Search found 24 matches
- Mon Aug 20, 2012 2:01 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
- Replies: 31
- Views: 12333
Re: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
the problem of your wp is, the bot want also to target the non-aggro mobs (same names such like "tiger.." and "flame-elementar") out of the circle. Rock, lisa, how to check for aggro-mobs only in this way? This is funny, I don't have this issue. He is just attacking the mobs tha...
- Fri Aug 17, 2012 2:45 am
- Forum: RoM general
- Topic: A journey through Chrysalia, the new upcoming are
- Replies: 0
- Views: 1713
A journey through Chrysalia, the new upcoming are
I've travelled through the new zone "Chrysalia" and (don't know) maybe some more. It was a huge zone with many different facilities.
Have a look at following pictures. Have fun!
Download from shareOnline: Chrysalia.rar
ImageShack Album Webplayer: Chrysalia
Have a look at following pictures. Have fun!
Download from shareOnline: Chrysalia.rar
ImageShack Album Webplayer: Chrysalia
- Mon Aug 13, 2012 12:08 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
- Replies: 31
- Views: 12333
Anthony Taz Daily Quest in Rorazan: Demonstration Battle
I've written a waypoint file for the (I think) easiest and fastest daily quest "Demonstration Battle" from Anthony Taz in Ancient Kingdom of Rorazan. Features: *Checking left daily quests *Checking the correct quest state Requires: Lisa's ProfileChange Userfunction Please note: Quest names...
- Fri Jan 20, 2012 5:22 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 228333
Re: Rock5's Millers Ranch Scripts
Maybe it's possible to re-enter millers ranch when many chicken got stucked!?
- Fri Jan 20, 2012 8:36 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 63574
Re: Ancient Treasures waypoint
This is in early stages and needs work before it works flawlessly. CoT was a big project and it took the efforts of 3 or more people to get it running smoothly. Now any lvl character can do CoT without fear of dieing. So give it time and people will find ways to do AT better/more reliable aswell. O...
- Fri Jan 20, 2012 6:33 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 63574
Re: Ancient Treasures waypoint
Wenn ich nicht bisweilen schon nen Crit gehabt hätte würde mein Char immernoch warten, dass der buff abläuft. Was ich damit sagen will: unsichtbar->runter->kerze angezündet->hoch-> buff läuft ab -> ablauf der minigame zeit If I haven't got a critical error my char would still wait for the end of the...
- Fri Jan 20, 2012 5:58 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 63574
Re: Ancient Treasures waypoint
Ja, das habe ich. Habe ihr nun schon 3 Chancen gegeben und entweder hängt mein char an einem torbogen oder nach dem Anzünden der ersten Kerze fest. Yes I did. I gave it 3 chances and there was no success. My char gets stucked after burning the first candle or when it flies through a door. Edit: yeah...
- Fri Jan 20, 2012 5:54 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 116574
Re: course of terror WP
Great, but unefficient
- Fri Jan 20, 2012 5:49 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatinas Goblins by Bot_romka
- Replies: 58
- Views: 18796
Re: Malatinas Goblins by Bot_romka
Generally if the bot has a mob as target it usually kills it, you could try just adding in some "tab" key presses in the WP but you should really work out why it isn't attacking. So here's the problem, the bot doesn't target the mobs. Is the WP type set to "RUN" ?? No it's force...
- Fri Jan 20, 2012 2:06 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 63574
Re: Ancient Treasures waypoint
It doesn't After the first elemental candle nothing more happens...
- Fri Jan 20, 2012 1:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatinas Goblins by Bot_romka
- Replies: 58
- Views: 18796
Re: Malatinas Goblins by Bot_romka
Tried that now, but no difference. My warrior is just walking through the mobs and just attacks when getting attacked. So he doesn't get all mobs and no chest spawns.
Is there any possibility to force it to attack all mobs nearby?
Is there any possibility to force it to attack all mobs nearby?
- Fri Jan 20, 2012 1:32 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 116574
Re: course of terror WP
I also could start with goblin but then I'll do the treasure minigame after survival and cot... Would make no difference.
- Fri Jan 20, 2012 1:19 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 116574
Re: course of terror WP
I'd like to go to Mahler Paolo and do goblins mini game.
Another question: Is it possible to automatically port to a transportation point in my transportation book? (Don't know how it's called in English ) How do I have to code something like that?
Another question: Is it possible to automatically port to a transportation point in my transportation book? (Don't know how it's called in English ) How do I have to code something like that?
- Fri Jan 20, 2012 12:31 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 116574
Re: course of terror WP
Wouldn't it be possible just to talk to Malatina in dungeon to leave it? I know how to code that but I don't know WHERE :/ EDIT: I've added elseif When_Finished == "next" then player:target_NPC("Malatina"); sendMacro("ChoiceOption(1);"); sendMacro("ChoiceOption(1);...
- Thu Jan 19, 2012 11:29 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatinas Goblins by Bot_romka
- Replies: 58
- Views: 18796
Re: Malatinas Goblins by Bot_romka
Damn it! Am I stupid? Thank you!
- Thu Jan 19, 2012 11:19 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatinas Goblins by Bot_romka
- Replies: 58
- Views: 18796
Re: Malatinas Goblins by Bot_romka
I'm not getting the aggro of the mobs at the end and my character doesn't attack them... Any idea how to fix that?
- Thu Jan 19, 2012 11:17 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 107395
Re: Malatina's survival
I'm playing in German and it doesn't attack ALL spawning mobs. I'll rename then. Maybe it's a problem with lvl 70 char and a late beginning of the fight? Edit: Changed level of mobs to attack to 10. I'll check it tomorrow. 3rd Edit: No change. A mmonster spawns, my character teleports to another til...
- Thu Jan 19, 2012 11:12 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 116574
Re: course of terror WP
My character is not leaving the dungeon itself. How do I change this? Tried to implement the code but it's not working :S
- Thu Jan 19, 2012 10:19 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 107395
Re: Malatina's survival
Yes!rock5 wrote:Dont know. Shouldn't do that.berlin25 wrote:After opening a tile with a mob spawning out of it my character ports to another tile and swims back to kill the mob. How do I have to change this?
Are you using the latest version 2.52?
- Tue Jan 10, 2012 10:22 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatinas Goblins by Bot_romka
- Replies: 58
- Views: 18796
Re: Malatinas Goblins by Bot_romka
My bot gets stuck at the cealing bars in the area where the goblins are. So I need to fly below them manually. Am I the only one with this problem?