[ii] ~= nil do
buf = player.Buffs[ii]
if buf == "621252" then
player:cast("WARLOCK_PSYCHIC_ARROWS");
player:cast("WARLOCK_PSYCHIC_ARROWS");
player:cast("WARLOCK_PSYCHIC_ARROWS");
player:cast("WARLOCK_PSYCHIC_ARROWS");
player:cast ...
- Tue May 07, 2013 12:41 am
- Forum: Runes of Magic
- Topic: Adding new skills in skill.xml
- Replies: 5
- Views: 2905
Adding new skills in skill.xml
My champion has some elite skills not in the skills.xml database.
How do I go about adding my skills to the database?
whats the way to find out the ID of the skill?
I have 2 I want to add: Dark energy strike and Rune siphon
Oh and Dark energy punishment.
So 3 total
Oh wait maybe Remodeled body also ...
How do I go about adding my skills to the database?
whats the way to find out the ID of the skill?
I have 2 I want to add: Dark energy strike and Rune siphon
Oh and Dark energy punishment.
So 3 total
Oh wait maybe Remodeled body also ...
- Thu Apr 25, 2013 5:22 pm
- Forum: Runes of Magic
- Topic: Problems with AcceptBorderQuest()
- Replies: 4
- Views: 2286
Re: Problems with AcceptBorderQuest()
Code: Select all
RoMScript("ScriptBorder:Hide()")- Thu Apr 25, 2013 12:38 am
- Forum: Runes of Magic
- Topic: If statements involving player.
- Replies: 5
- Views: 2407
Re: If statements involving player.
try using the waypoint tags.
<!-- # 4 --><waypoint x="3948" z="3107" tag="Main">
If player.Name == ("example") then
--- goes to different waypoint
__WPL:setWaypointIndex(__WPL:findWaypointTag("Player1"));
end
</waypoint>
<!-- # 4 --><waypoint x="3948" z="3107" tag="Player1">
</waypoint>
<!-- # 4 --><waypoint x="3948" z="3107" tag="Main">
If player.Name == ("example") then
--- goes to different waypoint
__WPL:setWaypointIndex(__WPL:findWaypointTag("Player1"));
end
</waypoint>
<!-- # 4 --><waypoint x="3948" z="3107" tag="Player1">
</waypoint>
- Thu Apr 25, 2013 12:37 am
- Forum: Runes of Magic
- Topic: Problems with AcceptBorderQuest()
- Replies: 4
- Views: 2286
Re: Problems with AcceptBorderQuest()
n/m i searched the forums and found a solution
you can delete this post.
you can delete this post.