Search found 14 matches

by mortimer
Fri Mar 16, 2012 2:00 am
Forum: Runes of Magic
Topic: --=== Official new patch thread ===-- patch 4.0.9
Replies: 127
Views: 41196

Re: --=== Official new patch thread ===-- patch 4.0.9

Yes, Bot doesnt use skills. Also Wander-Mode does not care about Wander-Radius. The "does not attack" is because the profile isnt read correctly i think. After i changed lvl-diff-above and -below to something about 40 (i am in lvl 30 zone), it attacked mobs again. So my guess is, that the ...
by mortimer
Tue Jan 24, 2012 9:05 am
Forum: RoM general
Topic: Adding missing skills to database
Replies: 2
Views: 2001

Adding missing skills to database

Hi guys, maybe you could update the skills.xml with the next revision. For the Battlemonk-Class(Pirest/Warrior) the skills <skill name="PRIEST_EXPLOSION_OF_FIGHTING_SPIRIT" id="491362" mana="15" range="50" reqbuffname="501977" reqbufftarget="pla...
by mortimer
Thu Jan 19, 2012 11:16 am
Forum: Runes of Magic
Topic: [Performance Issue] CPU Usage upto 50%
Replies: 63
Views: 25567

Re: [Performance Issue] CPU Usage upto 50%

well CPU-usage does not mean, that the CPU is really used. If you write a while-loop without any calculation in it your CPU Usage will be shown high. Thats because the CPU "waits" for commands, wich are also shown as CPU-usage. Therefore it is possible that after a fight maybe a loop check...
by mortimer
Thu Jan 19, 2012 4:55 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: How to get Skill-IDs?
Replies: 5
Views: 2799

Re: How to get Skill-IDs?

is there nothing usable within micromacro or Romscript to get the ids? ---- for buffs i use "player.Buffs" like this: function viewBuffIds() for k,v in pairs(player.Buffs) do if v.Id ~= 0 then print(k, v.Id, v.Name) end end end You can save this in a userfunction and use it within CommandL...
by mortimer
Wed Jan 18, 2012 7:31 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: How to get Skill-IDs?
Replies: 5
Views: 2799

How to get Skill-IDs?

Hi Guys, today i tried to get skill-ids for the Mage-Warden eliteskills: "Earth Groaning Wind Blade" and "Earth Scepter" for this i used /script SendSystemChat(tonumber(string.sub(GetSkillHyperLink("4", "24"), 8 , 12), 16)); but did not get any ID, after i men...
by mortimer
Tue Jan 10, 2012 9:06 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Blyad's Dogmeat Bot
Replies: 35
Views: 17272

Re: Blyad's Dogmeat Bot

Forgot to say, that the code should be in the "onload"-Section. And i added after: cprintf(cli.yellow,"Since "..startuhr.." farmed Dogmeatt: %d\n", ((stacks * 99 ) + fleischgefarmt)) this: else cprintf(cli.yellow,"Since "..startuhr.." farmed Dogmeatt: %d\...
by mortimer
Tue Jan 10, 2012 9:00 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Blyad's Dogmeat Bot
Replies: 35
Views: 17272

Re: Blyad's Dogmeat Bot

Hi Blyad, i build a statistic-function for my own dogmeat-WP, maybe you want to use it. It shows how many dogmeat is farmed until started the bot Calculates how many dogs per hour you get and since when you using the dogmeat-WP usage: put dogstats() in one of your WP (or all of them, as you wish) --...
by mortimer
Wed Jan 04, 2012 9:59 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: (all?!) Harvest Waypoints
Replies: 43
Views: 32252

Re: (all?!) Harvest Waypoints

I recently build a harvest wp for

38+ Stuff in Ypstra

I didnt check the wp's just build it while harvesting manually, so there is no garantie of redundancy and stucking somewhere. Anyhow its usefull for somebody...
by mortimer
Fri Dec 23, 2011 8:02 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 164815

Re: Allmost foolproof KS run

Hi, i didnt look over the whole content in this thread, so i dont know, if something similar was allready postet... If you dont want to use an complete Addon for the Auto-Accepting-Invite, you can use this as a userfunction: invplayername = "YourInvitingToonName" function AutoAcceptInvite(...
by mortimer
Fri Dec 23, 2011 6:24 am
Forum: Runes of Magic
Topic: EventMonitor does not work (but no error msg)
Replies: 7
Views: 2258

Re: EventMonitor does not work (but no error msg)

oh dear, i thought i have something inside pbinfo for ingametime. shame on me. i was to fast in the space-time-continuum and forgot to check the most basic fundamentals like the ingame-time. Now i feel as dumb as a post. Sry for your loss in time and thx , the d303fix solved the problem. Now i'll st...
by mortimer
Thu Dec 22, 2011 5:56 pm
Forum: Runes of Magic
Topic: EventMonitor does not work (but no error msg)
Replies: 7
Views: 2258

Re: EventMonitor does not work (but no error msg)

sry for double-post but i forgot to say:
The bot is working well, only the EventMonitor does not work.
by mortimer
Thu Dec 22, 2011 5:42 pm
Forum: Runes of Magic
Topic: EventMonitor does not work (but no error msg)
Replies: 7
Views: 2258

Re: EventMonitor does not work (but no error msg)

yes i dit it exactly like you said. And it cannot be some misspelling because i also tested the Eventmonitor with "lisa"s "eventmonitortester.xml", which one works at other people. Thats why i am so confused. i checked everything twice and more. in the ingamefunctions/igs_events....
by mortimer
Thu Dec 22, 2011 1:30 pm
Forum: Runes of Magic
Topic: EventMonitor does not work (but no error msg)
Replies: 7
Views: 2258

Re: EventMonitor does not work (but no error msg)

Thanks for your answer, but well, i thought the code will work, thats not the problem. The problem is, that the EventMonitorCheck gives back nil, also if i am doing like you suggested. Is there anything if have to do before EventMonitorStart ? Maybe some ingame-menu-thing or something else? I dont k...
by mortimer
Thu Dec 22, 2011 10:06 am
Forum: Runes of Magic
Topic: EventMonitor does not work (but no error msg)
Replies: 7
Views: 2258

EventMonitor does not work (but no error msg)

Hello ppl, before i start to explain my problem: Thank all of you for this amazing project and the script-producing here. I love this bot. It's kind a sandbox for old people to play with and gives a huge variety of possiblities :) Thx for sharing! now the main reason for this post as seen in the top...