Search found 44 matches

by woah
Sat Feb 25, 2012 11:27 am
Forum: Runes of Magic
Topic: Party Healer, but only when in combat.
Replies: 12
Views: 3411

Re: Party Healer, but only when in combat.

I know this isn't the best thread to post this in, but it might be related.

I'm getting "Id not found" spammed in the MM window, and then weird things happen in the script. Here's a picture. vv
Image


All of that appeared in about 2 seconds.
by woah
Thu Feb 23, 2012 12:31 pm
Forum: Runes of Magic
Topic: Party Healer, but only when in combat.
Replies: 12
Views: 3411

Re: Party Healer, but only when in combat.

Hmm, well I was definitely in a party every time this happened.
That change I made doesn't work like its supposed to, so I guess ill just hope it was some weird bug. Random things happen when there's a lot of lag haha
by woah
Thu Feb 23, 2012 5:10 am
Forum: Runes of Magic
Topic: Party Healer, but only when in combat.
Replies: 12
Views: 3411

Re: Party Healer, but only when in combat.

Hmm, for some reason the healer keeps getting stuck at the waypoint with this code. <!-- # 8 --><waypoint x="2167" z="2553" y="413"> changeProfileOption("AUTO_ELITE_FACTOR", 2500); BossFightHeal() yrest(6000) Thats the code for the waypoint, and in the MM wind...
by woah
Tue Feb 21, 2012 4:07 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Daily Resets Turn In!
Replies: 3
Views: 2751

Re: Daily Resets Turn In!

Nice, I took that stuff out (:
by woah
Mon Feb 20, 2012 6:50 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Daily Resets Turn In!
Replies: 3
Views: 2751

Daily Resets Turn In!

Daily Turn In v1.0 This code will: Turn in your daily's. Use a daily reset when needed. Stop when you run out of either daily items or resets. This is currently set up for "Poison Anteater Sac" Turn-Ins, but can be changed to a different quest.. vvv <?xml version="1.0" encoding=...
by woah
Sun Feb 19, 2012 7:22 am
Forum: Runes of Magic
Topic: Party Healer, but only when in combat.
Replies: 12
Views: 3411

Re: Party Healer, but only when in combat.

I'm using this in dod, I have my healer out of range of the boss aoe's and it should move in range if my main char needs a heal. I figured out why it only does this half the time -- when I run 2 clients my characters port, so the healer thinks its in range for the heal when it really isn't. Pretty e...
by woah
Sun Feb 19, 2012 7:18 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: party chat monitoring
Replies: 32
Views: 14979

Re: party chat monitoring

Thanks lisa this works great (:
by woah
Sun Feb 19, 2012 5:36 am
Forum: Runes of Magic
Topic: Party Healer, but only when in combat.
Replies: 12
Views: 3411

Re: Party Healer, but only when in combat.

Is this function supposed to move closer if a party member is out of range for healing? From what I've seen, half the time it does and half the time it just does nothing.
by woah
Sun Feb 12, 2012 5:29 am
Forum: Runes of Magic
Topic: Memento farming - concept - Dalanis Dungeon
Replies: 255
Views: 117403

Re: Memento farming - concept - Dalanis Dungeon

I got an error using

Code: Select all

RoMScript("SetInstanceLevel("normal")")
I think

Code: Select all

RoMScript("SetInstanceLevel('normal')")
is the correct code. (:
by woah
Sat Jan 21, 2012 11:11 am
Forum: Runes of Magic
Topic: Party Healer, but only when in combat.
Replies: 12
Views: 3411

Re: Party Healer, but only when in combat.

Yep. Works nicely now, player:lootall() didnt work, but player:loot() with a target works. vvv BossFightHeal() yrest(4000) RackEmUp = player:findNearestNameOrId("Okander \"Mad Man\" Mallen") if RackEmUp then player:target(RackEmUp) player:loot() end I could probly do without the ...
by woah
Sat Jan 21, 2012 9:28 am
Forum: Runes of Magic
Topic: Party Healer, but only when in combat.
Replies: 12
Views: 3411

Re: Party Healer, but only when in combat.

Hey sorry I took so long to respond. Ok so I tested it, and it works well except that it doesn't execute <onleavecombat> commands (I think), and it doesn't loot the boss after the fight. Maybe because bossfightheals waits until its out of combat until continuing the waypoints, and the normal functio...
by woah
Fri Jan 20, 2012 4:25 pm
Forum: Runes of Magic
Topic: Wanting to write a waypoint for GC easy 1st boss farm
Replies: 109
Views: 29299

Re: Wanting to write a waypoint for GC easy 1st boss farm

It might be doable, but without enough dps you're going to get boxes every time which = high chance to die, or have weird things happen if the bot gets feared. Basically just make sure you can burn him before boxes using only 2m cooldowns and you should be fine
by woah
Tue Jan 17, 2012 2:41 am
Forum: Runes of Magic
Topic: Wanting to write a waypoint for GC easy 1st boss farm
Replies: 109
Views: 29299

Re: Wanting to write a waypoint for GC easy 1st boss farm

oo very nice. Ill have to test that out sometime (:

-And rock, that code works, thanks.
by woah
Mon Jan 16, 2012 5:32 am
Forum: Runes of Magic
Topic: Memento farming - concept - Dalanis Dungeon
Replies: 255
Views: 117403

Re: Memento farming - concept - Dalanis Dungeon

The bot tries 2 times, so with that you'll have no problem. It will try 2 times unless two people loot at the same time. It'll get an error and continue with the waypoints. I've found that unless you add a yrest(6000) in the <onleavecombat> section of one of the profiles, there will be many loot pr...
by woah
Thu Jan 12, 2012 6:46 am
Forum: Runes of Magic
Topic: Wanting to write a waypoint for GC easy 1st boss farm
Replies: 109
Views: 29299

Re: Wanting to write a waypoint for GC easy 1st boss farm

Ok I made WaitForInvite v1.1 hahah (: Use this to start looking for an invite: EventMonitorStart("Pinv", "PARTY_INVITE_REQUEST"); Use this userfunction wherever you want to wait for the invite: function WaitForInvite() local _go repeat local time, moreToCome, name = EventMonitorC...
by woah
Wed Jan 11, 2012 4:41 am
Forum: Runes of Magic
Topic: Wanting to write a waypoint for GC easy 1st boss farm
Replies: 109
Views: 29299

Re: Wanting to write a waypoint for GC easy 1st boss farm

Ahh!! I made a working code :D. Its a userfunction that waits until it is invited by a certain character, then goes. This is it. function WaitForInvite() EventMonitorStart("Pinv", "PARTY_INVITE_REQUEST"); local _go repeat local time, moreToCome, name = EventMonitorCheck("Pin...
by woah
Tue Jan 10, 2012 11:23 pm
Forum: Runes of Magic
Topic: Wanting to write a waypoint for GC easy 1st boss farm
Replies: 109
Views: 29299

Re: Wanting to write a waypoint for GC easy 1st boss farm

Yep that was the problem. Works perfect now.
And I know, I was just using premed for testing because evasion has a cooldown. This code will be used on the follower's path to cast cooldowns immediately after the leader starts casting his.

Now, just gotta get that that eventmonitor code working (:
by woah
Tue Jan 10, 2012 6:05 pm
Forum: Runes of Magic
Topic: Wanting to write a waypoint for GC easy 1st boss farm
Replies: 109
Views: 29299

Re: Wanting to write a waypoint for GC easy 1st boss farm

Ok I used this code <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 --><waypoint x="-5248" z="6647" y="83"> PartyTable() local target = partymemberpawn[2]; repeat yrest(500) target:updateBuffs() table.print(target.Buffs) until target:hasBu...
by woah
Tue Jan 10, 2012 1:46 am
Forum: Runes of Magic
Topic: Wanting to write a waypoint for GC easy 1st boss farm
Replies: 109
Views: 29299

Re: Wanting to write a waypoint for GC easy 1st boss farm

Ok I tested both of them. Results: Buff Check: Here's the code I used. <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 --><waypoint x="-5248" z="6647" y="83"> PartyTable() repeat yrest(500) partymemberpawn[2]:update() until partymemberpawn...
by woah
Mon Jan 09, 2012 8:47 pm
Forum: Runes of Magic
Topic: Wanting to write a waypoint for GC easy 1st boss farm
Replies: 109
Views: 29299

Re: Wanting to write a waypoint for GC easy 1st boss farm

Ahh, ok ill check that out. And for the checking buffs I was using ("Evasion") not ("ROGUE_EVASION"). Ill make the changes and get back to you once klassick1 is online. Edit: Ok so I'm trying this code... <!-- # 1 --><waypoint x="-5248" z="6647" y="83&quo...